Remove unnecessary punctuation from descriptions

This commit is contained in:
test1232156
2025-03-01 16:38:24 +00:00
committed by Gustas
parent a371826613
commit bcb953309a
4 changed files with 296 additions and 296 deletions

View File

@@ -84,15 +84,15 @@ actor-orca =
.description =
Fast assault gunship with
dual missile launchers.
Strong vs Buildings and Vehicles.
Weak vs Infantry and Aircraft.
Strong vs Buildings and Vehicles
Weak vs Infantry and Aircraft
actor-orcab =
.name = Orca Bomber
.description =
Heavy bomber.
Strong vs Buildings and Vehicles.
Weak vs Infantry and Aircraft.
Strong vs Buildings and Vehicles
Weak vs Infantry and Aircraft
actor-orcatran-name = Orca Transport
@@ -101,23 +101,23 @@ actor-trnsport =
.description =
VTOL aircraft capable of lifting
and transporting vehicles.
Unarmed.
Unarmed
actor-scrin =
.name = Banshee Fighter
.description =
Advanced fighter-bomber craft
with twin plasma cannons.
Strong vs Buildings and Vehicles.
Weak vs Infantry and Aircraft.
Strong vs Buildings and Vehicles
Weak vs Infantry and Aircraft
actor-apache =
.name = Harpy
.description =
Anti-personnel support gunship
with dual chain guns.
Strong vs Infantry, Light armor and Aircraft.
Weak vs Vehicles.
Strong vs Infantry, Light armor and Aircraft
Weak vs Vehicles
actor-hunter-name = Hunter-Seeker Droid
@@ -297,21 +297,21 @@ actor-e2 =
.name = Disc Thrower
.description =
Infantry with special explosive discs.
Strong vs Buildings and Infantry.
Weak vs Vehicles and Aircraft.
Strong vs Buildings and Infantry
Weak vs Vehicles and Aircraft
actor-medic =
.name = Medic
.description =
Heals nearby infantry.
Unarmed.
Unarmed
actor-jumpjet =
.name = Jump Jet Infantry
.description =
Airborne soldiers.
Strong vs Infantry and Aircraft.
Weak vs Vehicles.
Strong vs Infantry and Aircraft
Weak vs Vehicles
actor-jumpjet-husk-name = Jump Jet Infantry
@@ -321,9 +321,9 @@ actor-ghost =
Elite commando infantry with a railgun
and C4.
Only one can be trained at a time.
Strong vs Infantry and Buildings.
Weak vs Vehicles and Aircraft.
Special Ability: Destroy Building with C4.
Strong vs Infantry and Buildings
Weak vs Vehicles and Aircraft
Special Ability: Destroy Building with C4
## gdi-structures.yaml
@@ -431,24 +431,24 @@ actor-gavulc =
.description =
Basic base defense.
Does not require power to operate.
Strong vs Infantry and Light armor.
Weak vs Aircraft.
Strong vs Infantry and Light armor
Weak vs Aircraft
actor-garock =
.name = RPG Upgrade
.description =
GDI Advanced base defense.
Does not require power to operate.
Strong vs Armored ground units.
Weak vs Aircraft.
Strong vs Armored ground units
Weak vs Aircraft
actor-gacsam =
.name = SAM Upgrade
.description =
GDI Anti-Air base defense.
Does not require power to operate.
Strong vs Aircraft.
Weak vs Ground units.
Strong vs Aircraft
Weak vs Ground units
## gdi-vehicles.yaml
actor-apc =
@@ -456,29 +456,29 @@ actor-apc =
.description =
Armored infantry transport.
Can move on water.
Unarmed.
Unarmed
actor-hvr =
.name = Hover MLRS
.description =
Hovering vehicle with
long-range missiles.
Strong vs Vehicles and Aircraft.
Weak vs Infantry.
Strong vs Vehicles and Aircraft
Weak vs Infantry
actor-smech =
.name = Wolverine
.description =
Anti-personnel walker.
Strong vs Infantry and Light armor.
Weak vs Vehicles and Aircraft.
Strong vs Infantry and Light armor
Weak vs Vehicles and Aircraft
actor-mmch =
.name = Titan
.description =
General purpose mechanized walker.
Strong vs Vehicles.
Weak vs Infantry and Aircraft.
Strong vs Vehicles
Weak vs Infantry and Aircraft
actor-hmec =
.name = Mammoth Mk. II
@@ -486,16 +486,16 @@ actor-hmec =
Slow, heavily armored walker.
Maximum of one can be built.
Armed with dual railguns and rocket launchers.
Strong vs Infantry, Vehicles, Aircraft and Buildings.
Weak vs Nothing.
Strong vs Infantry, Vehicles, Aircraft and Buildings
Weak vs Nothing
actor-sonic =
.name = Disruptor
.description =
Armored high-tech vehicle with
long-range and sonic armament.
Strong vs Infantry, Vehicles and Buildings.
Weak vs Aircraft.
Strong vs Infantry, Vehicles and Buildings
Weak vs Aircraft
actor-jugg =
.name = Juggernaut
@@ -503,8 +503,8 @@ actor-jugg =
.description =
Mobile Artillery Mech.
Must be deployed in order to shoot.
Strong vs Ground units.
Weak vs Aircraft.
Strong vs Ground units
Weak vs Aircraft
actor-mobilemp =
.name = Mobile EMP Cannon
@@ -531,29 +531,29 @@ actor-e3 =
.name = Rocket Infantry
.description =
Anti-tank infantry.
Strong vs Vehicles, Aircraft and Buildings.
Weak vs Infantry.
Strong vs Vehicles, Aircraft and Buildings
Weak vs Infantry
actor-cyborg =
.name = Cyborg Infantry
.description =
Cybernetic infantry unit.
Strong vs Infantry and Light armor.
Weak vs Vehicles and Aircraft.
Strong vs Infantry and Light armor
Weak vs Vehicles and Aircraft
actor-cyc2 =
.name = Cyborg Commando
.description =
Elite cybernetic infantry unit.
Maximum of one can be built.
Strong vs Infantry, Vehicles and Buildings.
Weak vs Aircraft.
Strong vs Infantry, Vehicles and Buildings
Weak vs Aircraft
actor-mhijack =
.name = Mutant Hijacker
.description =
Hijacks enemy vehicles.
Unarmed.
Unarmed
## nod-structures.yaml
actor-napowr =
@@ -648,39 +648,39 @@ actor-nalasr =
.description =
Basic base defense.
Requires power to operate.
Strong vs Ground units.
Weak vs Aircraft.
Strong vs Ground units
Weak vs Aircraft
actor-naobel =
.name = Obelisk of Light
.description =
Advanced base defense.
Requires power to operate.
Strong vs Ground units.
Weak vs Aircraft.
Strong vs Ground units
Weak vs Aircraft
actor-nasam =
.name = S.A.M. Site
.description =
Nod Anti-Air base defense.
Requires power to operate.
Strong vs Aircraft.
Weak vs Ground units.
Strong vs Aircraft
Weak vs Ground units
## nod-vehicles.yaml
actor-bggy =
.name = Attack Buggy
.description =
Fast scout and anti-infantry vehicle.
Strong vs Infantry and Light armor.
Weak vs Vehicles and Aircraft.
Strong vs Infantry and Light armor
Weak vs Vehicles and Aircraft
actor-bike =
.name = Attack Cycle
.description =
Fast scout vehicle with rockets.
Strong vs Vehicles.
Weak vs Infantry and Aircraft.
Strong vs Vehicles
Weak vs Infantry and Aircraft
actor-ttnk =
.name = Tick Tank
@@ -688,8 +688,8 @@ actor-ttnk =
.description =
Nod's main battle tank.
Can deploy to gain extra protection.
Strong vs Vehicles.
Weak vs Infantry and Aircraft.
Strong vs Vehicles
Weak vs Infantry and Aircraft
actor-art2 =
.name = Artillery
@@ -697,35 +697,35 @@ actor-art2 =
.description =
Mobile Artillery.
Needs to be deployed in order to shoot.
Strong vs Ground units.
Weak vs Aircraft.
Strong vs Ground units
Weak vs Aircraft
actor-repair =
.name = Mobile Repair Vehicle
.description =
Repairs nearby vehicles.
Unarmed.
Unarmed
actor-weed =
.name = Weed Eater
.description =
Collects Tiberium veins for processing.
Unarmed.
Unarmed
actor-sapc =
.name = Subterranean APC
.description =
Troop transport capable of moving
underground to avoid detection.
Unarmed.
Unarmed
actor-subtank =
.name = Devil's Tongue
.description =
Subterranean Flame Tank
with the ability to move underground.
Strong vs Infantry and Buildings.
Weak vs Tanks and Aircraft.
Strong vs Infantry and Buildings
Weak vs Tanks and Aircraft
actor-stnk =
.name = Stealth Tank
@@ -733,29 +733,29 @@ actor-stnk =
Lightly armored tank equipped with a personal
stealth generator. Armed with missiles.
Visible to infantry at close range.
Strong vs Vehicles and Aircraft.
Weak vs Infantry.
Strong vs Vehicles and Aircraft
Weak vs Infantry
actor-sgen =
.name = Mobile Stealth Generator
.deployed-name = Mobile Stealth Generator (deployed)
.description =
Able to cloak units once deployed.
Unarmed.
Unarmed
## shared-infantry.yaml
actor-e1 =
.name = Light Infantry
.description =
General-purpose infantry.
Strong vs Infantry.
Weak vs Vehicles and Aircraft.
Strong vs Infantry
Weak vs Vehicles and Aircraft
actor-engineer =
.name = Engineer
.description =
Infiltrates and captures enemy structures.
Unarmed.
Unarmed
## shared-structures.yaml
actor-gacnst =
@@ -795,13 +795,13 @@ actor-mcv =
.name = Mobile Construction Vehicle
.description =
Deploys into a Construction Yard.
Unarmed.
Unarmed
actor-harv =
.name = Harvester
.description =
Collects Tiberium for processing.
Unarmed.
Unarmed
actor-lpst =
.name = Mobile Sensor Array
@@ -809,7 +809,7 @@ actor-lpst =
.description =
Detects cloaked and subterranean
units when deployed.
Unarmed.
Unarmed
## trees.yaml
actor-bigblue-name = Large Blue Tiberium Crystal