fix indents everywhere
This commit is contained in:
@@ -18,53 +18,53 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Move
|
||||
{
|
||||
public class MobileInfo : ITraitInfo, IFacingInfo
|
||||
{
|
||||
[FieldLoader.LoadUsing("LoadSpeeds")]
|
||||
public readonly Dictionary<string, TerrainInfo> TerrainSpeeds;
|
||||
public readonly string[] Crushes;
|
||||
public readonly int WaitAverage = 60;
|
||||
public readonly int WaitSpread = 20;
|
||||
public readonly int InitialFacing = 128;
|
||||
public readonly int ROT = 255;
|
||||
public readonly int Speed = 1;
|
||||
public readonly bool OnRails = false;
|
||||
public class MobileInfo : ITraitInfo, IFacingInfo
|
||||
{
|
||||
[FieldLoader.LoadUsing("LoadSpeeds")]
|
||||
public readonly Dictionary<string, TerrainInfo> TerrainSpeeds;
|
||||
public readonly string[] Crushes;
|
||||
public readonly int WaitAverage = 60;
|
||||
public readonly int WaitSpread = 20;
|
||||
public readonly int InitialFacing = 128;
|
||||
public readonly int ROT = 255;
|
||||
public readonly int Speed = 1;
|
||||
public readonly bool OnRails = false;
|
||||
public readonly bool SharesCell = false;
|
||||
|
||||
public virtual object Create(ActorInitializer init) { return new Mobile(init, this); }
|
||||
public virtual object Create(ActorInitializer init) { return new Mobile(init, this); }
|
||||
|
||||
static object LoadSpeeds(MiniYaml y)
|
||||
{
|
||||
Dictionary<string, TerrainInfo> ret = new Dictionary<string, TerrainInfo>();
|
||||
foreach (var t in y.NodesDict["TerrainSpeeds"].Nodes)
|
||||
{
|
||||
var speed = FieldLoader.GetValue<decimal>("speed", t.Value.Value);
|
||||
var cost = t.Value.NodesDict.ContainsKey("PathingCost")
|
||||
static object LoadSpeeds(MiniYaml y)
|
||||
{
|
||||
Dictionary<string, TerrainInfo> ret = new Dictionary<string, TerrainInfo>();
|
||||
foreach (var t in y.NodesDict["TerrainSpeeds"].Nodes)
|
||||
{
|
||||
var speed = FieldLoader.GetValue<decimal>("speed", t.Value.Value);
|
||||
var cost = t.Value.NodesDict.ContainsKey("PathingCost")
|
||||
? FieldLoader.GetValue<int>("cost", t.Value.NodesDict["PathingCost"].Value)
|
||||
: (int)(10000 / speed);
|
||||
ret.Add(t.Key, new TerrainInfo { Speed = speed, Cost = cost });
|
||||
}
|
||||
ret.Add(t.Key, new TerrainInfo { Speed = speed, Cost = cost });
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public class TerrainInfo
|
||||
{
|
||||
public int Cost = int.MaxValue;
|
||||
public decimal Speed = 0;
|
||||
}
|
||||
public class TerrainInfo
|
||||
{
|
||||
public int Cost = int.MaxValue;
|
||||
public decimal Speed = 0;
|
||||
}
|
||||
|
||||
public int MovementCostForCell(World world, int2 cell)
|
||||
{
|
||||
if (!world.Map.IsInMap(cell.X, cell.Y))
|
||||
return int.MaxValue;
|
||||
public int MovementCostForCell(World world, int2 cell)
|
||||
{
|
||||
if (!world.Map.IsInMap(cell.X, cell.Y))
|
||||
return int.MaxValue;
|
||||
|
||||
var type = world.GetTerrainType(cell);
|
||||
if (!TerrainSpeeds.ContainsKey(type))
|
||||
return int.MaxValue;
|
||||
var type = world.GetTerrainType(cell);
|
||||
if (!TerrainSpeeds.ContainsKey(type))
|
||||
return int.MaxValue;
|
||||
|
||||
return TerrainSpeeds[type].Cost;
|
||||
}
|
||||
return TerrainSpeeds[type].Cost;
|
||||
}
|
||||
|
||||
public readonly Dictionary<SubCell, int2> SubCellOffsets = new Dictionary<SubCell, int2>()
|
||||
{
|
||||
@@ -76,88 +76,88 @@ namespace OpenRA.Mods.RA.Move
|
||||
{SubCell.FullCell, new int2(0,0)},
|
||||
};
|
||||
|
||||
public bool CanEnterCell(World world, Player owner, int2 cell, Actor ignoreActor, bool checkTransientActors)
|
||||
{
|
||||
if (MovementCostForCell(world, cell) == int.MaxValue)
|
||||
return false;
|
||||
public bool CanEnterCell(World world, Player owner, int2 cell, Actor ignoreActor, bool checkTransientActors)
|
||||
{
|
||||
if (MovementCostForCell(world, cell) == int.MaxValue)
|
||||
return false;
|
||||
|
||||
if (SharesCell && world.ActorMap.HasFreeSubCell(cell))
|
||||
return true;
|
||||
|
||||
var blockingActors = world.ActorMap.GetUnitsAt(cell).Where(x => x != ignoreActor).ToList();
|
||||
if (checkTransientActors && blockingActors.Count > 0)
|
||||
{
|
||||
// Non-sharable unit can enter a cell with shareable units only if it can crush all of them
|
||||
if (Crushes == null)
|
||||
return false;
|
||||
var blockingActors = world.ActorMap.GetUnitsAt(cell).Where(x => x != ignoreActor).ToList();
|
||||
if (checkTransientActors && blockingActors.Count > 0)
|
||||
{
|
||||
// Non-sharable unit can enter a cell with shareable units only if it can crush all of them
|
||||
if (Crushes == null)
|
||||
return false;
|
||||
|
||||
if (blockingActors.Any(a => !(a.HasTrait<ICrushable>() &&
|
||||
a.TraitsImplementing<ICrushable>().Any(b => b.CrushableBy(Crushes, owner)))))
|
||||
return false;
|
||||
}
|
||||
if (blockingActors.Any(a => !(a.HasTrait<ICrushable>() &&
|
||||
a.TraitsImplementing<ICrushable>().Any(b => b.CrushableBy(Crushes, owner)))))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class Mobile : IIssueOrder, IResolveOrder, IOrderVoice, IOccupySpace, IMove, IFacing, INudge, ISync
|
||||
{
|
||||
public readonly Actor self;
|
||||
public readonly MobileInfo Info;
|
||||
public bool IsMoving { get; internal set; }
|
||||
{
|
||||
public readonly Actor self;
|
||||
public readonly MobileInfo Info;
|
||||
public bool IsMoving { get; internal set; }
|
||||
|
||||
int __facing;
|
||||
int2 __fromCell, __toCell;
|
||||
int __facing;
|
||||
int2 __fromCell, __toCell;
|
||||
public SubCell fromSubCell, toSubCell;
|
||||
|
||||
int __altitude;
|
||||
int __altitude;
|
||||
|
||||
[Sync]
|
||||
public int Facing
|
||||
{
|
||||
get { return __facing; }
|
||||
set { __facing = value; }
|
||||
}
|
||||
[Sync]
|
||||
public int Facing
|
||||
{
|
||||
get { return __facing; }
|
||||
set { __facing = value; }
|
||||
}
|
||||
|
||||
[Sync]
|
||||
public int Altitude
|
||||
{
|
||||
get { return __altitude; }
|
||||
set { __altitude = value; }
|
||||
}
|
||||
[Sync]
|
||||
public int Altitude
|
||||
{
|
||||
get { return __altitude; }
|
||||
set { __altitude = value; }
|
||||
}
|
||||
|
||||
public int ROT { get { return Info.ROT; } }
|
||||
public int InitialFacing { get { return Info.InitialFacing; } }
|
||||
public int ROT { get { return Info.ROT; } }
|
||||
public int InitialFacing { get { return Info.InitialFacing; } }
|
||||
|
||||
[Sync]
|
||||
public int2 PxPosition { get; set; }
|
||||
[Sync]
|
||||
public int2 fromCell { get { return __fromCell; } }
|
||||
[Sync]
|
||||
public int2 toCell { get { return __toCell; } }
|
||||
[Sync]
|
||||
public int2 PxPosition { get; set; }
|
||||
[Sync]
|
||||
public int2 fromCell { get { return __fromCell; } }
|
||||
[Sync]
|
||||
public int2 toCell { get { return __toCell; } }
|
||||
|
||||
[Sync]
|
||||
public int PathHash; // written by Move.EvalPath, to temporarily debug this crap.
|
||||
[Sync]
|
||||
public int PathHash; // written by Move.EvalPath, to temporarily debug this crap.
|
||||
|
||||
public void SetLocation(int2 from, SubCell fromSub, int2 to, SubCell toSub)
|
||||
{
|
||||
if (fromCell == from && toCell == to) return;
|
||||
RemoveInfluence();
|
||||
__fromCell = from;
|
||||
__toCell = to;
|
||||
public void SetLocation(int2 from, SubCell fromSub, int2 to, SubCell toSub)
|
||||
{
|
||||
if (fromCell == from && toCell == to) return;
|
||||
RemoveInfluence();
|
||||
__fromCell = from;
|
||||
__toCell = to;
|
||||
fromSubCell = fromSub;
|
||||
toSubCell = toSub;
|
||||
AddInfluence();
|
||||
}
|
||||
AddInfluence();
|
||||
}
|
||||
|
||||
const int avgTicksBeforePathing = 5;
|
||||
const int spreadTicksBeforePathing = 5;
|
||||
internal int ticksBeforePathing = 0;
|
||||
const int avgTicksBeforePathing = 5;
|
||||
const int spreadTicksBeforePathing = 5;
|
||||
internal int ticksBeforePathing = 0;
|
||||
|
||||
public Mobile(ActorInitializer init, MobileInfo info)
|
||||
{
|
||||
this.self = init.self;
|
||||
this.Info = info;
|
||||
public Mobile(ActorInitializer init, MobileInfo info)
|
||||
{
|
||||
this.self = init.self;
|
||||
this.Info = info;
|
||||
|
||||
toSubCell = fromSubCell = info.SharesCell ? SubCell.Center : SubCell.FullCell;
|
||||
if (init.Contains<SubCellInit>())
|
||||
@@ -165,111 +165,111 @@ namespace OpenRA.Mods.RA.Move
|
||||
this.fromSubCell = this.toSubCell = init.Get<SubCellInit, SubCell>();
|
||||
}
|
||||
|
||||
if (init.Contains<LocationInit>())
|
||||
{
|
||||
this.__fromCell = this.__toCell = init.Get<LocationInit, int2>();
|
||||
this.PxPosition = Util.CenterOfCell(fromCell) + info.SubCellOffsets[fromSubCell];
|
||||
}
|
||||
if (init.Contains<LocationInit>())
|
||||
{
|
||||
this.__fromCell = this.__toCell = init.Get<LocationInit, int2>();
|
||||
this.PxPosition = Util.CenterOfCell(fromCell) + info.SubCellOffsets[fromSubCell];
|
||||
}
|
||||
|
||||
this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : info.InitialFacing;
|
||||
this.Altitude = init.Contains<AltitudeInit>() ? init.Get<AltitudeInit, int>() : 0;
|
||||
}
|
||||
this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : info.InitialFacing;
|
||||
this.Altitude = init.Contains<AltitudeInit>() ? init.Get<AltitudeInit, int>() : 0;
|
||||
}
|
||||
|
||||
public void SetPosition(Actor self, int2 cell)
|
||||
{
|
||||
SetLocation(cell,fromSubCell, cell,fromSubCell);
|
||||
PxPosition = Util.CenterOfCell(fromCell) + Info.SubCellOffsets[fromSubCell];
|
||||
FinishedMoving(self);
|
||||
}
|
||||
public void SetPosition(Actor self, int2 cell)
|
||||
{
|
||||
SetLocation(cell,fromSubCell, cell,fromSubCell);
|
||||
PxPosition = Util.CenterOfCell(fromCell) + Info.SubCellOffsets[fromSubCell];
|
||||
FinishedMoving(self);
|
||||
}
|
||||
|
||||
public void SetPxPosition(Actor self, int2 px)
|
||||
{
|
||||
var cell = Util.CellContaining(px);
|
||||
SetLocation(cell,fromSubCell, cell,fromSubCell);
|
||||
PxPosition = px;
|
||||
FinishedMoving(self);
|
||||
}
|
||||
public void SetPxPosition(Actor self, int2 px)
|
||||
{
|
||||
var cell = Util.CellContaining(px);
|
||||
SetLocation(cell,fromSubCell, cell,fromSubCell);
|
||||
PxPosition = px;
|
||||
FinishedMoving(self);
|
||||
}
|
||||
|
||||
public void AdjustPxPosition(Actor self, int2 px) /* visual hack only */
|
||||
{
|
||||
PxPosition = px;
|
||||
}
|
||||
|
||||
public IEnumerable<IOrderTargeter> Orders { get { yield return new MoveOrderTargeter(Info); } }
|
||||
public IEnumerable<IOrderTargeter> Orders { get { yield return new MoveOrderTargeter(Info); } }
|
||||
|
||||
// Note: Returns a valid order even if the unit can't move to the target
|
||||
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
|
||||
{
|
||||
if (order is MoveOrderTargeter)
|
||||
{
|
||||
if (Info.OnRails) return null;
|
||||
return new Order("Move", self, queued) { TargetLocation = Util.CellContaining(target.CenterLocation) };
|
||||
}
|
||||
return null;
|
||||
}
|
||||
// Note: Returns a valid order even if the unit can't move to the target
|
||||
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
|
||||
{
|
||||
if (order is MoveOrderTargeter)
|
||||
{
|
||||
if (Info.OnRails) return null;
|
||||
return new Order("Move", self, queued) { TargetLocation = Util.CellContaining(target.CenterLocation) };
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public int2 NearestMoveableCell(int2 target)
|
||||
{
|
||||
if (CanEnterCell(target))
|
||||
return target;
|
||||
public int2 NearestMoveableCell(int2 target)
|
||||
{
|
||||
if (CanEnterCell(target))
|
||||
return target;
|
||||
|
||||
var searched = new List<int2>() { };
|
||||
// Limit search to a radius of 10 tiles
|
||||
for (int r = 1; r < 10; r++)
|
||||
foreach (var tile in self.World.FindTilesInCircle(target, r).Except(searched))
|
||||
{
|
||||
if (CanEnterCell(tile))
|
||||
return tile;
|
||||
var searched = new List<int2>() { };
|
||||
// Limit search to a radius of 10 tiles
|
||||
for (int r = 1; r < 10; r++)
|
||||
foreach (var tile in self.World.FindTilesInCircle(target, r).Except(searched))
|
||||
{
|
||||
if (CanEnterCell(tile))
|
||||
return tile;
|
||||
|
||||
searched.Add(tile);
|
||||
}
|
||||
searched.Add(tile);
|
||||
}
|
||||
|
||||
// Couldn't find a cell
|
||||
return target;
|
||||
}
|
||||
// Couldn't find a cell
|
||||
return target;
|
||||
}
|
||||
|
||||
void PerformMoveInner(Actor self, int2 targetLocation, bool queued)
|
||||
{
|
||||
int2 currentLocation = NearestMoveableCell(targetLocation);
|
||||
|
||||
if (!CanEnterCell(currentLocation))
|
||||
{
|
||||
if (queued) self.CancelActivity();
|
||||
return;
|
||||
}
|
||||
if (!CanEnterCell(currentLocation))
|
||||
{
|
||||
if (queued) self.CancelActivity();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!queued) self.CancelActivity();
|
||||
if (!queued) self.CancelActivity();
|
||||
|
||||
ticksBeforePathing = avgTicksBeforePathing + self.World.SharedRandom.Next(-spreadTicksBeforePathing, spreadTicksBeforePathing);
|
||||
ticksBeforePathing = avgTicksBeforePathing + self.World.SharedRandom.Next(-spreadTicksBeforePathing, spreadTicksBeforePathing);
|
||||
|
||||
self.QueueActivity(new Move(currentLocation, 8));
|
||||
self.QueueActivity(new Move(currentLocation, 8));
|
||||
|
||||
self.SetTargetLine(Target.FromCell(currentLocation), Color.Green);
|
||||
self.SetTargetLine(Target.FromCell(currentLocation), Color.Green);
|
||||
}
|
||||
|
||||
protected void PerformMove(Actor self, int2 targetLocation, bool queued)
|
||||
{
|
||||
if (queued)
|
||||
protected void PerformMove(Actor self, int2 targetLocation, bool queued)
|
||||
{
|
||||
if (queued)
|
||||
self.QueueActivity(new CallFunc(() => PerformMoveInner(self, targetLocation, queued)));
|
||||
else
|
||||
PerformMoveInner(self, targetLocation, queued);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "Move")
|
||||
PerformMove(self, self.World.ClampToWorld(order.TargetLocation),
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "Move")
|
||||
PerformMove(self, self.World.ClampToWorld(order.TargetLocation),
|
||||
order.Queued && !self.IsIdle);
|
||||
|
||||
if (order.OrderString == "Stop")
|
||||
self.CancelActivity();
|
||||
if (order.OrderString == "Stop")
|
||||
self.CancelActivity();
|
||||
|
||||
if (order.OrderString == "Scatter")
|
||||
OnNudge(self, self, true);
|
||||
}
|
||||
OnNudge(self, self, true);
|
||||
}
|
||||
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
switch( order.OrderString )
|
||||
{
|
||||
case "Move":
|
||||
@@ -279,13 +279,13 @@ namespace OpenRA.Mods.RA.Move
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int2 TopLeft { get { return toCell; } }
|
||||
public int2 TopLeft { get { return toCell; } }
|
||||
|
||||
public IEnumerable<Pair<int2, SubCell>> OccupiedCells()
|
||||
{
|
||||
if (fromCell == toCell)
|
||||
public IEnumerable<Pair<int2, SubCell>> OccupiedCells()
|
||||
{
|
||||
if (fromCell == toCell)
|
||||
yield return Pair.New(fromCell, fromSubCell);
|
||||
else if (CanEnterCell(toCell))
|
||||
yield return Pair.New(toCell, toSubCell);
|
||||
@@ -294,7 +294,7 @@ namespace OpenRA.Mods.RA.Move
|
||||
yield return Pair.New(fromCell, fromSubCell);
|
||||
yield return Pair.New(toCell, toSubCell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public SubCell GetDesiredSubcell(int2 a, Actor ignoreActor)
|
||||
{
|
||||
@@ -307,152 +307,152 @@ namespace OpenRA.Mods.RA.Move
|
||||
{
|
||||
var blockingActors = self.World.ActorMap.GetUnitsAt(a,b).Where(c => c != ignoreActor);
|
||||
if (blockingActors.Count() > 0)
|
||||
{
|
||||
// Non-sharable unit can enter a cell with shareable units only if it can crush all of them
|
||||
if (Info.Crushes == null)
|
||||
return false;
|
||||
{
|
||||
// Non-sharable unit can enter a cell with shareable units only if it can crush all of them
|
||||
if (Info.Crushes == null)
|
||||
return false;
|
||||
|
||||
if (blockingActors.Any(c => !(c.HasTrait<ICrushable>() &&
|
||||
c.TraitsImplementing<ICrushable>().Any(d => d.CrushableBy(Info.Crushes, self.Owner)))))
|
||||
return false;
|
||||
}
|
||||
c.TraitsImplementing<ICrushable>().Any(d => d.CrushableBy(Info.Crushes, self.Owner)))))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
public bool CanEnterCell(int2 p)
|
||||
{
|
||||
return CanEnterCell(p, null, true);
|
||||
}
|
||||
public bool CanEnterCell(int2 p)
|
||||
{
|
||||
return CanEnterCell(p, null, true);
|
||||
}
|
||||
|
||||
public bool CanEnterCell(int2 cell, Actor ignoreActor, bool checkTransientActors)
|
||||
{
|
||||
return Info.CanEnterCell(self.World, self.Owner, cell, ignoreActor, checkTransientActors);
|
||||
}
|
||||
public bool CanEnterCell(int2 cell, Actor ignoreActor, bool checkTransientActors)
|
||||
{
|
||||
return Info.CanEnterCell(self.World, self.Owner, cell, ignoreActor, checkTransientActors);
|
||||
}
|
||||
|
||||
public void EnteringCell(Actor self)
|
||||
{
|
||||
var crushable = self.World.ActorMap.GetUnitsAt(toCell).Where(a => a != self && a.HasTrait<ICrushable>());
|
||||
foreach (var a in crushable)
|
||||
{
|
||||
foreach (var a in crushable)
|
||||
{
|
||||
var crushActions = a.TraitsImplementing<ICrushable>().Where(b => b.CrushableBy(Info.Crushes, self.Owner));
|
||||
foreach (var b in crushActions)
|
||||
foreach (var b in crushActions)
|
||||
b.WarnCrush(self);
|
||||
}
|
||||
}
|
||||
|
||||
public void FinishedMoving(Actor self)
|
||||
{
|
||||
var crushable = self.World.ActorMap.GetUnitsAt(toCell).Where(a => a != self && a.HasTrait<ICrushable>());
|
||||
foreach (var a in crushable)
|
||||
{
|
||||
var crushActions = a.TraitsImplementing<ICrushable>().Where(b => b.CrushableBy(Info.Crushes, self.Owner));
|
||||
foreach (var b in crushActions)
|
||||
b.OnCrush(self);
|
||||
}
|
||||
}
|
||||
public void FinishedMoving(Actor self)
|
||||
{
|
||||
var crushable = self.World.ActorMap.GetUnitsAt(toCell).Where(a => a != self && a.HasTrait<ICrushable>());
|
||||
foreach (var a in crushable)
|
||||
{
|
||||
var crushActions = a.TraitsImplementing<ICrushable>().Where(b => b.CrushableBy(Info.Crushes, self.Owner));
|
||||
foreach (var b in crushActions)
|
||||
b.OnCrush(self);
|
||||
}
|
||||
}
|
||||
|
||||
public int MovementSpeedForCell(Actor self, int2 cell)
|
||||
{
|
||||
var type = self.World.GetTerrainType(cell);
|
||||
public int MovementSpeedForCell(Actor self, int2 cell)
|
||||
{
|
||||
var type = self.World.GetTerrainType(cell);
|
||||
|
||||
if (!Info.TerrainSpeeds.ContainsKey(type))
|
||||
return 0;
|
||||
if (!Info.TerrainSpeeds.ContainsKey(type))
|
||||
return 0;
|
||||
|
||||
decimal speed = Info.Speed * Info.TerrainSpeeds[type].Speed;
|
||||
foreach (var t in self.TraitsImplementing<ISpeedModifier>())
|
||||
speed *= t.GetSpeedModifier();
|
||||
return (int)(speed / 100);
|
||||
}
|
||||
decimal speed = Info.Speed * Info.TerrainSpeeds[type].Speed;
|
||||
foreach (var t in self.TraitsImplementing<ISpeedModifier>())
|
||||
speed *= t.GetSpeedModifier();
|
||||
return (int)(speed / 100);
|
||||
}
|
||||
|
||||
public void AddInfluence()
|
||||
{
|
||||
if (self.IsInWorld)
|
||||
self.World.ActorMap.Add(self, this);
|
||||
}
|
||||
public void AddInfluence()
|
||||
{
|
||||
if (self.IsInWorld)
|
||||
self.World.ActorMap.Add(self, this);
|
||||
}
|
||||
|
||||
public void RemoveInfluence()
|
||||
{
|
||||
if (self.IsInWorld)
|
||||
self.World.ActorMap.Remove(self, this);
|
||||
}
|
||||
public void RemoveInfluence()
|
||||
{
|
||||
if (self.IsInWorld)
|
||||
self.World.ActorMap.Remove(self, this);
|
||||
}
|
||||
|
||||
public void OnNudge(Actor self, Actor nudger, bool force)
|
||||
{
|
||||
/* initial fairly braindead implementation. */
|
||||
if (!force && self.Owner.Stances[nudger.Owner] != Stance.Ally)
|
||||
return; /* don't allow ourselves to be pushed around
|
||||
public void OnNudge(Actor self, Actor nudger, bool force)
|
||||
{
|
||||
/* initial fairly braindead implementation. */
|
||||
if (!force && self.Owner.Stances[nudger.Owner] != Stance.Ally)
|
||||
return; /* don't allow ourselves to be pushed around
|
||||
* by the enemy! */
|
||||
|
||||
if (!force && !self.IsIdle)
|
||||
return; /* don't nudge if we're busy doing something! */
|
||||
if (!force && !self.IsIdle)
|
||||
return; /* don't nudge if we're busy doing something! */
|
||||
|
||||
// pick an adjacent available cell.
|
||||
var availCells = new List<int2>();
|
||||
var notStupidCells = new List<int2>();
|
||||
// pick an adjacent available cell.
|
||||
var availCells = new List<int2>();
|
||||
var notStupidCells = new List<int2>();
|
||||
|
||||
for (var i = -1; i < 2; i++)
|
||||
for (var j = -1; j < 2; j++)
|
||||
{
|
||||
var p = toCell + new int2(i, j);
|
||||
if (CanEnterCell(p))
|
||||
availCells.Add(p);
|
||||
else
|
||||
if (p != nudger.Location && p != toCell)
|
||||
notStupidCells.Add(p);
|
||||
}
|
||||
for (var i = -1; i < 2; i++)
|
||||
for (var j = -1; j < 2; j++)
|
||||
{
|
||||
var p = toCell + new int2(i, j);
|
||||
if (CanEnterCell(p))
|
||||
availCells.Add(p);
|
||||
else
|
||||
if (p != nudger.Location && p != toCell)
|
||||
notStupidCells.Add(p);
|
||||
}
|
||||
|
||||
var moveTo = availCells.Any() ? availCells.Random(self.World.SharedRandom) :
|
||||
notStupidCells.Any() ? notStupidCells.Random(self.World.SharedRandom) : (int2?)null;
|
||||
var moveTo = availCells.Any() ? availCells.Random(self.World.SharedRandom) :
|
||||
notStupidCells.Any() ? notStupidCells.Random(self.World.SharedRandom) : (int2?)null;
|
||||
|
||||
if (moveTo.HasValue)
|
||||
{
|
||||
self.CancelActivity();
|
||||
self.SetTargetLine(Target.FromCell(moveTo.Value), Color.Green, false);
|
||||
self.QueueActivity(new Move(moveTo.Value, 0));
|
||||
if (moveTo.HasValue)
|
||||
{
|
||||
self.CancelActivity();
|
||||
self.SetTargetLine(Target.FromCell(moveTo.Value), Color.Green, false);
|
||||
self.QueueActivity(new Move(moveTo.Value, 0));
|
||||
|
||||
Log.Write("debug", "OnNudge #{0} from {1} to {2}",
|
||||
self.ActorID, self.Location, moveTo.Value);
|
||||
}
|
||||
else
|
||||
Log.Write("debug", "OnNudge #{0} refuses at {1}",
|
||||
self.ActorID, self.Location);
|
||||
}
|
||||
Log.Write("debug", "OnNudge #{0} from {1} to {2}",
|
||||
self.ActorID, self.Location, moveTo.Value);
|
||||
}
|
||||
else
|
||||
Log.Write("debug", "OnNudge #{0} refuses at {1}",
|
||||
self.ActorID, self.Location);
|
||||
}
|
||||
|
||||
class MoveOrderTargeter : IOrderTargeter
|
||||
{
|
||||
readonly MobileInfo unitType;
|
||||
class MoveOrderTargeter : IOrderTargeter
|
||||
{
|
||||
readonly MobileInfo unitType;
|
||||
|
||||
public MoveOrderTargeter(MobileInfo unitType)
|
||||
{
|
||||
this.unitType = unitType;
|
||||
}
|
||||
public MoveOrderTargeter(MobileInfo unitType)
|
||||
{
|
||||
this.unitType = unitType;
|
||||
}
|
||||
|
||||
public string OrderID { get { return "Move"; } }
|
||||
public int OrderPriority { get { return 4; } }
|
||||
public bool IsQueued { get; protected set; }
|
||||
public string OrderID { get { return "Move"; } }
|
||||
public int OrderPriority { get { return 4; } }
|
||||
public bool IsQueued { get; protected set; }
|
||||
|
||||
public bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceQueued, ref string cursor)
|
||||
{
|
||||
IsQueued = forceQueued;
|
||||
cursor = "move";
|
||||
if (!self.World.Map.IsInMap(location) || (self.World.LocalPlayer.Shroud.IsExplored(location) &&
|
||||
unitType.MovementCostForCell(self.World, location) == int.MaxValue))
|
||||
cursor = "move-blocked";
|
||||
public bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceQueued, ref string cursor)
|
||||
{
|
||||
IsQueued = forceQueued;
|
||||
cursor = "move";
|
||||
if (!self.World.Map.IsInMap(location) || (self.World.LocalPlayer.Shroud.IsExplored(location) &&
|
||||
unitType.MovementCostForCell(self.World, location) == int.MaxValue))
|
||||
cursor = "move-blocked";
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public Activity ScriptedMove(int2 cell) { return new Move(cell); }
|
||||
public Activity MoveTo(int2 cell, int nearEnough) { return new Move(cell, nearEnough); }
|
||||
public Activity MoveTo(int2 cell, Actor ignoredActor) { return new Move(cell, ignoredActor); }
|
||||
public Activity MoveWithinRange(Target target, int range) { return new Move(target, range); }
|
||||
public Activity MoveTo(Func<List<int2>> pathFunc) { return new Move(pathFunc); }
|
||||
}
|
||||
public Activity ScriptedMove(int2 cell) { return new Move(cell); }
|
||||
public Activity MoveTo(int2 cell, int nearEnough) { return new Move(cell, nearEnough); }
|
||||
public Activity MoveTo(int2 cell, Actor ignoredActor) { return new Move(cell, ignoredActor); }
|
||||
public Activity MoveWithinRange(Target target, int range) { return new Move(target, range); }
|
||||
public Activity MoveTo(Func<List<int2>> pathFunc) { return new Move(pathFunc); }
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user