fix indents everywhere
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@@ -53,12 +53,12 @@ namespace OpenRA.Mods.RA.Widgets
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if (e.Modifiers == Modifiers.None && e.Event == KeyInputEvent.Down)
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{
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if (e.KeyName == BaseCycleKey)
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return CycleBases();
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return CycleBases();
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if (!World.Selection.Actors.Any())
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return false;
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if (e.KeyName == AttackMoveKey)
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if (e.KeyName == AttackMoveKey)
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return PerformAttackMove();
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if (e.KeyName == StopKey)
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@@ -142,24 +142,24 @@ namespace OpenRA.Mods.RA.Widgets
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return true;
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}
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bool CycleBases()
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{
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var bases = World.ActorsWithTrait<BaseBuilding>()
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.Where( a => a.Actor.Owner == World.LocalPlayer ).ToArray();
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if (!bases.Any()) return true;
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bool CycleBases()
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{
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var bases = World.ActorsWithTrait<BaseBuilding>()
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.Where( a => a.Actor.Owner == World.LocalPlayer ).ToArray();
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if (!bases.Any()) return true;
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var next = bases
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.Select(b => b.Actor)
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.SkipWhile(b => !World.Selection.Actors.Contains(b))
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.Skip(1)
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.FirstOrDefault();
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var next = bases
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.Select(b => b.Actor)
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.SkipWhile(b => !World.Selection.Actors.Contains(b))
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.Skip(1)
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.FirstOrDefault();
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if (next == null)
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next = bases.Select(b => b.Actor).First();
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if (next == null)
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next = bases.Select(b => b.Actor).First();
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World.Selection.Combine(World, new Actor[] { next }, false, true);
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Game.viewport.Center(World.Selection.Actors);
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return true;
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}
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World.Selection.Combine(World, new Actor[] { next }, false, true);
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Game.viewport.Center(World.Selection.Actors);
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return true;
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}
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}
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}
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