Fix vehicle explosion and missile impact sounds in Tiberian Dawn
This commit is contained in:
@@ -80,6 +80,9 @@ HARV:
|
||||
EffectiveOwnerFromOwner: true
|
||||
WithHarvestAnimation:
|
||||
WithDockingAnimation:
|
||||
Explodes@EMPTY:
|
||||
Weapon: UnitExplodeHarvEmpty
|
||||
EmptyWeapon: UnitExplodeHarvEmpty
|
||||
Explodes:
|
||||
RequiresCondition: !no-tiberium
|
||||
Weapon: TiberiumExplosion
|
||||
@@ -160,6 +163,9 @@ APC:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
LoadingCondition: notmobile
|
||||
Explodes:
|
||||
Weapon: UnitExplodeBig
|
||||
EmptyWeapon: UnitExplodeBig
|
||||
SpawnActorOnDeath:
|
||||
Actor: APC.Husk
|
||||
OwnerType: InternalName
|
||||
@@ -454,6 +460,9 @@ MTNK:
|
||||
AttackTurreted:
|
||||
WithMuzzleOverlay:
|
||||
WithSpriteTurret:
|
||||
Explodes:
|
||||
Weapon: UnitExplodeBig
|
||||
EmptyWeapon: UnitExplodeBig
|
||||
SpawnActorOnDeath:
|
||||
Actor: MTNK.Husk
|
||||
OwnerType: InternalName
|
||||
@@ -512,6 +521,9 @@ HTNK:
|
||||
Delay: 10
|
||||
StartIfBelow: 50
|
||||
DamageCooldown: 200
|
||||
Explodes:
|
||||
Weapon: UnitExplodeMech
|
||||
EmptyWeapon: UnitExplodeMech
|
||||
SpawnActorOnDeath:
|
||||
Actor: HTNK.Husk
|
||||
OwnerType: InternalName
|
||||
@@ -560,6 +572,9 @@ MSAM:
|
||||
TargetFrozenActors: True
|
||||
ForceFireIgnoresActors: True
|
||||
WithSpriteTurret:
|
||||
Explodes:
|
||||
Weapon: UnitExplodeMech
|
||||
EmptyWeapon: UnitExplodeMech
|
||||
SpawnActorOnDeath:
|
||||
Actor: MSAM.Husk
|
||||
OwnerType: InternalName
|
||||
|
||||
Reference in New Issue
Block a user