(gecko) Add support for custom order generators

This commit is contained in:
Chris Forbes
2010-11-02 13:35:26 +13:00
parent 7762241653
commit bc7cf09287
4 changed files with 71 additions and 28 deletions

View File

@@ -18,10 +18,24 @@ namespace OpenRA.Orders
class UnitOrderGenerator : IOrderGenerator
{
public IEnumerable<Order> Order( World world, int2 xy, MouseInput mi )
{
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
if (custom != null)
{
var customOrders = custom.Order(world, xy, mi);
foreach (var o in customOrders)
yield return o;
}
else
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Info.Traits.Contains<TargetableInfo>())
.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
.OrderByDescending(
a =>
a.Info.Traits.Contains<SelectableInfo>()
? a.Info.Traits.Get<SelectableInfo>().Priority
: int.MinValue)
.FirstOrDefault();
var orders = world.Selection.Actors
@@ -32,16 +46,32 @@ namespace OpenRA.Orders
var actorsInvolved = orders.Select(o => o.self).Distinct();
if (actorsInvolved.Any())
yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor,
string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray()));
string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray()))
;
foreach (var o in orders)
yield return CheckSameOrder(o.iot, o.trait.IssueOrder(o.self, o.iot, o.target));
}
}
public void Tick( World world ) {}
public void Tick( World world )
{
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
if (custom != null)
{
custom.Tick(world);
}
}
public void RenderBeforeWorld( WorldRenderer wr, World world )
{
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
if (custom != null)
{
custom.RenderBeforeWorld(wr, world);
return;
}
foreach (var a in world.Selection.Actors)
if (!a.Destroyed)
foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
@@ -52,6 +82,13 @@ namespace OpenRA.Orders
public void RenderAfterWorld( WorldRenderer wr, World world )
{
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
if (custom != null)
{
custom.RenderAfterWorld(wr, world);
return;
}
foreach (var a in world.Selection.Actors)
if (!a.Destroyed)
foreach (var t in a.TraitsImplementing<IPostRenderSelection>())
@@ -62,6 +99,12 @@ namespace OpenRA.Orders
public string GetCursor( World world, int2 xy, MouseInput mi )
{
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
if (custom != null)
{
return custom.GetCursor(world, xy, mi);
}
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Info.Traits.Contains<TargetableInfo>())
.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)

View File

@@ -51,7 +51,7 @@ namespace OpenRA.Traits
}
public interface IOrderCursor { string CursorForOrder(Actor self, Order order); }
public interface IOrderVoice { string VoicePhraseForOrder(Actor self, Order order); }
public interface ICustomUnitOrderGenerator : IOrderGenerator {};
public interface INotifySold { void Selling( Actor self ); void Sold( Actor self ); }
public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
public interface INotifyBuildComplete { void BuildingComplete(Actor self); }