fix indents everywhere
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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.RA.Widgets
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.ToDictionary(
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u => u.Name,
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u => Game.modData.SpriteLoader.LoadAllSprites(
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u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
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u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
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}
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public override Rectangle EventBounds
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@@ -464,7 +464,7 @@ namespace OpenRA.Mods.RA.Widgets
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Game.Renderer.Fonts["Bold"].DrawText(
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tooltip.Name + ((buildable.Hotkey != null)? " ({0})".F(buildable.Hotkey.ToUpper()) : ""),
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p.ToInt2() + new int2(5, 5), Color.White);
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p.ToInt2() + new int2(5, 5), Color.White);
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var resources = pl.PlayerActor.Trait<PlayerResources>();
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var power = pl.PlayerActor.Trait<PowerManager>();
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@@ -480,7 +480,7 @@ namespace OpenRA.Mods.RA.Widgets
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var bi = info.Traits.GetOrDefault<BuildingInfo>();
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if (bi != null)
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DrawRightAligned("{1}{0}".F(bi.Power, bi.Power > 0 ? "+" : ""), pos + new int2(-5, 20),
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((power.PowerProvided - power.PowerDrained) >= -bi.Power || bi.Power > 0)? Color.White: Color.Red);
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((power.PowerProvided - power.PowerDrained) >= -bi.Power || bi.Power > 0)? Color.White: Color.Red);
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p += new int2(5, 35);
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if (!canBuildThis)
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@@ -500,31 +500,31 @@ namespace OpenRA.Mods.RA.Widgets
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p.ToInt2(), Color.White);
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}
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bool DoBuildingHotkey(string key, World world)
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{
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bool DoBuildingHotkey(string key, World world)
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{
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if (!paletteOpen) return false;
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if (CurrentQueue == null) return false;
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var toBuild = CurrentQueue.BuildableItems().FirstOrDefault(b => b.Traits.Get<BuildableInfo>().Hotkey == key);
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var toBuild = CurrentQueue.BuildableItems().FirstOrDefault(b => b.Traits.Get<BuildableInfo>().Hotkey == key);
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if ( toBuild != null )
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if ( toBuild != null )
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{
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Sound.Play(TabClick);
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HandleBuildPalette(world, toBuild.Name, true);
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HandleBuildPalette(world, toBuild.Name, true);
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return true;
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}
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return false;
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}
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}
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void TabChange(bool shift)
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{
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{
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var queues = VisibleQueues.Concat(VisibleQueues);
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if (shift) queues.Reverse();
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var nextQueue = queues.SkipWhile( q => q != CurrentQueue )
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.ElementAtOrDefault(1);
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if (nextQueue != null)
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SetCurrentTab( nextQueue );
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}
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}
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}
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}
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