Fix a crash when completing objectives in Allies06 out of order

This commit is contained in:
abcdefg30
2020-04-20 23:03:57 +02:00
committed by Paul Chote
parent e57462e7ca
commit bc9b3bef74
4 changed files with 30 additions and 39 deletions

View File

@@ -45,7 +45,6 @@ ParadropWaypoints =
}
SovietTechLabs = { TechLab1, TechLab2, TechLab3 }
TechLabCams = { TechCam1, TechCam2, TechCam3 }
GroupPatrol = function(units, waypoints, delay)
local i = 1
@@ -115,18 +114,22 @@ CaptureRadarDome = function()
Trigger.OnCapture(RadarDome, function()
player.MarkCompletedObjective(CaptureRadarDomeObj)
Beacon.New(player, TechLab1.CenterPosition)
Beacon.New(player, TechLab2.CenterPosition)
Beacon.New(player, TechLab3.CenterPosition)
Media.DisplayMessage("Coordinates of the Soviet tech centers discovered.")
if Map.LobbyOption("difficulty") ~= "hard" then
Utils.Do(TechLabCams, function(a)
Actor.Create("TECH.CAM", true, { Owner = player, Location = a.Location })
end)
if Map.LobbyOption("difficulty") == "easy" then
Actor.Create("Camera", true, { Owner = player, Location = Weapcam.Location })
Utils.Do(SovietTechLabs, function(a)
if a.IsDead then
return
end
Beacon.New(player, a.CenterPosition)
if Map.LobbyOption("difficulty") ~= "hard" then
Actor.Create("TECH.CAM", true, { Owner = player, Location = a.Location + CVec.New(1, 1) })
end
end)
Media.DisplayMessage("Coordinates of the Soviet tech centers discovered.")
if Map.LobbyOption("difficulty") == "easy" then
Actor.Create("Camera", true, { Owner = player, Location = Weapcam.Location })
end
end)
end