fix indents everywhere

This commit is contained in:
Chris Forbes
2011-10-18 15:10:17 +13:00
parent 227bbc109e
commit bc6af1841b
180 changed files with 2707 additions and 2707 deletions

View File

@@ -53,12 +53,12 @@ namespace OpenRA.Mods.RA.Widgets
if (e.Modifiers == Modifiers.None && e.Event == KeyInputEvent.Down)
{
if (e.KeyName == BaseCycleKey)
return CycleBases();
return CycleBases();
if (!World.Selection.Actors.Any())
return false;
if (e.KeyName == AttackMoveKey)
if (e.KeyName == AttackMoveKey)
return PerformAttackMove();
if (e.KeyName == StopKey)
@@ -142,24 +142,24 @@ namespace OpenRA.Mods.RA.Widgets
return true;
}
bool CycleBases()
{
var bases = World.ActorsWithTrait<BaseBuilding>()
.Where( a => a.Actor.Owner == World.LocalPlayer ).ToArray();
if (!bases.Any()) return true;
bool CycleBases()
{
var bases = World.ActorsWithTrait<BaseBuilding>()
.Where( a => a.Actor.Owner == World.LocalPlayer ).ToArray();
if (!bases.Any()) return true;
var next = bases
.Select(b => b.Actor)
.SkipWhile(b => !World.Selection.Actors.Contains(b))
.Skip(1)
.FirstOrDefault();
var next = bases
.Select(b => b.Actor)
.SkipWhile(b => !World.Selection.Actors.Contains(b))
.Skip(1)
.FirstOrDefault();
if (next == null)
next = bases.Select(b => b.Actor).First();
if (next == null)
next = bases.Select(b => b.Actor).First();
World.Selection.Combine(World, new Actor[] { next }, false, true);
Game.viewport.Center(World.Selection.Actors);
return true;
}
World.Selection.Combine(World, new Actor[] { next }, false, true);
Game.viewport.Center(World.Selection.Actors);
return true;
}
}
}