Fix vehicle explosion and missile impact sounds in Tiberian Dawn

This commit is contained in:
VonNah
2020-12-28 19:09:32 +01:00
committed by Paul Chote
parent 93fa9bdfb8
commit bc9cd57fa0
3 changed files with 38 additions and 2 deletions

View File

@@ -80,6 +80,9 @@ HARV:
EffectiveOwnerFromOwner: true
WithHarvestAnimation:
WithDockingAnimation:
Explodes@EMPTY:
Weapon: UnitExplodeHarvEmpty
EmptyWeapon: UnitExplodeHarvEmpty
Explodes:
RequiresCondition: !no-tiberium
Weapon: TiberiumExplosion
@@ -160,6 +163,9 @@ APC:
Types: Infantry
MaxWeight: 5
LoadingCondition: notmobile
Explodes:
Weapon: UnitExplodeBig
EmptyWeapon: UnitExplodeBig
SpawnActorOnDeath:
Actor: APC.Husk
OwnerType: InternalName
@@ -454,6 +460,9 @@ MTNK:
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
Explodes:
Weapon: UnitExplodeBig
EmptyWeapon: UnitExplodeBig
SpawnActorOnDeath:
Actor: MTNK.Husk
OwnerType: InternalName
@@ -512,6 +521,9 @@ HTNK:
Delay: 10
StartIfBelow: 50
DamageCooldown: 200
Explodes:
Weapon: UnitExplodeMech
EmptyWeapon: UnitExplodeMech
SpawnActorOnDeath:
Actor: HTNK.Husk
OwnerType: InternalName
@@ -560,6 +572,9 @@ MSAM:
TargetFrozenActors: True
ForceFireIgnoresActors: True
WithSpriteTurret:
Explodes:
Weapon: UnitExplodeMech
EmptyWeapon: UnitExplodeMech
SpawnActorOnDeath:
Actor: MSAM.Husk
OwnerType: InternalName