From bc7af30ae90d90f36c1936cc14cb44378de19fe1 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Fri, 3 Apr 2015 02:23:55 +0200 Subject: [PATCH] Split TS vehicles.yaml into gdi-, nod- and player-vehicles.yaml --- mods/ts/mod.yaml | 4 +- mods/ts/rules/gdi-vehicles.yaml | 206 ++++++++++ mods/ts/rules/nod-vehicles.yaml | 288 +++++++++++++ mods/ts/rules/player-vehicles.yaml | 136 +++++++ mods/ts/rules/vehicles.yaml | 632 ----------------------------- 5 files changed, 633 insertions(+), 633 deletions(-) create mode 100644 mods/ts/rules/gdi-vehicles.yaml create mode 100644 mods/ts/rules/nod-vehicles.yaml create mode 100644 mods/ts/rules/player-vehicles.yaml delete mode 100644 mods/ts/rules/vehicles.yaml diff --git a/mods/ts/mod.yaml b/mods/ts/mod.yaml index 6e9de190f2..f323051770 100644 --- a/mods/ts/mod.yaml +++ b/mods/ts/mod.yaml @@ -74,7 +74,9 @@ Rules: ./mods/ts/rules/gdi-infantry.yaml ./mods/ts/rules/nod-infantry.yaml ./mods/ts/rules/player-infantry.yaml - ./mods/ts/rules/vehicles.yaml + ./mods/ts/rules/gdi-vehicles.yaml + ./mods/ts/rules/nod-vehicles.yaml + ./mods/ts/rules/player-vehicles.yaml ./mods/ts/rules/trees.yaml Weapons: diff --git a/mods/ts/rules/gdi-vehicles.yaml b/mods/ts/rules/gdi-vehicles.yaml new file mode 100644 index 0000000000..52526792b1 --- /dev/null +++ b/mods/ts/rules/gdi-vehicles.yaml @@ -0,0 +1,206 @@ +APC: + Inherits: ^Vehicle + Valued: + Cost: 600 + Tooltip: + Name: Amphibious APC + Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry + Buildable: + Queue: Vehicle + BuildPaletteOrder: 30 + Prerequisites: ~gaweap, gapile + Mobile: + ROT: 5 + Speed: 113 + Health: + HP: 200 + Armor: + Type: Heavy + RevealsShroud: + Range: 5c0 + Turreted: + ROT: 10 + Cargo: + Types: Infantry + MaxWeight: 5 + PipCount: 5 + RenderSprites: + RenderVoxels: + WithVoxelBody: + +HVR: + Inherits: ^Vehicle + Valued: + Cost: 900 + Tooltip: + Name: Hover MLRS + Description: Hover Multi-Launch Rocket System + Buildable: + Queue: Vehicle + BuildPaletteOrder: 50 + Prerequisites: ~gaweap, garadr + Hothey: v + Mobile: + Speed: 99 + TerrainSpeeds: + Clear: 100 + Road: 100 + Rail: 100 + DirtRoad: 100 + Rough: 100 + Water: 100 + Tiberium: 100 + BlueTiberium: 100 + Health: + HP: 230 + Armor: + Type: Light + RevealsShroud: + Range: 7c0 + Armament: + Weapon: HoverMissile + LocalOffset: 0,171,384, 0,-171,384 + Turreted: + ROT: 7 + Offset: -128,0,85 + AttackTurreted: + AutoTarget: + RenderSprites: + RenderVoxels: + WithVoxelBody: + WithVoxelTurret: + Hovers: + +SMECH: + Inherits: ^Tank + Valued: + Cost: 500 + Tooltip: + Name: Wolverine + Description: Small Mech + Buildable: + Queue: Vehicle + BuildPaletteOrder: 10 + Prerequisites: ~gaweap + Mobile: + ROT: 5 + Speed: 99 + Health: + HP: 800 + Armor: + Type: Light + RevealsShroud: + Range: 6c0 + AttackFrontal: + AutoTarget: + Armament: + Weapon: AssaultCannon + RenderSprites: + WithInfantryBody: + Selectable: + Voices: Mech + Bounds: 20, 32, 0, -8 + +MMCH: + Inherits: ^Tank + Valued: + Cost: 800 + Tooltip: + Name: Titan + Buildable: + Queue: Vehicle + BuildPaletteOrder: 30 + Prerequisites: ~gaweap + Mobile: + ROT: 5 + Speed: 56 + Crushes: wall, crate, infantry + Health: + HP: 400 + Armor: + Type: Heavy + RevealsShroud: + Range: 8c0 + RenderSprites: + WithInfantryBody: + Turreted: + ROT: 5 + AttackTurreted: + WithTurret: + Recoils: no + Armament: + Weapon: 120mm + Recoil: 127 + RecoilRecovery: 26 + RenderVoxels: + WithVoxelBarrel: + LocalOffset: -128, 85, 256 + AutoTarget: + Selectable: + Bounds: 30, 42, 0, -8 + +HMEC: + Inherits: ^Tank + Valued: + Cost: 3000 + Tooltip: + Name: Mammoth Mk. II + Buildable: + Queue: Vehicle + BuildPaletteOrder: 80 + Prerequisites: ~gaweap, gatech + Mobile: + ROT: 3 + Speed: 42 + Crushes: wall, crate, infantry + Health: + HP: 800 + SelfHealing: + Armor: + Type: Heavy + RevealsShroud: + Range: 8c0 + RenderSprites: + AttackFrontal: + AutoTarget: + Armament@MISSILES: + Weapon: MammothTusk + LocalOffset: -128,-384,980, -128,384,980 + Armament@RAILGUN: + Weapon: MechRailgun + LocalOffset: 640,-384,980, 640,384,980 + RenderVoxels: + WithVoxelWalkerBody: + +SONIC: + Inherits: ^Tank + Valued: + Cost: 1300 + Tooltip: + Name: Disruptor + Buildable: + Queue: Vehicle + BuildPaletteOrder: 70 + Prerequisites: ~gaweap, gatech + Mobile: + ROT: 4 + Speed: 56 + Crushes: wall, crate, infantry + Health: + HP: 500 + Armor: + Type: Heavy + RevealsShroud: + Range: 7c0 + Armament: + Weapon: SonicZap + LocalOffset: -50,0,410 + AttackTurreted: + Turreted: + ROT: 5 + Offset: -170,0,0 + AutoTarget: + RenderSprites: + RenderVoxels: + WithVoxelBody: + WithVoxelTurret: diff --git a/mods/ts/rules/nod-vehicles.yaml b/mods/ts/rules/nod-vehicles.yaml new file mode 100644 index 0000000000..ff5dd4de9e --- /dev/null +++ b/mods/ts/rules/nod-vehicles.yaml @@ -0,0 +1,288 @@ +BGGY: + Inherits: ^Vehicle + Valued: + Cost: 500 + Tooltip: + Name: Attack Buggy + Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft + Buildable: + Queue: Vehicle + BuildPaletteOrder: 40 + Prerequisites: ~naweap + Mobile: + ROT: 8 + Speed: 142 + Health: + HP: 220 + Armor: + Type: Light + RevealsShroud: + Range: 6c0 + Armament: + Weapon: RaiderCannon + LocalOffset: 0,-43,384, 0,43,384 + MuzzleSequence: muzzle + MuzzleSplitFacings: 8 + AttackFrontal: + AutoTarget: + RenderSprites: + RenderVoxels: + WithVoxelBody: + WithMuzzleFlash: + +BIKE: + Inherits: ^Vehicle + Valued: + Cost: 600 + Tooltip: + Name: Attack Cycle + Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry + Buildable: + Queue: Vehicle + BuildPaletteOrder: 30 + Prerequisites: ~naweap + Mobile: + ROT: 8 + Speed: 170 + Health: + HP: 150 + Armor: + Type: Light + RevealsShroud: + Range: 5c0 + Armament@PRIMARY: + Weapon: BikeMissile + UpgradeTypes: eliteweapon + UpgradeMaxEnabledLevel: 0 + UpgradeMaxAcceptedLevel: 1 + LocalOffset: -128,-170,213, -128,170,213 + Armament@ELITE: + Weapon: HoverMissile + UpgradeTypes: eliteweapon + UpgradeMinEnabledLevel: 1 + LocalOffset: -128,-170,213, -128,170,213 + AttackFrontal: + AutoTarget: + RenderSprites: + RenderVoxels: + WithVoxelBody: + +TTNK: + Inherits: ^Tank + Valued: + Cost: 800 + Tooltip: + Name: Tick Tank + Buildable: + Queue: Vehicle + BuildPaletteOrder: 60 + Prerequisites: ~naweap + Mobile: + ROT: 5 + Speed: 85 + Crushes: wall, crate, infantry + Health: + HP: 350 + Armor: + Type: Light + AttackFrontal: + Armament@PRIMARY: + Weapon: 90mm + LocalOffset: 256,0,256 + UpgradeTypes: eliteweapon + UpgradeMaxEnabledLevel: 0 + UpgradeMaxAcceptedLevel: 1 + MuzzleSequence: muzzle + Armament@ELITE: + Weapon: 120mmx + LocalOffset: 256,0,256 + UpgradeTypes: eliteweapon + UpgradeMinEnabledLevel: 1 + MuzzleSequence: muzzle + WithMuzzleFlash: + RevealsShroud: + Range: 5c0 + RenderSprites: + RenderVoxels: + WithVoxelBody: + Transforms: + IntoActor: gatick + Offset: -1,-1 + Facing: 96 + TransformSounds: place2.aud + NoTransformSounds: + +ART2: + Inherits: ^Tank + Valued: + Cost: 975 + Tooltip: + Name: Artillery + Buildable: + Queue: Vehicle + BuildPaletteOrder: 100 + Prerequisites: ~naweap, naradr + Health: + HP: 300 + Armor: + Type: Light + Mobile: + Speed: 71 + ROT: 2 + RevealsShroud: + Range: 9c0 + RenderSprites: + RenderVoxels: + WithVoxelBody: + Transforms: + IntoActor: gaarty + Offset: -1,-1 + Facing: 96 + TransformSounds: + NoTransformSounds: + +REPAIR: + Inherits: ^Tank + Buildable: + Queue: Vehicle + BuildPaletteOrder: 70 + Prerequisites: ~naweap + Valued: + Cost: 1000 + Tooltip: + Name: Mobile Repair Vehicle + Description: Repairs nearby vehicles.\n Strong vs Nothing\n Weak vs Everything + Health: + HP: 200 + Mobile: + Speed: 85 + ROT: 5 + RevealsShroud: + Range: 5c0 + Armament: + Weapon: Repair + AttackMedic: + Cursor: repair + OutsideRangeCursor: repair + RenderSprites: + RenderVoxels: + WithVoxelBody: + +WEED: + Inherits: ^Vehicle + Valued: + Cost: 1400 + Tooltip: + Name: Weed Eater + Description: Collects veins for processing.\n Unarmed + Buildable: + Queue: Vehicle + BuildPaletteOrder: 10 + Prerequisites: ~naweap, natech # TODO: natech must be nawast + Mobile: + Speed: 71 + ROT: 5 + Health: + HP: 600 + Armor: + Type: Heavy + RevealsShroud: + Range: 4c0 + -GainsExperience: + RenderSprites: + RenderVoxels: + WithVoxelBody: + +SAPC: + Inherits: ^Tank + Valued: + Cost: 800 + Tooltip: + Name: Subterranean APC + Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry + Buildable: + Queue: Vehicle + BuildPaletteOrder: 30 + Prerequisites: ~naweap, natech + Mobile: + ROT: 5 + Speed: 71 + Health: + HP: 175 + Armor: + Type: Heavy + RevealsShroud: + Range: 5c0 + Cargo: + Types: Infantry + MaxWeight: 5 + PipCount: 5 + RenderSprites: + RenderVoxels: + WithVoxelBody: + +SUBTANK: + Inherits: ^Tank + Valued: + Cost: 750 + Tooltip: + Name: Devil's Tongue + Description: Subterranean Tank + Buildable: + Queue: Vehicle + BuildPaletteOrder: 40 + Prerequisites: ~naweap, natech + Mobile: + ROT: 6 + Speed: 71 + Crushes: wall, crate, infantry + Health: + HP: 300 + Armor: + Type: Light + RevealsShroud: + Range: 5c0 + Armament: + Weapon: FireballLauncher + AttackFrontal: + AutoTarget: + RenderSprites: + RenderVoxels: + WithVoxelBody: + +STNK: + Inherits: ^Tank + Valued: + Cost: 1100 + Tooltip: + Name: Stealth Tank + Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry. + Buildable: + BuildPaletteOrder: 90 + Prerequisites: ~naweap, natech + Queue: Vehicle + Mobile: + ROT: 5 + Speed: 85 + Crushes: wall, crate, infantry + Health: + HP: 180 + Armor: + Type: Light + RevealsShroud: + Range: 5c0 + Cloak: + InitialDelay: 90 + CloakDelay: 90 + CloakSound: cloak5.aud + UncloakSound: cloak5.aud + Armament: + Weapon: Dragon + LocalOffset: 213,43,128, 213,-43,128 + AttackFrontal: + AutoTarget: + InitialStance: HoldFire + RenderSprites: + RenderVoxels: + WithVoxelBody: + -MustBeDestroyed: diff --git a/mods/ts/rules/player-vehicles.yaml b/mods/ts/rules/player-vehicles.yaml new file mode 100644 index 0000000000..21fa156cfe --- /dev/null +++ b/mods/ts/rules/player-vehicles.yaml @@ -0,0 +1,136 @@ +MCV: + Inherits: ^Vehicle + Buildable: + Queue: Vehicle + BuildPaletteOrder: 110 + Prerequisites: ~factory, tech + Valued: + Cost: 2000 + Tooltip: + Name: Mobile Construction Vehicle + Description: Deploys into another Construction Yard.\n Unarmed + Selectable: + Priority: 3 + Bounds: 42,42 + Health: + HP: 600 + Armor: + Type: Light + Mobile: + Speed: 85 + Crushes: wall, crate, infantry + RevealsShroud: + Range: 4c0 + MustBeDestroyed: + RequiredForShortGame: true + BaseBuilding: + Transforms: + IntoActor: gacnst + Offset: -1,-1 + Facing: 96 + TransformSounds: facbld1.aud + NoTransformSounds: + RenderSprites: + RenderVoxels: + WithVoxelBody: + +HARV: + Inherits: ^Vehicle + Valued: + Cost: 1400 + Tooltip: + Name: Harvester + Description: Collects Tiberium for processing.\n Unarmed + Buildable: + Queue: Vehicle + BuildPaletteOrder: 10 + Prerequisites: ~factory, proc + InitialActivity: FindResources + Selectable: + Priority: 7 + Bounds: 36,36 + Harvester: + Capacity: 20 + Resources: Tiberium, BlueTiberium + UnloadTicksPerBale: 1 + SearchFromProcRadius: 24 + SearchFromOrderRadius: 12 + Mobile: + Speed: 71 + Crushes: wall, crate + TerrainSpeeds: + Clear: 90 + Rough: 70 + Road: 100 + Beach: 70 + Tiberium: 80 + BlueTiberium: 80 + Health: + HP: 1000 + SelfHealing: + Ticks: 10 + HealIfBelow: 50% + DamageCooldown: 200 + Armor: + Type: Heavy + RevealsShroud: + Range: 4c0 + -GainsExperience: + RenderSprites: + RenderVoxels: + WithVoxelUnloadBody: + Explodes: + Weapon: TiberiumExplosion + WithHarvestAnimation: + Offset: 384,0,0 + Palette: effect + +LPST: + Inherits: ^Vehicle + Valued: + Cost: 950 + Tooltip: + Name: Mobile Sensor Array + Buildable: + Queue: Vehicle + BuildPaletteOrder: 100 + Prerequisites: ~factory, radar + Health: + HP: 600 + Armor: + Type: Light + Mobile: + Speed: 85 + ROT: 5 + RevealsShroud: + Range: 10c0 + RenderSprites: + RenderVoxels: + WithVoxelBody: + Transforms: + IntoActor: gadpsa + Offset: -1,-1 + Facing: 96 + TransformSounds: + NoTransformSounds: + +GGHUNT: + Inherits: ^Vehicle + Valued: + Cost: 1000 + Tooltip: + Name: Hunter-Seeker Droid + Mobile: + ROT: 16 + Speed: 355 + Health: + HP: 500 + Armor: + Type: Light + RevealsShroud: + Range: 7c0 + RenderUnit: + DemoTruck: + Explodes: + Weapon: SuicideBomb + EmptyWeapon: SuicideBomb diff --git a/mods/ts/rules/vehicles.yaml b/mods/ts/rules/vehicles.yaml deleted file mode 100644 index 864db0a4b1..0000000000 --- a/mods/ts/rules/vehicles.yaml +++ /dev/null @@ -1,632 +0,0 @@ -MCV: - Inherits: ^Vehicle - Buildable: - Queue: Vehicle - BuildPaletteOrder: 110 - Prerequisites: ~factory, tech - Valued: - Cost: 2000 - Tooltip: - Name: Mobile Construction Vehicle - Description: Deploys into another Construction Yard.\n Unarmed - Selectable: - Priority: 3 - Bounds: 42,42 - Health: - HP: 600 - Armor: - Type: Light - Mobile: - Speed: 85 - Crushes: wall, crate, infantry - RevealsShroud: - Range: 4c0 - MustBeDestroyed: - RequiredForShortGame: true - BaseBuilding: - Transforms: - IntoActor: gacnst - Offset: -1,-1 - Facing: 96 - TransformSounds: facbld1.aud - NoTransformSounds: - RenderSprites: - RenderVoxels: - WithVoxelBody: - -APC: - Inherits: ^Vehicle - Valued: - Cost: 600 - Tooltip: - Name: Amphibious APC - Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry - Buildable: - Queue: Vehicle - BuildPaletteOrder: 30 - Prerequisites: ~gaweap, gapile - Mobile: - ROT: 5 - Speed: 113 - Health: - HP: 200 - Armor: - Type: Heavy - RevealsShroud: - Range: 5c0 - Turreted: - ROT: 10 - Cargo: - Types: Infantry - MaxWeight: 5 - PipCount: 5 - RenderSprites: - RenderVoxels: - WithVoxelBody: - -HARV: - Inherits: ^Vehicle - Valued: - Cost: 1400 - Tooltip: - Name: Harvester - Description: Collects Tiberium for processing.\n Unarmed - Buildable: - Queue: Vehicle - BuildPaletteOrder: 10 - Prerequisites: ~factory, proc - InitialActivity: FindResources - Selectable: - Priority: 7 - Bounds: 36,36 - Harvester: - Capacity: 20 - Resources: Tiberium, BlueTiberium - UnloadTicksPerBale: 1 - SearchFromProcRadius: 24 - SearchFromOrderRadius: 12 - Mobile: - Speed: 71 - Crushes: wall, crate - TerrainSpeeds: - Clear: 90 - Rough: 70 - Road: 100 - Beach: 70 - Tiberium: 80 - BlueTiberium: 80 - Health: - HP: 1000 - SelfHealing: - Ticks: 10 - HealIfBelow: 50% - DamageCooldown: 200 - Armor: - Type: Heavy - RevealsShroud: - Range: 4c0 - -GainsExperience: - RenderSprites: - RenderVoxels: - WithVoxelUnloadBody: - Explodes: - Weapon: TiberiumExplosion - WithHarvestAnimation: - Offset: 384,0,0 - Palette: effect - -HVR: - Inherits: ^Vehicle - Valued: - Cost: 900 - Tooltip: - Name: Hover MLRS - Description: Hover Multi-Launch Rocket System - Buildable: - Queue: Vehicle - BuildPaletteOrder: 50 - Prerequisites: ~gaweap, garadr - Hothey: v - Mobile: - Speed: 99 - TerrainSpeeds: - Clear: 100 - Road: 100 - Rail: 100 - DirtRoad: 100 - Rough: 100 - Water: 100 - Tiberium: 100 - BlueTiberium: 100 - Health: - HP: 230 - Armor: - Type: Light - RevealsShroud: - Range: 7c0 - Armament: - Weapon: HoverMissile - LocalOffset: 0,171,384, 0,-171,384 - Turreted: - ROT: 7 - Offset: -128,0,85 - AttackTurreted: - AutoTarget: - RenderSprites: - RenderVoxels: - WithVoxelBody: - WithVoxelTurret: - Hovers: - -LPST: - Inherits: ^Vehicle - Valued: - Cost: 950 - Tooltip: - Name: Mobile Sensor Array - Buildable: - Queue: Vehicle - BuildPaletteOrder: 100 - Prerequisites: ~factory, radar - Health: - HP: 600 - Armor: - Type: Light - Mobile: - Speed: 85 - ROT: 5 - RevealsShroud: - Range: 10c0 - RenderSprites: - RenderVoxels: - WithVoxelBody: - Transforms: - IntoActor: gadpsa - Offset: -1,-1 - Facing: 96 - TransformSounds: - NoTransformSounds: - -REPAIR: - Inherits: ^Tank - Buildable: - Queue: Vehicle - BuildPaletteOrder: 70 - Prerequisites: ~naweap - Valued: - Cost: 1000 - Tooltip: - Name: Mobile Repair Vehicle - Description: Repairs nearby vehicles.\n Strong vs Nothing\n Weak vs Everything - Health: - HP: 200 - Mobile: - Speed: 85 - ROT: 5 - RevealsShroud: - Range: 5c0 - Armament: - Weapon: Repair - AttackMedic: - Cursor: repair - OutsideRangeCursor: repair - RenderSprites: - RenderVoxels: - WithVoxelBody: - -ART2: - Inherits: ^Tank - Valued: - Cost: 975 - Tooltip: - Name: Artillery - Buildable: - Queue: Vehicle - BuildPaletteOrder: 100 - Prerequisites: ~naweap, naradr - Health: - HP: 300 - Armor: - Type: Light - Mobile: - Speed: 71 - ROT: 2 - RevealsShroud: - Range: 9c0 - RenderSprites: - RenderVoxels: - WithVoxelBody: - Transforms: - IntoActor: gaarty - Offset: -1,-1 - Facing: 96 - TransformSounds: - NoTransformSounds: - -WEED: - Inherits: ^Vehicle - Valued: - Cost: 1400 - Tooltip: - Name: Weed Eater - Description: Collects veins for processing.\n Unarmed - Buildable: - Queue: Vehicle - BuildPaletteOrder: 10 - Prerequisites: ~naweap, natech # TODO: natech must be nawast - Mobile: - Speed: 71 - ROT: 5 - Health: - HP: 600 - Armor: - Type: Heavy - RevealsShroud: - Range: 4c0 - -GainsExperience: - RenderSprites: - RenderVoxels: - WithVoxelBody: - -GGHUNT: - Inherits: ^Vehicle - Valued: - Cost: 1000 - Tooltip: - Name: Hunter-Seeker Droid - Mobile: - ROT: 16 - Speed: 355 - Health: - HP: 500 - Armor: - Type: Light - RevealsShroud: - Range: 7c0 - RenderUnit: - DemoTruck: - Explodes: - Weapon: SuicideBomb - EmptyWeapon: SuicideBomb - -MMCH: - Inherits: ^Tank - Valued: - Cost: 800 - Tooltip: - Name: Titan - Buildable: - Queue: Vehicle - BuildPaletteOrder: 30 - Prerequisites: ~gaweap - Mobile: - ROT: 5 - Speed: 56 - Crushes: wall, crate, infantry - Health: - HP: 400 - Armor: - Type: Heavy - RevealsShroud: - Range: 8c0 - RenderSprites: - WithInfantryBody: - Turreted: - ROT: 5 - AttackTurreted: - WithTurret: - Recoils: no - Armament: - Weapon: 120mm - Recoil: 127 - RecoilRecovery: 26 - RenderVoxels: - WithVoxelBarrel: - LocalOffset: -128, 85, 256 - AutoTarget: - Selectable: - Bounds: 30, 42, 0, -8 - -HMEC: - Inherits: ^Tank - Valued: - Cost: 3000 - Tooltip: - Name: Mammoth Mk. II - Buildable: - Queue: Vehicle - BuildPaletteOrder: 80 - Prerequisites: ~gaweap, gatech - Mobile: - ROT: 3 - Speed: 42 - Crushes: wall, crate, infantry - Health: - HP: 800 - SelfHealing: - Armor: - Type: Heavy - RevealsShroud: - Range: 8c0 - RenderSprites: - AttackFrontal: - AutoTarget: - Armament@MISSILES: - Weapon: MammothTusk - LocalOffset: -128,-384,980, -128,384,980 - Armament@RAILGUN: - Weapon: MechRailgun - LocalOffset: 640,-384,980, 640,384,980 - RenderVoxels: - WithVoxelWalkerBody: - -SMECH: - Inherits: ^Tank - Valued: - Cost: 500 - Tooltip: - Name: Wolverine - Description: Small Mech - Buildable: - Queue: Vehicle - BuildPaletteOrder: 10 - Prerequisites: ~gaweap - Mobile: - ROT: 5 - Speed: 99 - Health: - HP: 800 - Armor: - Type: Light - RevealsShroud: - Range: 6c0 - AttackFrontal: - AutoTarget: - Armament: - Weapon: AssaultCannon - RenderSprites: - WithInfantryBody: - Selectable: - Voices: Mech - Bounds: 20, 32, 0, -8 - -BIKE: - Inherits: ^Vehicle - Valued: - Cost: 600 - Tooltip: - Name: Attack Cycle - Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry - Buildable: - Queue: Vehicle - BuildPaletteOrder: 30 - Prerequisites: ~naweap - Mobile: - ROT: 8 - Speed: 170 - Health: - HP: 150 - Armor: - Type: Light - RevealsShroud: - Range: 5c0 - Armament@PRIMARY: - Weapon: BikeMissile - UpgradeTypes: eliteweapon - UpgradeMaxEnabledLevel: 0 - UpgradeMaxAcceptedLevel: 1 - LocalOffset: -128,-170,213, -128,170,213 - Armament@ELITE: - Weapon: HoverMissile - UpgradeTypes: eliteweapon - UpgradeMinEnabledLevel: 1 - LocalOffset: -128,-170,213, -128,170,213 - AttackFrontal: - AutoTarget: - RenderSprites: - RenderVoxels: - WithVoxelBody: - -BGGY: - Inherits: ^Vehicle - Valued: - Cost: 500 - Tooltip: - Name: Attack Buggy - Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft - Buildable: - Queue: Vehicle - BuildPaletteOrder: 40 - Prerequisites: ~naweap - Mobile: - ROT: 8 - Speed: 142 - Health: - HP: 220 - Armor: - Type: Light - RevealsShroud: - Range: 6c0 - Armament: - Weapon: RaiderCannon - LocalOffset: 0,-43,384, 0,43,384 - MuzzleSequence: muzzle - MuzzleSplitFacings: 8 - AttackFrontal: - AutoTarget: - RenderSprites: - RenderVoxels: - WithVoxelBody: - WithMuzzleFlash: - -SAPC: - Inherits: ^Tank - Valued: - Cost: 800 - Tooltip: - Name: Subterranean APC - Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry - Buildable: - Queue: Vehicle - BuildPaletteOrder: 30 - Prerequisites: ~naweap, natech - Mobile: - ROT: 5 - Speed: 71 - Health: - HP: 175 - Armor: - Type: Heavy - RevealsShroud: - Range: 5c0 - Cargo: - Types: Infantry - MaxWeight: 5 - PipCount: 5 - RenderSprites: - RenderVoxels: - WithVoxelBody: - -SUBTANK: - Inherits: ^Tank - Valued: - Cost: 750 - Tooltip: - Name: Devil's Tongue - Description: Subterranean Tank - Buildable: - Queue: Vehicle - BuildPaletteOrder: 40 - Prerequisites: ~naweap, natech - Mobile: - ROT: 6 - Speed: 71 - Crushes: wall, crate, infantry - Health: - HP: 300 - Armor: - Type: Light - RevealsShroud: - Range: 5c0 - Armament: - Weapon: FireballLauncher - AttackFrontal: - AutoTarget: - RenderSprites: - RenderVoxels: - WithVoxelBody: - -SONIC: - Inherits: ^Tank - Valued: - Cost: 1300 - Tooltip: - Name: Disruptor - Buildable: - Queue: Vehicle - BuildPaletteOrder: 70 - Prerequisites: ~gaweap, gatech - Mobile: - ROT: 4 - Speed: 56 - Crushes: wall, crate, infantry - Health: - HP: 500 - Armor: - Type: Heavy - RevealsShroud: - Range: 7c0 - Armament: - Weapon: SonicZap - LocalOffset: -50,0,410 - AttackTurreted: - Turreted: - ROT: 5 - Offset: -170,0,0 - AutoTarget: - RenderSprites: - RenderVoxels: - WithVoxelBody: - WithVoxelTurret: - -TTNK: - Inherits: ^Tank - Valued: - Cost: 800 - Tooltip: - Name: Tick Tank - Buildable: - Queue: Vehicle - BuildPaletteOrder: 60 - Prerequisites: ~naweap - Mobile: - ROT: 5 - Speed: 85 - Crushes: wall, crate, infantry - Health: - HP: 350 - Armor: - Type: Light - AttackFrontal: - Armament@PRIMARY: - Weapon: 90mm - LocalOffset: 256,0,256 - UpgradeTypes: eliteweapon - UpgradeMaxEnabledLevel: 0 - UpgradeMaxAcceptedLevel: 1 - MuzzleSequence: muzzle - Armament@ELITE: - Weapon: 120mmx - LocalOffset: 256,0,256 - UpgradeTypes: eliteweapon - UpgradeMinEnabledLevel: 1 - MuzzleSequence: muzzle - WithMuzzleFlash: - RevealsShroud: - Range: 5c0 - RenderSprites: - RenderVoxels: - WithVoxelBody: - Transforms: - IntoActor: gatick - Offset: -1,-1 - Facing: 96 - TransformSounds: place2.aud - NoTransformSounds: - -STNK: - Inherits: ^Tank - Valued: - Cost: 1100 - Tooltip: - Name: Stealth Tank - Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry. - Buildable: - BuildPaletteOrder: 90 - Prerequisites: ~naweap, natech - Queue: Vehicle - Mobile: - ROT: 5 - Speed: 85 - Crushes: wall, crate, infantry - Health: - HP: 180 - Armor: - Type: Light - RevealsShroud: - Range: 5c0 - Cloak: - InitialDelay: 90 - CloakDelay: 90 - CloakSound: cloak5.aud - UncloakSound: cloak5.aud - Armament: - Weapon: Dragon - LocalOffset: 213,43,128, 213,-43,128 - AttackFrontal: - AutoTarget: - InitialStance: HoldFire - RenderSprites: - RenderVoxels: - WithVoxelBody: - -MustBeDestroyed: