Fix vehicle explosion and missile impact sounds in Tiberian Dawn
This commit is contained in:
@@ -80,6 +80,9 @@ HARV:
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EffectiveOwnerFromOwner: true
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EffectiveOwnerFromOwner: true
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WithHarvestAnimation:
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WithHarvestAnimation:
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WithDockingAnimation:
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WithDockingAnimation:
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Explodes@EMPTY:
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Weapon: UnitExplodeHarvEmpty
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EmptyWeapon: UnitExplodeHarvEmpty
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Explodes:
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Explodes:
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RequiresCondition: !no-tiberium
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RequiresCondition: !no-tiberium
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Weapon: TiberiumExplosion
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Weapon: TiberiumExplosion
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@@ -160,6 +163,9 @@ APC:
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Types: Infantry
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Types: Infantry
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MaxWeight: 5
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MaxWeight: 5
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LoadingCondition: notmobile
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LoadingCondition: notmobile
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Explodes:
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Weapon: UnitExplodeBig
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EmptyWeapon: UnitExplodeBig
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: APC.Husk
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Actor: APC.Husk
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OwnerType: InternalName
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OwnerType: InternalName
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@@ -454,6 +460,9 @@ MTNK:
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AttackTurreted:
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AttackTurreted:
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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WithSpriteTurret:
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WithSpriteTurret:
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Explodes:
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Weapon: UnitExplodeBig
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EmptyWeapon: UnitExplodeBig
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: MTNK.Husk
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Actor: MTNK.Husk
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OwnerType: InternalName
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OwnerType: InternalName
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@@ -512,6 +521,9 @@ HTNK:
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Delay: 10
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Delay: 10
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StartIfBelow: 50
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StartIfBelow: 50
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DamageCooldown: 200
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DamageCooldown: 200
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Explodes:
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Weapon: UnitExplodeMech
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EmptyWeapon: UnitExplodeMech
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: HTNK.Husk
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Actor: HTNK.Husk
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OwnerType: InternalName
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OwnerType: InternalName
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@@ -560,6 +572,9 @@ MSAM:
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TargetFrozenActors: True
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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ForceFireIgnoresActors: True
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WithSpriteTurret:
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WithSpriteTurret:
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Explodes:
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Weapon: UnitExplodeMech
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EmptyWeapon: UnitExplodeMech
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: MSAM.Husk
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Actor: MSAM.Husk
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OwnerType: InternalName
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OwnerType: InternalName
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@@ -33,7 +33,7 @@ FlametankExplode:
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosions: big_napalm
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Explosions: big_napalm
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ImpactSounds: xplobig6.aud
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ImpactSounds: flamer2.aud
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Warhead@3Smu: LeaveSmudge
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Warhead@3Smu: LeaveSmudge
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SmudgeType: Scorch
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SmudgeType: Scorch
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@@ -74,8 +74,26 @@ UnitExplodeSmall:
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Explosions: big_frag
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Explosions: big_frag
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ImpactSounds: xplobig4.aud
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ImpactSounds: xplobig4.aud
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UnitExplodeBig:
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Inherits: ^DamagingExplosionHE
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Warhead@2Eff: CreateEffect
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Explosions: big_frag
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ImpactSounds: xplobig6.aud
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UnitExplodeMech:
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Inherits: ^DamagingExplosionHE
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Warhead@2Eff: CreateEffect
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Explosions: poof
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ImpactSounds: xplosml2.aud
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UnitExplodeHarvEmpty:
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Inherits: ^DamagingExplosionHE
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Warhead@2Eff: CreateEffect
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Explosions: building
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ImpactSounds: xplos.aud
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UnitExplodeStealthTank:
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UnitExplodeStealthTank:
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Inherits: UnitExplodeSmall
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Inherits: UnitExplodeBig
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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InvalidTargets: StealthTank
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InvalidTargets: StealthTank
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@@ -130,6 +130,7 @@ MammothMissiles:
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Heavy: 44
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Heavy: 44
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: small_poof
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Explosions: small_poof
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ImpactSounds: xplobig4.aud
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Warhead@4EffAir: CreateEffect
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Warhead@4EffAir: CreateEffect
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Explosions: small_building
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Explosions: small_building
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@@ -164,6 +165,7 @@ MammothMissiles:
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Heavy: 48
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Heavy: 48
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: med_frag
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Explosions: med_frag
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ImpactSounds: xplobig4.aud
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227mm.stnk:
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227mm.stnk:
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Inherits: ^MissileWeapon
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Inherits: ^MissileWeapon
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@@ -214,6 +216,7 @@ BoatMissile:
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: small_poof
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Explosions: small_poof
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ImpactSounds: xplobig4.aud
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Warhead@4EffAir: CreateEffect
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Warhead@4EffAir: CreateEffect
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Explosions: small_building
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Explosions: small_building
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