Remove unnecessary punctuation from descriptions
This commit is contained in:
@@ -35,7 +35,7 @@ resource-tiberium = Tiberium
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faction-random =
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faction-random =
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.name = Any
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.name = Any
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.description = Random Faction
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.description = Random Faction
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A random faction is chosen at the start of the game.
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A random faction is chosen at the start of the game
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faction-gdi =
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faction-gdi =
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.name = GDI
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.name = GDI
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@@ -63,7 +63,7 @@ actor-tran =
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.name = Chinook Transport
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.name = Chinook Transport
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.description =
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.description =
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Fast Infantry Transport Helicopter.
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Fast Infantry Transport Helicopter.
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Unarmed.
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Unarmed
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.encyclopedia =
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.encyclopedia =
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The chinook is a flying transport capable of carrying a detachement of infantry. It is mostly used to transport commandos or engineers for backline-destruction.
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The chinook is a flying transport capable of carrying a detachement of infantry. It is mostly used to transport commandos or engineers for backline-destruction.
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@@ -73,8 +73,8 @@ actor-heli =
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.name = Apache Longbow
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.name = Apache Longbow
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.description =
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.description =
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Helicopter Gunship with chainguns.
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Helicopter Gunship with chainguns.
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Strong vs Infantry, Light Vehicles and Aircraft.
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Strong vs Infantry, Light Vehicles and Aircraft
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Weak vs Tanks.
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Weak vs Tanks
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.encyclopedia =
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.encyclopedia =
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Has more health than the Orca and acts as a support unit. It works well with artillery, as it can kill approaching light vehicles.
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Has more health than the Orca and acts as a support unit. It works well with artillery, as it can kill approaching light vehicles.
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@@ -84,8 +84,8 @@ actor-orca =
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.name = Orca
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.name = Orca
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.description =
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.description =
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Helicopter gunship with AG missiles.
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Helicopter gunship with AG missiles.
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Strong vs Buildings and Tanks.
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Strong vs Buildings and Tanks
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Weak vs Infantry.
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Weak vs Infantry
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.encyclopedia =
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.encyclopedia =
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Fast but fragile, the Orca harasses enemy vehicles and aircraft with AT missiles. It is best used opportunistically, and can be kept alive longer with careful micro. Its AA missiles are effective but have a hard time hitting fast-moving air targets.
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Fast but fragile, the Orca harasses enemy vehicles and aircraft with AT missiles. It is best used opportunistically, and can be kept alive longer with careful micro. Its AA missiles are effective but have a hard time hitting fast-moving air targets.
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@@ -230,9 +230,9 @@ actor-truck-husk-name = Supply Truck (Destroyed)
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actor-e1 =
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actor-e1 =
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.name = Minigunner
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.name = Minigunner
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.description =
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.description =
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General-purpose infantry.
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General-purpose infantry
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Strong vs Infantry.
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Strong vs Infantry
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Weak vs Vehicles.
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Weak vs Vehicles
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.encyclopedia =
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.encyclopedia =
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The humble Minigunner is a highly specialized infantry unit designed to soak damage and kill other infantry.
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The humble Minigunner is a highly specialized infantry unit designed to soak damage and kill other infantry.
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@@ -241,8 +241,8 @@ actor-e1 =
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actor-e2 =
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actor-e2 =
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.name = Grenadier
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.name = Grenadier
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.description =
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.description =
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Fast infantry with grenades.
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Fast infantry with grenades
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Strong vs Buildings, slow-moving targets.
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Strong vs Buildings, slow-moving targets
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.encyclopedia =
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.encyclopedia =
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Fast and able to keep up with medium tanks, letting it work well with flanking armies.
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Fast and able to keep up with medium tanks, letting it work well with flanking armies.
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@@ -252,8 +252,8 @@ actor-e3 =
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.name = Rocket Soldier
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.name = Rocket Soldier
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.description =
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.description =
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Anti-tank/Anti-aircraft infantry.
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Anti-tank/Anti-aircraft infantry.
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Strong vs Tanks and Aircraft.
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Strong vs Tanks and Aircraft
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Weak vs Infantry.
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Weak vs Infantry
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.encyclopedia =
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.encyclopedia =
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Highly vulnerable but excelling at eliminating enemy armor and aircraft. It is the slowest unit in the game, lagging behind other infantry and even mammoth tanks.
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Highly vulnerable but excelling at eliminating enemy armor and aircraft. It is the slowest unit in the game, lagging behind other infantry and even mammoth tanks.
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@@ -263,8 +263,8 @@ actor-e4 =
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.name = Flamethrower
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.name = Flamethrower
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.description =
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.description =
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Advanced anti-infantry unit.
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Advanced anti-infantry unit.
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Strong vs Infantry and Buildings.
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Strong vs Infantry and Buildings
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Weak vs Tanks.
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Weak vs Tanks
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.encyclopedia =
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.encyclopedia =
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Good for flanking and burning down structures. It has more health than a standard Minigunner, but its short weapons range makes it difficult to use in large armies.
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Good for flanking and burning down structures. It has more health than a standard Minigunner, but its short weapons range makes it difficult to use in large armies.
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@@ -272,7 +272,7 @@ actor-e5 =
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.name = Chemical Warrior
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.name = Chemical Warrior
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.description =
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.description =
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Advanced general-purpose infantry.
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Advanced general-purpose infantry.
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Strong vs all Ground units.
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Strong vs all Ground units
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.encyclopedia =
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.encyclopedia =
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Similar stats to the Flamethrower but deals good damage vs heavy armor. Great for stopping enemy armor from crushing your forces.
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Similar stats to the Flamethrower but deals good damage vs heavy armor. Great for stopping enemy armor from crushing your forces.
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@@ -282,8 +282,8 @@ actor-e6 =
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.name = Engineer
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.name = Engineer
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.description =
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.description =
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Damages and captures enemy structures.
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Damages and captures enemy structures.
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Repairs destroyed vehicles.
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Repairs destroyed vehicles.
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Unarmed.
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Unarmed
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.encyclopedia =
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.encyclopedia =
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Like the rocket soldier, the Engineer is slow and requires escorts to be used effectively. It can instantly capture structures but is consumed in the process.
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Like the rocket soldier, the Engineer is slow and requires escorts to be used effectively. It can instantly capture structures but is consumed in the process.
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@@ -295,8 +295,8 @@ actor-rmbo =
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.name = Commando
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.name = Commando
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.description =
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.description =
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Elite sniper infantry unit.
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Elite sniper infantry unit.
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Strong vs Infantry and Buildings.
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Strong vs Infantry and Buildings
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Weak vs Vehicles.
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Weak vs Vehicles
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.encyclopedia =
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.encyclopedia =
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Equipped with a long-range sniper rifle, the Commando fires slowly but can eliminate enemy infantry from a distance when well-supported.
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Equipped with a long-range sniper rifle, the Commando fires slowly but can eliminate enemy infantry from a distance when well-supported.
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@@ -305,8 +305,8 @@ actor-rmbo =
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actor-pvice =
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actor-pvice =
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.description =
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.description =
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Mutated abomination that spits liquid Tiberium.
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Mutated abomination that spits liquid Tiberium.
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Strong vs Infantry and Buildings.
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Strong vs Infantry and Buildings
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Weak vs Aircraft.
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Weak vs Aircraft
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.encyclopedia =
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.encyclopedia =
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A mutated lifeform created from the strange properties of Tiberium, when infantry units are expose to it.
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A mutated lifeform created from the strange properties of Tiberium, when infantry units are expose to it.
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@@ -445,7 +445,7 @@ actor-hpad =
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actor-hq =
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actor-hq =
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.name = Communications Center
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.name = Communications Center
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.description =
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.description =
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Provides radar and Air Strike support power
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Provides radar and Air Strike support power.
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Unlocks higher-tech units and buildings.
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Unlocks higher-tech units and buildings.
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Requires power to operate.
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Requires power to operate.
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.airstrikepower-name = Air Strike
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.airstrikepower-name = Air Strike
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@@ -488,8 +488,8 @@ actor-gun =
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.name = Turret
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.name = Turret
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.description =
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.description =
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Basic Anti-Tank base defense.
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Basic Anti-Tank base defense.
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Strong vs Tanks and Vehicles.
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Strong vs Tanks and Vehicles
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Weak vs Infantry.
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Weak vs Infantry
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.encyclopedia =
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.encyclopedia =
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Base defense armed with an armor-piercing cannon, it deals significant damage to vehicles in range.
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Base defense armed with an armor-piercing cannon, it deals significant damage to vehicles in range.
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@@ -497,8 +497,8 @@ actor-sam =
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.name = SAM Site
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.name = SAM Site
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.description =
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.description =
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Anti-Aircraft base defense.
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Anti-Aircraft base defense.
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Strong vs Aircraft.
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Strong vs Aircraft
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Cannot target Ground units.
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Cannot target Ground units
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.encyclopedia =
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.encyclopedia =
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Nod anti-air base defense. It remains protected when closed and opens to engage aircraft.
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Nod anti-air base defense. It remains protected when closed and opens to engage aircraft.
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@@ -507,8 +507,8 @@ actor-obli =
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.description =
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.description =
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Advanced base defense.
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Advanced base defense.
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Requires power to operate.
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Requires power to operate.
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Strong vs all Ground units.
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Strong vs all Ground units
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Cannot target Aircraft.
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Cannot target Aircraft
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.encyclopedia =
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.encyclopedia =
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Advanced defense for Nod that quickly destroys ground targets with a powerful laser.
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Advanced defense for Nod that quickly destroys ground targets with a powerful laser.
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@@ -516,8 +516,8 @@ actor-gtwr =
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.name = Guard Tower
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.name = Guard Tower
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.description =
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.description =
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Basic defensive structure.
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Basic defensive structure.
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Strong vs Infantry.
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Strong vs Infantry
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Weak vs Tanks.
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Weak vs Tanks
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.encyclopedia =
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.encyclopedia =
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Base defense armed with a high-velocity machine gun, it shreds infantry and light vehicles within range with its large area of effect.
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Base defense armed with a high-velocity machine gun, it shreds infantry and light vehicles within range with its large area of effect.
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@@ -525,8 +525,8 @@ actor-atwr =
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.name = Advanced Guard Tower
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.name = Advanced Guard Tower
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.description =
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.description =
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All-purpose defensive structure.
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All-purpose defensive structure.
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Strong vs Aircraft and Infantry.
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Strong vs Aircraft and Infantry
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Weak vs Tanks.
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Weak vs Tanks
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.encyclopedia =
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.encyclopedia =
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Advanced defense for GDI that fires volleys of high explosive missiles at both ground and air targets. Effective versus everything.
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Advanced defense for GDI that fires volleys of high explosive missiles at both ground and air targets. Effective versus everything.
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@@ -534,7 +534,7 @@ actor-sbag =
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.name = Sandbag Barrier
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.name = Sandbag Barrier
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.description =
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.description =
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Stops infantry and light vehicles.
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Stops infantry and light vehicles.
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Can be crushed by tanks.
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Can be crushed by tanks.
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.encyclopedia =
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.encyclopedia =
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Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
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Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
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@@ -544,7 +544,7 @@ actor-cycl =
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.name = Chain Link Barrier
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.name = Chain Link Barrier
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.description =
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.description =
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Stops infantry and light vehicles.
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Stops infantry and light vehicles.
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Can be crushed by tanks.
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Can be crushed by tanks.
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.encyclopedia =
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.encyclopedia =
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Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
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Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
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@@ -608,7 +608,7 @@ actor-mcv =
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.name = Mobile Construction Vehicle
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.name = Mobile Construction Vehicle
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.description =
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.description =
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Deploys into a Construction Yard.
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Deploys into a Construction Yard.
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Unarmed.
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Unarmed
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.encyclopedia =
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.encyclopedia =
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Deploying an MCV changes it into a Construction Yard. The MCV has more health in its deployed form, but undeploying can be helpful to escape infantry.
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Deploying an MCV changes it into a Construction Yard. The MCV has more health in its deployed form, but undeploying can be helpful to escape infantry.
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@@ -619,7 +619,7 @@ actor-harv =
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.generic-name = Harvester
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.generic-name = Harvester
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.description =
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.description =
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Collects Tiberium for processing.
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Collects Tiberium for processing.
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Unarmed.
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Unarmed
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.encyclopedia =
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.encyclopedia =
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Harvesters slowly mine Tiberium and deposit it in your refinery, where it is converted into credits. They can also be sent to allied refineries to provide funds.
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Harvesters slowly mine Tiberium and deposit it in your refinery, where it is converted into credits. They can also be sent to allied refineries to provide funds.
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@@ -630,8 +630,8 @@ actor-apc =
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.description =
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.description =
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Armed infantry transport.
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Armed infantry transport.
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Can attack Aircraft.
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Can attack Aircraft.
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Strong vs Vehicles.
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Strong vs Vehicles
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Weak vs Infantry.
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Weak vs Infantry
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.encyclopedia =
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.encyclopedia =
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The APC (Armored Personnel Carrier) transports infantry, making it handy for capturing civilian structures. While its flak gun does not do much damage to enemy vehicles, the APC can resist enemy shots while your Hum-vees deal the damage.
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The APC (Armored Personnel Carrier) transports infantry, making it handy for capturing civilian structures. While its flak gun does not do much damage to enemy vehicles, the APC can resist enemy shots while your Hum-vees deal the damage.
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@@ -641,7 +641,7 @@ actor-arty =
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.name = Artillery
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.name = Artillery
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.description =
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.description =
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Long-range artillery.
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Long-range artillery.
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Strong vs Infantry, Vehicles and Buildings.
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Strong vs Infantry, Vehicles and Buildings
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.encyclopedia =
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.encyclopedia =
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Nod's artillery is a glass cannon, fragile but dealing large amounts of damage at long range. Particularly strong vs structures and infantry, it can destroy stationary tanks.
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Nod's artillery is a glass cannon, fragile but dealing large amounts of damage at long range. Particularly strong vs structures and infantry, it can destroy stationary tanks.
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@@ -651,8 +651,8 @@ actor-ftnk =
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.name = Flame Tank
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.name = Flame Tank
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.description =
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.description =
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Heavily armored flame-throwing vehicle.
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Heavily armored flame-throwing vehicle.
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Strong vs Infantry, Buildings and Vehicles.
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Strong vs Infantry, Buildings and Vehicles
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Weak vs Tanks.
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Weak vs Tanks
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.encyclopedia =
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.encyclopedia =
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Roast infantry and structures alike, making them great for surprise attacks. Be wary of their splash damage on death, but be aware it can also be used to your advantage.
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Roast infantry and structures alike, making them great for surprise attacks. Be wary of their splash damage on death, but be aware it can also be used to your advantage.
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@@ -660,8 +660,8 @@ actor-bggy =
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.name = Nod Buggy
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.name = Nod Buggy
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.description =
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.description =
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Fast scout and anti-infantry vehicle.
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Fast scout and anti-infantry vehicle.
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Strong vs Infantry.
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Strong vs Infantry
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Weak vs Tanks.
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Weak vs Tanks
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.encyclopedia =
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.encyclopedia =
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Strong versus light vehicles and infantry, Buggies are great at scouting and killing isolated infantry. Though it is a little cheaper and faster than the GDI Hum-vee, they are more fragile.
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Strong versus light vehicles and infantry, Buggies are great at scouting and killing isolated infantry. Though it is a little cheaper and faster than the GDI Hum-vee, they are more fragile.
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@@ -670,8 +670,8 @@ actor-bike =
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.description =
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.description =
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Fast scout vehicle with rockets.
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Fast scout vehicle with rockets.
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Can attack Aircraft.
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Can attack Aircraft.
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Strong vs Vehicles and Tanks.
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Strong vs Vehicles and Tanks
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Weak vs Infantry.
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Weak vs Infantry
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.encyclopedia =
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.encyclopedia =
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The Nod bike is a very fast vehicle armed with armor-piercing rockets, which makes it great for hit and run and harvester harassment.
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The Nod bike is a very fast vehicle armed with armor-piercing rockets, which makes it great for hit and run and harvester harassment.
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@@ -681,8 +681,8 @@ actor-jeep =
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.name = Hum-vee
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.name = Hum-vee
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.description =
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.description =
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Fast scout and anti-infantry vehicle.
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Fast scout and anti-infantry vehicle.
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Strong vs Infantry.
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Strong vs Infantry
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Weak vs Tanks.
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Weak vs Tanks
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.encyclopedia =
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.encyclopedia =
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Strong versus light vehicles and infantry, Hum-vees are great at scouting and eliminating isolated infantry.
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Strong versus light vehicles and infantry, Hum-vees are great at scouting and eliminating isolated infantry.
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@@ -692,8 +692,8 @@ actor-ltnk =
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.name = Light Tank
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.name = Light Tank
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.description =
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.description =
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Fast, light tank.
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Fast, light tank.
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Strong vs Vehicles and Tanks.
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Strong vs Vehicles and Tanks
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Weak vs Infantry.
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Weak vs Infantry
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.encyclopedia =
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.encyclopedia =
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With its great speed and high health pool, the light tank works great as a frontline unit in various compositions despite its damage output.
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With its great speed and high health pool, the light tank works great as a frontline unit in various compositions despite its damage output.
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@@ -702,9 +702,9 @@ actor-ltnk =
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actor-mtnk =
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actor-mtnk =
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.name = Medium Tank
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.name = Medium Tank
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.description =
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.description =
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General-Purpose GDI Tank.
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General-purpose GDI Tank.
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Strong vs Tanks and Vehicles.
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Strong vs Tanks and Vehicles
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Weak vs Infantry.
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Weak vs Infantry
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.encyclopedia =
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.encyclopedia =
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The workhorse of GDI, offering a good balance of speed, durability and firepower. It will easily destroy Nod light tanks and can tear through structures if it sneaks into a base.
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The workhorse of GDI, offering a good balance of speed, durability and firepower. It will easily destroy Nod light tanks and can tear through structures if it sneaks into a base.
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@@ -715,7 +715,7 @@ actor-htnk =
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.description =
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.description =
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Heavily armored GDI Tank.
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Heavily armored GDI Tank.
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Can attack Aircraft.
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Can attack Aircraft.
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Strong vs Everything.
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Strong vs Everything
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.encyclopedia =
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.encyclopedia =
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A crawling battle station, capable of self-repair and engaging any threat. It is particularly effective against enemy armor, but can also destroy small amounts of infantry or aircraft.
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A crawling battle station, capable of self-repair and engaging any threat. It is particularly effective against enemy armor, but can also destroy small amounts of infantry or aircraft.
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@@ -725,7 +725,7 @@ actor-msam =
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.name = Rocket Launcher
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.name = Rocket Launcher
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.description =
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.description =
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Long-range rocket artillery.
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Long-range rocket artillery.
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Strong vs all ground units.
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Strong vs all ground units
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.encyclopedia =
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.encyclopedia =
|
||||||
Referred to as “MLRS” by players (Multiple Launch Rocket System), this artillery platform fires volleys of rockets at distant targets. It is particularly effective against light vehicles and does moderate damage vs infantry, buildings, and heavy armor.
|
Referred to as “MLRS” by players (Multiple Launch Rocket System), this artillery platform fires volleys of rockets at distant targets. It is particularly effective against light vehicles and does moderate damage vs infantry, buildings, and heavy armor.
|
||||||
|
|
||||||
@@ -735,7 +735,7 @@ actor-mlrs =
|
|||||||
.name = Mobile SAM
|
.name = Mobile SAM
|
||||||
.description =
|
.description =
|
||||||
Powerful anti-air unit.
|
Powerful anti-air unit.
|
||||||
Cannot attack ground units.
|
Cannot attack ground units.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Generally referred to as “MSAM” by players, this Nod vehicle is a dedicated anti-air vehicle when their bikes do not cut it. It fires slow-moving missiles with powerful splash damage.
|
Generally referred to as “MSAM” by players, this Nod vehicle is a dedicated anti-air vehicle when their bikes do not cut it. It fires slow-moving missiles with powerful splash damage.
|
||||||
|
|
||||||
@@ -746,8 +746,8 @@ actor-stnk =
|
|||||||
Can attack Aircraft.
|
Can attack Aircraft.
|
||||||
Has weak armor. Can be spotted by infantry and
|
Has weak armor. Can be spotted by infantry and
|
||||||
defense structures.
|
defense structures.
|
||||||
Strong vs Vehicles and Tanks.
|
Strong vs Vehicles and Tanks
|
||||||
Weak vs Infantry.
|
Weak vs Infantry
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Cloaked units that become visible when damaged or firing their weapons. They can also be detected by defenses within a small radius or infantry at a one-cell range.
|
Cloaked units that become visible when damaged or firing their weapons. They can also be detected by defenses within a small radius or infantry at a one-cell range.
|
||||||
|
|
||||||
@@ -762,8 +762,8 @@ actor-truck =
|
|||||||
.name = Supply Truck
|
.name = Supply Truck
|
||||||
.description =
|
.description =
|
||||||
Transports cash to other players.
|
Transports cash to other players.
|
||||||
Builds quickly.
|
Builds quickly
|
||||||
Unarmed.
|
Unarmed
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Supply trucks are a convenient way to share cash when your ally is out of money, or you can't spend yours fast enough. They build far quicker than their cost suggests.
|
Supply trucks are a convenient way to share cash when your ally is out of money, or you can't spend yours fast enough. They build far quicker than their cost suggests.
|
||||||
|
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ resource-spice = Spice
|
|||||||
faction-random =
|
faction-random =
|
||||||
.name = Any
|
.name = Any
|
||||||
.description = Random House.
|
.description = Random House.
|
||||||
A random house is chosen at the start of the game.
|
A random house is chosen at the start of the game
|
||||||
|
|
||||||
faction-atreides =
|
faction-atreides =
|
||||||
.name = Atreides
|
.name = Atreides
|
||||||
@@ -65,7 +65,7 @@ faction-harkonnen =
|
|||||||
wealth, and the destruction of House Atreides.
|
wealth, and the destruction of House Atreides.
|
||||||
|
|
||||||
Faction Variations:
|
Faction Variations:
|
||||||
- Combat Tanks are more durable but move at a slower speed.
|
- Combat Tanks are more durable but move at a slower speed
|
||||||
|
|
||||||
Special Units:
|
Special Units:
|
||||||
- Sardaukar
|
- Sardaukar
|
||||||
@@ -82,8 +82,8 @@ faction-ordos =
|
|||||||
and forbidden Ixian technologies to gain the upper hand.
|
and forbidden Ixian technologies to gain the upper hand.
|
||||||
|
|
||||||
Faction Variations:
|
Faction Variations:
|
||||||
- Trikes are replaced by Raider Trikes.
|
- Trikes are replaced by Raider Trikes
|
||||||
- Combat Tanks are faster but less durable.
|
- Combat Tanks are faster but less durable
|
||||||
|
|
||||||
Special Units:
|
Special Units:
|
||||||
- Raider Trike
|
- Raider Trike
|
||||||
@@ -165,8 +165,8 @@ actor-light-inf =
|
|||||||
.name = Light Infantry
|
.name = Light Infantry
|
||||||
.description =
|
.description =
|
||||||
General-purpose infantry.
|
General-purpose infantry.
|
||||||
Strong vs Infantry.
|
Strong vs Infantry
|
||||||
Weak vs Vehicles and Artillery.
|
Weak vs Vehicles and Artillery
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Lightly armored foot soldiers, equipped with 9mm RP assault rifles. They are effective against infantry and lightly armored vehicles.
|
Lightly armored foot soldiers, equipped with 9mm RP assault rifles. They are effective against infantry and lightly armored vehicles.
|
||||||
|
|
||||||
@@ -177,9 +177,9 @@ actor-engineer =
|
|||||||
.description =
|
.description =
|
||||||
Infiltrates and captures enemy
|
Infiltrates and captures enemy
|
||||||
structures.
|
structures.
|
||||||
Strong vs Buildings.
|
Strong vs Buildings
|
||||||
Weak vs Everything.
|
Weak vs Everything
|
||||||
Repairs damaged cliffs.
|
Repairs damaged cliffs
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Can be used to capture enemy buildings.
|
Can be used to capture enemy buildings.
|
||||||
|
|
||||||
@@ -189,8 +189,8 @@ actor-trooper =
|
|||||||
.name = Trooper
|
.name = Trooper
|
||||||
.description =
|
.description =
|
||||||
Anti-tank infantry.
|
Anti-tank infantry.
|
||||||
Strong vs Tanks.
|
Strong vs Tanks
|
||||||
Weak vs Infantry and Artillery.
|
Weak vs Infantry and Artillery
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Armed with wire-guided, armor-piercing missile warheads, Troopers are very effective against vehicles and buildings but struggle against infantry.
|
Armed with wire-guided, armor-piercing missile warheads, Troopers are very effective against vehicles and buildings but struggle against infantry.
|
||||||
|
|
||||||
@@ -200,7 +200,7 @@ actor-thumper =
|
|||||||
.name = Thumper Infantry
|
.name = Thumper Infantry
|
||||||
.description =
|
.description =
|
||||||
Attracts nearby worms when deployed.
|
Attracts nearby worms when deployed.
|
||||||
Unarmed.
|
Unarmed
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Deploys a loud hammering device that draws Sandworms to the area.
|
Deploys a loud hammering device that draws Sandworms to the area.
|
||||||
|
|
||||||
@@ -208,9 +208,9 @@ actor-fremen =
|
|||||||
.name = Fremen
|
.name = Fremen
|
||||||
.description =
|
.description =
|
||||||
Elite infantry unit with assault rifles and rockets.
|
Elite infantry unit with assault rifles and rockets.
|
||||||
Strong vs Infantry and Vehicles.
|
Strong vs Infantry and Vehicles
|
||||||
Weak vs Artillery.
|
Weak vs Artillery
|
||||||
Special Ability: Invisibility.
|
Special Ability: Invisibility
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
The native desert warriors of Dune, armed with 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles.
|
The native desert warriors of Dune, armed with 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles.
|
||||||
|
|
||||||
@@ -220,8 +220,8 @@ actor-grenadier =
|
|||||||
.name = Grenadier
|
.name = Grenadier
|
||||||
.description =
|
.description =
|
||||||
Infantry with grenades.
|
Infantry with grenades.
|
||||||
Strong vs Buildings and Infantry.
|
Strong vs Buildings and Infantry
|
||||||
Weak vs Vehicles.
|
Weak vs Vehicles
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
An infantry artillery unit strong against buildings. They have a chance of exploding when killed, so should not be grouped together.
|
An infantry artillery unit strong against buildings. They have a chance of exploding when killed, so should not be grouped together.
|
||||||
|
|
||||||
@@ -229,24 +229,24 @@ actor-sardaukar =
|
|||||||
.name = Sardaukar
|
.name = Sardaukar
|
||||||
.description =
|
.description =
|
||||||
Elite Corrino assault infantry.
|
Elite Corrino assault infantry.
|
||||||
Strong vs Infantry and Vehicles.
|
Strong vs Infantry and Vehicles
|
||||||
Weak vs Artillery.
|
Weak vs Artillery
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Powerful heavy troopers equipped with a machine gun that is effective against infantry and a rocket launcher for targeting vehicles.
|
Powerful heavy troopers equipped with a machine gun that is effective against infantry and a rocket launcher for targeting vehicles.
|
||||||
|
|
||||||
actor-mpsardaukar-description =
|
actor-mpsardaukar-description =
|
||||||
Elite Harkonnen assault infantry.
|
Elite Harkonnen assault infantry.
|
||||||
Strong vs Infantry and Vehicles.
|
Strong vs Infantry and Vehicles
|
||||||
Weak vs Artillery.
|
Weak vs Artillery
|
||||||
|
|
||||||
actor-saboteur =
|
actor-saboteur =
|
||||||
.name = Saboteur
|
.name = Saboteur
|
||||||
.description =
|
.description =
|
||||||
Sneaky infantry with explosives.
|
Sneaky infantry with explosives.
|
||||||
Turns invisible for a limited time.
|
Turns invisible for a limited time.
|
||||||
Strong vs Buildings.
|
Strong vs Buildings
|
||||||
Weak vs Everything.
|
Weak vs Everything
|
||||||
Special Ability: Destroys buildings.
|
Special Ability: Destroys buildings
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
A specialized military unit of House Ordos, capable of demolishing enemy buildings upon entry, but dying in the resulting explosion. It can activate stealth mode to become invisible.
|
A specialized military unit of House Ordos, capable of demolishing enemy buildings upon entry, but dying in the resulting explosion. It can activate stealth mode to become invisible.
|
||||||
|
|
||||||
@@ -254,8 +254,8 @@ actor-saboteur =
|
|||||||
|
|
||||||
actor-nsfremen-description =
|
actor-nsfremen-description =
|
||||||
Elite infantry unit with assault rifles and rockets.
|
Elite infantry unit with assault rifles and rockets.
|
||||||
Strong vs Infantry and Vehicles.
|
Strong vs Infantry and Vehicles
|
||||||
Weak vs Artillery.
|
Weak vs Artillery
|
||||||
|
|
||||||
## misc.yaml
|
## misc.yaml
|
||||||
actor-crate-name = Crate
|
actor-crate-name = Crate
|
||||||
@@ -435,8 +435,8 @@ actor-medium-gun-turret =
|
|||||||
.name = Gun Turret
|
.name = Gun Turret
|
||||||
.description =
|
.description =
|
||||||
Defensive structure.
|
Defensive structure.
|
||||||
Strong vs Tanks.
|
Strong vs Tanks
|
||||||
Weak vs Infantry and Aircraft.
|
Weak vs Infantry and Aircraft
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
A medium-range weapon that is effective against all types of vehicle, particularly heavily armored ones. It automatically fires upon any enemy unit within its range and requires power to operate.
|
A medium-range weapon that is effective against all types of vehicle, particularly heavily armored ones. It automatically fires upon any enemy unit within its range and requires power to operate.
|
||||||
|
|
||||||
@@ -447,8 +447,8 @@ actor-large-gun-turret =
|
|||||||
.description =
|
.description =
|
||||||
Defensive structure.
|
Defensive structure.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Strong vs Infantry and Aircraft.
|
Strong vs Infantry and Aircraft
|
||||||
Weak vs Tanks.
|
Weak vs Tanks
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
An enhanced defensive structure with a longer range and faster rate of fire than the Gun Turret. Its advanced targeting system requires power to operate.
|
An enhanced defensive structure with a longer range and faster rate of fire than the Gun Turret. Its advanced targeting system requires power to operate.
|
||||||
|
|
||||||
@@ -493,22 +493,22 @@ actor-palace =
|
|||||||
.nukepower-description = Launches an atomic missile at a target location.
|
.nukepower-description = Launches an atomic missile at a target location.
|
||||||
.produceactorpower-fremen-name = Recruit Fremen
|
.produceactorpower-fremen-name = Recruit Fremen
|
||||||
.produceactorpower-fremen-description = Elite infantry unit with assault rifles and rockets.
|
.produceactorpower-fremen-description = Elite infantry unit with assault rifles and rockets.
|
||||||
Strong vs Infantry and Vehicles.
|
Strong vs Infantry and Vehicles
|
||||||
Weak vs Artillery.
|
Weak vs Artillery
|
||||||
Special Ability: Invisibility.
|
Special Ability: Invisibility
|
||||||
.produceactorpower-saboteur-name = Recruit Saboteur
|
.produceactorpower-saboteur-name = Recruit Saboteur
|
||||||
.produceactorpower-saboteur-description = Sneaky infantry with explosives.
|
.produceactorpower-saboteur-description = Sneaky infantry with explosives.
|
||||||
Can be deployed to become invisible for a limited time.
|
Can be deployed to become invisible for a limited time.
|
||||||
Strong vs Buildings.
|
Strong vs Buildings
|
||||||
Weak vs Everything.
|
Weak vs Everything
|
||||||
Special Ability: Destroys buildings.
|
Special Ability: Destroys buildings
|
||||||
|
|
||||||
## vehicles.yaml
|
## vehicles.yaml
|
||||||
actor-mcv =
|
actor-mcv =
|
||||||
.name = Mobile Construction Vehicle
|
.name = Mobile Construction Vehicle
|
||||||
.description =
|
.description =
|
||||||
Deploys into a Construction Yard.
|
Deploys into a Construction Yard.
|
||||||
Unarmed.
|
Unarmed
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Must be driven to an area where it can be deployed. After finding a suitable rock surface, the MCV can be transformed into a Construction Yard.
|
Must be driven to an area where it can be deployed. After finding a suitable rock surface, the MCV can be transformed into a Construction Yard.
|
||||||
|
|
||||||
@@ -518,7 +518,7 @@ actor-harvester =
|
|||||||
.name = Spice Harvester
|
.name = Spice Harvester
|
||||||
.description =
|
.description =
|
||||||
Collects Spice for processing.
|
Collects Spice for processing.
|
||||||
Unarmed.
|
Unarmed
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Resistant to bullets, and to some degree, high explosives. They are vulnerable to missiles and high-caliber guns.
|
Resistant to bullets, and to some degree, high explosives. They are vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
@@ -528,8 +528,8 @@ actor-trike =
|
|||||||
.name = Trike
|
.name = Trike
|
||||||
.description =
|
.description =
|
||||||
Fast scout.
|
Fast scout.
|
||||||
Strong vs Infantry.
|
Strong vs Infantry
|
||||||
Weak vs Tanks.
|
Weak vs Tanks
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Lightly armored, three-wheeled vehicles armed with heavy machine guns, effective against infantry and lightly armored vehicles.
|
Lightly armored, three-wheeled vehicles armed with heavy machine guns, effective against infantry and lightly armored vehicles.
|
||||||
|
|
||||||
@@ -539,8 +539,8 @@ actor-quad =
|
|||||||
.name = Missile Quad
|
.name = Missile Quad
|
||||||
.description =
|
.description =
|
||||||
Missile Scout.
|
Missile Scout.
|
||||||
Strong vs Vehicles.
|
Strong vs Vehicles
|
||||||
Weak vs Infantry.
|
Weak vs Infantry
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Superior to the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. It is effective against most vehicles.
|
Superior to the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. It is effective against most vehicles.
|
||||||
|
|
||||||
@@ -550,8 +550,8 @@ actor-siege-tank =
|
|||||||
.name = Siege Tank
|
.name = Siege Tank
|
||||||
.description =
|
.description =
|
||||||
Siege Artillery.
|
Siege Artillery.
|
||||||
Strong vs Infantry and Buildings.
|
Strong vs Infantry and Buildings
|
||||||
Weak vs Tanks.
|
Weak vs Tanks
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Incredibly effective against infantry and lightly armored vehicles, but struggles against heavily armored targets. It has a long firing range.
|
Incredibly effective against infantry and lightly armored vehicles, but struggles against heavily armored targets. It has a long firing range.
|
||||||
|
|
||||||
@@ -561,8 +561,8 @@ actor-missile-tank =
|
|||||||
.name = Missile Tank
|
.name = Missile Tank
|
||||||
.description =
|
.description =
|
||||||
Rocket Artillery.
|
Rocket Artillery.
|
||||||
Strong vs Vehicles, Buildings and Aircraft.
|
Strong vs Vehicles, Buildings and Aircraft
|
||||||
Weak vs Infantry.
|
Weak vs Infantry
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Shoots down aircraft and is effective against most targets, except infantry.
|
Shoots down aircraft and is effective against most targets, except infantry.
|
||||||
|
|
||||||
@@ -572,8 +572,8 @@ actor-sonic-tank =
|
|||||||
.name = Sonic Tank
|
.name = Sonic Tank
|
||||||
.description =
|
.description =
|
||||||
Fires sonic shocks.
|
Fires sonic shocks.
|
||||||
Strong vs Infantry and Vehicles.
|
Strong vs Infantry and Vehicles
|
||||||
Weak vs Artillery.
|
Weak vs Artillery
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Most effective against infantry and lightly armored vehicles, but weaker against armored targets.
|
Most effective against infantry and lightly armored vehicles, but weaker against armored targets.
|
||||||
|
|
||||||
@@ -585,8 +585,8 @@ actor-devastator =
|
|||||||
.name = Devastator
|
.name = Devastator
|
||||||
.description =
|
.description =
|
||||||
Super Heavy Tank.
|
Super Heavy Tank.
|
||||||
Strong vs Tanks.
|
Strong vs Tanks
|
||||||
Weak vs Artillery.
|
Weak vs Artillery
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
As the most powerful tank on Dune, the Devastator is slow but highly effective against most units. It fires dual plasma charges and can self-destruct on command, damaging nearby units and structures.
|
As the most powerful tank on Dune, the Devastator is slow but highly effective against most units. It fires dual plasma charges and can self-destruct on command, damaging nearby units and structures.
|
||||||
|
|
||||||
@@ -596,8 +596,8 @@ actor-raider =
|
|||||||
.name = Raider Trike
|
.name = Raider Trike
|
||||||
.description =
|
.description =
|
||||||
Improved Scout.
|
Improved Scout.
|
||||||
Strong vs Infantry and Light Vehicles.
|
Strong vs Infantry and Light Vehicles
|
||||||
Weak vs Tanks.
|
Weak vs Tanks
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Raider Trikes, upgraded by House Ordos, have enhanced firepower, speed, and armor. Equipped with dual 20mm cannons, they are strong against infantry and lightly armored vehicles.
|
Raider Trikes, upgraded by House Ordos, have enhanced firepower, speed, and armor. Equipped with dual 20mm cannons, they are strong against infantry and lightly armored vehicles.
|
||||||
|
|
||||||
@@ -607,8 +607,8 @@ actor-stealth-raider =
|
|||||||
.name = Stealth Raider Trike
|
.name = Stealth Raider Trike
|
||||||
.description =
|
.description =
|
||||||
Invisible Raider Trike.
|
Invisible Raider Trike.
|
||||||
Strong vs Infantry and Light Vehicles.
|
Strong vs Infantry and Light Vehicles
|
||||||
Weak vs Tanks.
|
Weak vs Tanks
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
A cloaked version of the Raider, good for stealth attacks. It uncloaks when it fires its machine guns.
|
A cloaked version of the Raider, good for stealth attacks. It uncloaks when it fires its machine guns.
|
||||||
|
|
||||||
@@ -624,8 +624,8 @@ actor-deviator =
|
|||||||
|
|
||||||
meta-combat-tank-description =
|
meta-combat-tank-description =
|
||||||
Main Battle Tank.
|
Main Battle Tank.
|
||||||
Strong vs Tanks.
|
Strong vs Tanks
|
||||||
Weak vs Infantry.
|
Weak vs Infantry
|
||||||
|
|
||||||
actor-combat-tank-a =
|
actor-combat-tank-a =
|
||||||
.name = Atreides Combat Tank
|
.name = Atreides Combat Tank
|
||||||
|
|||||||
@@ -40,19 +40,19 @@ faction-allies =
|
|||||||
|
|
||||||
faction-england =
|
faction-england =
|
||||||
.name = England
|
.name = England
|
||||||
.description = England: Counterintelligence.
|
.description = England: Counterintelligence
|
||||||
Special Unit: British Spy
|
Special Unit: British Spy
|
||||||
Special Unit: Mobile Gap Generator
|
Special Unit: Mobile Gap Generator
|
||||||
|
|
||||||
faction-france =
|
faction-france =
|
||||||
.name = France
|
.name = France
|
||||||
.description = France: Deception.
|
.description = France: Deception
|
||||||
Special Ability: Can build fake structures
|
Special Ability: Can build fake structures
|
||||||
Special Unit: Phase Transport
|
Special Unit: Phase Transport
|
||||||
|
|
||||||
faction-germany =
|
faction-germany =
|
||||||
.name = Germany
|
.name = Germany
|
||||||
.description = Germany: Chronoshift Technology.
|
.description = Germany: Chronoshift Technology
|
||||||
Special Ability: Advanced Chronoshift
|
Special Ability: Advanced Chronoshift
|
||||||
Special Unit: Chrono Tank
|
Special Unit: Chrono Tank
|
||||||
|
|
||||||
@@ -61,30 +61,30 @@ faction-soviet =
|
|||||||
|
|
||||||
faction-russia =
|
faction-russia =
|
||||||
.name = Russia
|
.name = Russia
|
||||||
.description = Russia: Tesla Weapons.
|
.description = Russia: Tesla Weapons
|
||||||
Special Unit: Tesla Tank
|
Special Unit: Tesla Tank
|
||||||
Special Unit: Shock Trooper
|
Special Unit: Shock Trooper
|
||||||
|
|
||||||
faction-ukraine =
|
faction-ukraine =
|
||||||
.name = Ukraine
|
.name = Ukraine
|
||||||
.description = Ukraine: Demolitions.
|
.description = Ukraine: Demolitions
|
||||||
Special Ability: Parabombs
|
Special Ability: Parabombs
|
||||||
Special Unit: Demolition Truck
|
Special Unit: Demolition Truck
|
||||||
|
|
||||||
faction-random =
|
faction-random =
|
||||||
.name = Any
|
.name = Any
|
||||||
.description = Random Country.
|
.description = Random Country
|
||||||
A random country is chosen when the game starts.
|
A random country is chosen when the game starts
|
||||||
|
|
||||||
faction-randomallies =
|
faction-randomallies =
|
||||||
.name = Allies
|
.name = Allies
|
||||||
.description = Random Allied Country.
|
.description = Random Allied Country
|
||||||
A random Allied country is chosen when the game starts.
|
A random Allied country is chosen when the game starts
|
||||||
|
|
||||||
faction-randomsoviet =
|
faction-randomsoviet =
|
||||||
.name = Soviet
|
.name = Soviet
|
||||||
.description = Random Soviet Country.
|
.description = Random Soviet Country
|
||||||
A random Soviet country is chosen when the game starts.
|
A random Soviet country is chosen when the game starts
|
||||||
|
|
||||||
## aircraft.yaml
|
## aircraft.yaml
|
||||||
actor-badr-name = Badger
|
actor-badr-name = Badger
|
||||||
@@ -93,15 +93,15 @@ actor-mig =
|
|||||||
.name = MiG Attack Plane
|
.name = MiG Attack Plane
|
||||||
.description =
|
.description =
|
||||||
Fast Ground-Attack Plane.
|
Fast Ground-Attack Plane.
|
||||||
Strong vs Buildings and Vehicles.
|
Strong vs Buildings and Vehicles
|
||||||
Weak vs Infantry and Aircraft.
|
Weak vs Infantry and Aircraft
|
||||||
|
|
||||||
actor-yak =
|
actor-yak =
|
||||||
.name = Yak Attack Plane
|
.name = Yak Attack Plane
|
||||||
.description =
|
.description =
|
||||||
Attack Plane with dual machine guns.
|
Attack Plane with dual machine guns.
|
||||||
Strong vs Infantry and Light armor.
|
Strong vs Infantry and Light armor
|
||||||
Weak vs Tanks and Aircraft.
|
Weak vs Tanks and Aircraft
|
||||||
|
|
||||||
actor-tran =
|
actor-tran =
|
||||||
.name = Chinook
|
.name = Chinook
|
||||||
@@ -113,15 +113,15 @@ actor-heli =
|
|||||||
.name = Longbow
|
.name = Longbow
|
||||||
.description =
|
.description =
|
||||||
Helicopter gunship with multi-purpose missiles.
|
Helicopter gunship with multi-purpose missiles.
|
||||||
Strong vs Buildings, Vehicles and Aircraft.
|
Strong vs Buildings, Vehicles and Aircraft
|
||||||
Weak vs Infantry.
|
Weak vs Infantry
|
||||||
|
|
||||||
actor-hind =
|
actor-hind =
|
||||||
.name = Hind
|
.name = Hind
|
||||||
.description =
|
.description =
|
||||||
Helicopter gunship with dual chain guns.
|
Helicopter gunship with dual chain guns.
|
||||||
Strong vs Infantry and Light armor.
|
Strong vs Infantry and Light armor
|
||||||
Weak vs Tanks and Aircraft.
|
Weak vs Tanks and Aircraft
|
||||||
|
|
||||||
actor-u2-name = Spy Plane
|
actor-u2-name = Spy Plane
|
||||||
|
|
||||||
@@ -129,8 +129,8 @@ actor-mh60 =
|
|||||||
.name = Black Hawk
|
.name = Black Hawk
|
||||||
.description =
|
.description =
|
||||||
Helicopter gunship with dual chain guns.
|
Helicopter gunship with dual chain guns.
|
||||||
Strong vs Infantry and Light armor.
|
Strong vs Infantry and Light armor
|
||||||
Weak vs Tanks and Aircraft.
|
Weak vs Tanks and Aircraft
|
||||||
|
|
||||||
## civilian.yaml
|
## civilian.yaml
|
||||||
actor-c10-name = Scientist
|
actor-c10-name = Scientist
|
||||||
@@ -288,43 +288,43 @@ actor-dog =
|
|||||||
.description =
|
.description =
|
||||||
Anti-infantry unit.
|
Anti-infantry unit.
|
||||||
Can detect spies.
|
Can detect spies.
|
||||||
Strong vs Infantry.
|
Strong vs Infantry
|
||||||
Weak vs Vehicles and Aircraft.
|
Weak vs Vehicles and Aircraft
|
||||||
|
|
||||||
actor-e1 =
|
actor-e1 =
|
||||||
.name = Rifle Infantry
|
.name = Rifle Infantry
|
||||||
.description =
|
.description =
|
||||||
General-purpose infantry.
|
General-purpose infantry.
|
||||||
Strong vs Infantry.
|
Strong vs Infantry
|
||||||
Weak vs Vehicles and Aircraft.
|
Weak vs Vehicles and Aircraft
|
||||||
|
|
||||||
actor-e2 =
|
actor-e2 =
|
||||||
.name = Grenadier
|
.name = Grenadier
|
||||||
.description =
|
.description =
|
||||||
Infantry with grenades.
|
Infantry with grenades.
|
||||||
Strong vs Buildings and Infantry.
|
Strong vs Buildings and Infantry
|
||||||
Weak vs Vehicles and Aircraft.
|
Weak vs Vehicles and Aircraft
|
||||||
|
|
||||||
actor-e3 =
|
actor-e3 =
|
||||||
.name = Rocket Soldier
|
.name = Rocket Soldier
|
||||||
.description =
|
.description =
|
||||||
Anti-tank/Anti-aircraft infantry.
|
Anti-tank/Anti-aircraft infantry.
|
||||||
Strong vs Vehicles and Aircraft.
|
Strong vs Vehicles and Aircraft
|
||||||
Weak vs Infantry.
|
Weak vs Infantry
|
||||||
|
|
||||||
actor-e4 =
|
actor-e4 =
|
||||||
.name = Flame Infantry
|
.name = Flame Infantry
|
||||||
.description =
|
.description =
|
||||||
Advanced anti-structure unit.
|
Advanced anti-structure unit.
|
||||||
Strong vs Infantry and Buildings.
|
Strong vs Infantry and Buildings
|
||||||
Weak vs Vehicles and Aircraft.
|
Weak vs Vehicles and Aircraft
|
||||||
|
|
||||||
actor-e6 =
|
actor-e6 =
|
||||||
.name = Engineer
|
.name = Engineer
|
||||||
.description =
|
.description =
|
||||||
Infiltrates and captures
|
Infiltrates and captures
|
||||||
enemy structures.
|
enemy structures.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
actor-spy =
|
actor-spy =
|
||||||
.disguisetooltip-name = Spy
|
.disguisetooltip-name = Spy
|
||||||
@@ -335,9 +335,9 @@ actor-spy =
|
|||||||
building infiltrated.
|
building infiltrated.
|
||||||
Loses disguise when attacking.
|
Loses disguise when attacking.
|
||||||
Can detect spies.
|
Can detect spies.
|
||||||
Strong vs Infantry.
|
Strong vs Infantry
|
||||||
Weak vs Vehicles and Aircraft.
|
Weak vs Vehicles and Aircraft
|
||||||
Special Ability: Disguised.
|
Special Ability: Disguised
|
||||||
|
|
||||||
actor-spy-england-disguisetooltip-name = British Spy
|
actor-spy-england-disguisetooltip-name = British Spy
|
||||||
|
|
||||||
@@ -347,22 +347,22 @@ actor-e7 =
|
|||||||
Elite commando infantry, with dual pistols
|
Elite commando infantry, with dual pistols
|
||||||
and C4.
|
and C4.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
Strong vs Infantry and Buildings.
|
Strong vs Infantry and Buildings
|
||||||
Weak vs Vehicles and Aircraft.
|
Weak vs Vehicles and Aircraft
|
||||||
Special Ability: Destroys buildings with C4.
|
Special Ability: Destroys buildings with C4
|
||||||
|
|
||||||
actor-medi =
|
actor-medi =
|
||||||
.name = Medic
|
.name = Medic
|
||||||
.description =
|
.description =
|
||||||
Heals nearby infantry.
|
Heals nearby infantry.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
actor-mech =
|
actor-mech =
|
||||||
.name = Mechanic
|
.name = Mechanic
|
||||||
.description =
|
.description =
|
||||||
Repairs nearby vehicles and restores husks to
|
Repairs nearby vehicles and restores husks to
|
||||||
working condition by capturing them.
|
working condition by capturing them.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
actor-einstein-name = Prof. Einstein
|
actor-einstein-name = Prof. Einstein
|
||||||
actor-delphi-name = Agent Delphi
|
actor-delphi-name = Agent Delphi
|
||||||
@@ -374,14 +374,14 @@ actor-thf =
|
|||||||
.description =
|
.description =
|
||||||
Steals enemy credits.
|
Steals enemy credits.
|
||||||
Hijacks enemy vehicles.
|
Hijacks enemy vehicles.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
actor-shok =
|
actor-shok =
|
||||||
.name = Shock Trooper
|
.name = Shock Trooper
|
||||||
.description =
|
.description =
|
||||||
Elite infantry with portable Tesla coils.
|
Elite infantry with portable Tesla coils.
|
||||||
Strong vs Infantry and Vehicles.
|
Strong vs Infantry and Vehicles
|
||||||
Weak vs Aircraft.
|
Weak vs Aircraft
|
||||||
|
|
||||||
actor-zombie =
|
actor-zombie =
|
||||||
.name = Zombie
|
.name = Zombie
|
||||||
@@ -426,9 +426,9 @@ actor-ss =
|
|||||||
.description =
|
.description =
|
||||||
Submerged anti-ship unit with torpedoes.
|
Submerged anti-ship unit with torpedoes.
|
||||||
Can detect other submarines.
|
Can detect other submarines.
|
||||||
Strong vs Naval units.
|
Strong vs Naval units
|
||||||
Weak vs Ground units and Aircraft.
|
Weak vs Ground units and Aircraft
|
||||||
Special Ability: Submerge.
|
Special Ability: Submerge
|
||||||
|
|
||||||
actor-msub =
|
actor-msub =
|
||||||
.name = Missile Submarine
|
.name = Missile Submarine
|
||||||
@@ -436,39 +436,39 @@ actor-msub =
|
|||||||
Submerged anti-ground siege unit with anti-air
|
Submerged anti-ground siege unit with anti-air
|
||||||
capabilities.
|
capabilities.
|
||||||
Can detect other submarines.
|
Can detect other submarines.
|
||||||
Strong vs Buildings, Ground units and Aircraft.
|
Strong vs Buildings, Ground units and Aircraft
|
||||||
Weak vs Naval units.
|
Weak vs Naval units
|
||||||
Special Ability: Submerge.
|
Special Ability: Submerge
|
||||||
|
|
||||||
actor-dd =
|
actor-dd =
|
||||||
.name = Destroyer
|
.name = Destroyer
|
||||||
.description =
|
.description =
|
||||||
Fast multi-role ship.
|
Fast multi-role ship.
|
||||||
Can detect submarines.
|
Can detect submarines.
|
||||||
Strong vs Naval units, Vehicles and Aircraft.
|
Strong vs Naval units, Vehicles and Aircraft
|
||||||
Weak vs Infantry.
|
Weak vs Infantry
|
||||||
|
|
||||||
actor-ca =
|
actor-ca =
|
||||||
.name = Cruiser
|
.name = Cruiser
|
||||||
.description =
|
.description =
|
||||||
Very slow long-range ship.
|
Very slow long-range ship.
|
||||||
Strong vs Buildings and Ground units.
|
Strong vs Buildings and Ground units
|
||||||
Weak vs Naval units and Aircraft.
|
Weak vs Naval units and Aircraft
|
||||||
|
|
||||||
actor-lst =
|
actor-lst =
|
||||||
.name = Transport
|
.name = Transport
|
||||||
.description =
|
.description =
|
||||||
General-purpose naval transport.
|
General-purpose naval transport.
|
||||||
Carries infantry and tanks.
|
Carries infantry and tanks
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
actor-pt =
|
actor-pt =
|
||||||
.name = Gunboat
|
.name = Gunboat
|
||||||
.description =
|
.description =
|
||||||
Light scout and support ship.
|
Light scout and support ship.
|
||||||
Can detect submarines.
|
Can detect submarines.
|
||||||
Strong vs Naval units.
|
Strong vs Naval units
|
||||||
Weak vs Ground units and Aircraft.
|
Weak vs Ground units and Aircraft
|
||||||
|
|
||||||
## structures.yaml
|
## structures.yaml
|
||||||
notification-construction-complete = Construction complete.
|
notification-construction-complete = Construction complete.
|
||||||
@@ -497,7 +497,7 @@ actor-mslo =
|
|||||||
Provides an atomic bomb.
|
Provides an atomic bomb.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
Special Ability: Atom Bomb.
|
Special Ability: Atom Bomb
|
||||||
.nukepower-name = Atom Bomb
|
.nukepower-name = Atom Bomb
|
||||||
.nukepower-description = Launches a devastating atomic bomb
|
.nukepower-description = Launches a devastating atomic bomb
|
||||||
at the target location.
|
at the target location.
|
||||||
@@ -527,7 +527,7 @@ actor-iron =
|
|||||||
invulnerability.
|
invulnerability.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
Special Ability: Invulnerability.
|
Special Ability: Invulnerability
|
||||||
.grantexternalconditionpower-ironcurtain-name = Invulnerability
|
.grantexternalconditionpower-ironcurtain-name = Invulnerability
|
||||||
.grantexternalconditionpower-ironcurtain-description = Grants invulnerability to a group of units
|
.grantexternalconditionpower-ironcurtain-description = Grants invulnerability to a group of units
|
||||||
for 20 seconds.
|
for 20 seconds.
|
||||||
@@ -553,16 +553,16 @@ actor-tsla =
|
|||||||
Advanced base defense.
|
Advanced base defense.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Can detect cloaked units.
|
Can detect cloaked units.
|
||||||
Strong vs Vehicles and Infantry.
|
Strong vs Vehicles and Infantry
|
||||||
Weak vs Aircraft.
|
Weak vs Aircraft
|
||||||
|
|
||||||
actor-agun =
|
actor-agun =
|
||||||
.name = AA Gun
|
.name = AA Gun
|
||||||
.description =
|
.description =
|
||||||
Anti-Air base defense.
|
Anti-Air base defense.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Strong vs Aircraft.
|
Strong vs Aircraft
|
||||||
Weak vs Ground units.
|
Weak vs Ground units
|
||||||
|
|
||||||
actor-dome =
|
actor-dome =
|
||||||
.name = Radar Dome
|
.name = Radar Dome
|
||||||
@@ -577,8 +577,8 @@ actor-pbox =
|
|||||||
Static defense with a fireport for
|
Static defense with a fireport for
|
||||||
a garrisoned soldier.
|
a garrisoned soldier.
|
||||||
Can detect cloaked units.
|
Can detect cloaked units.
|
||||||
Strong vs Infantry and Light armor.
|
Strong vs Infantry and Light armor
|
||||||
Weak vs Tanks and Aircraft.
|
Weak vs Tanks and Aircraft
|
||||||
|
|
||||||
actor-hbox =
|
actor-hbox =
|
||||||
.name = Camo Pillbox
|
.name = Camo Pillbox
|
||||||
@@ -586,38 +586,38 @@ actor-hbox =
|
|||||||
Camouflaged static defense with a fireport
|
Camouflaged static defense with a fireport
|
||||||
for a garrisoned soldier.
|
for a garrisoned soldier.
|
||||||
Can detect cloaked units.
|
Can detect cloaked units.
|
||||||
Strong vs Infantry and Light armor.
|
Strong vs Infantry and Light armor
|
||||||
Weak vs Tanks and Aircraft.
|
Weak vs Tanks and Aircraft
|
||||||
|
|
||||||
actor-gun =
|
actor-gun =
|
||||||
.name = Turret
|
.name = Turret
|
||||||
.description =
|
.description =
|
||||||
Anti-Armor base defense.
|
Anti-Armor base defense.
|
||||||
Can detect cloaked units.
|
Can detect cloaked units.
|
||||||
Strong vs Vehicles.
|
Strong vs Vehicles
|
||||||
Weak vs Infantry and Aircraft.
|
Weak vs Infantry and Aircraft
|
||||||
|
|
||||||
actor-ftur =
|
actor-ftur =
|
||||||
.name = Flame Tower
|
.name = Flame Tower
|
||||||
.description =
|
.description =
|
||||||
Anti-Infantry base defense.
|
Anti-Infantry base defense.
|
||||||
Can detect cloaked units.
|
Can detect cloaked units.
|
||||||
Strong vs Infantry and Light armor.
|
Strong vs Infantry and Light armor
|
||||||
Weak vs Tanks and Aircraft.
|
Weak vs Tanks and Aircraft
|
||||||
|
|
||||||
actor-sam =
|
actor-sam =
|
||||||
.name = SAM Site
|
.name = SAM Site
|
||||||
.description =
|
.description =
|
||||||
Anti-Air base defense.
|
Anti-Air base defense.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Strong vs Aircraft.
|
Strong vs Aircraft
|
||||||
Weak vs Ground units.
|
Weak vs Ground units
|
||||||
|
|
||||||
actor-atek =
|
actor-atek =
|
||||||
.name = Allied Tech Center
|
.name = Allied Tech Center
|
||||||
.description =
|
.description =
|
||||||
Provides advanced Allied technology.
|
Provides advanced Allied technology.
|
||||||
Special Ability: GPS Satellite.
|
Special Ability: GPS Satellite
|
||||||
.gpspower-name = GPS Satellite
|
.gpspower-name = GPS Satellite
|
||||||
.gpspower-description =
|
.gpspower-description =
|
||||||
Reveals map terrain and provides tactical information.
|
Reveals map terrain and provides tactical information.
|
||||||
@@ -654,8 +654,8 @@ actor-afld =
|
|||||||
.name = Airfield
|
.name = Airfield
|
||||||
.description =
|
.description =
|
||||||
Produces and reloads aircraft.
|
Produces and reloads aircraft.
|
||||||
Special Ability: Spy Plane.
|
Special Ability: Spy Plane
|
||||||
Special Ability: Paratroopers.
|
Special Ability: Paratroopers
|
||||||
.airstrikepower-spyplane-name = Spy Plane
|
.airstrikepower-spyplane-name = Spy Plane
|
||||||
.airstrikepower-spyplane-description = Reveals an area of the map.
|
.airstrikepower-spyplane-description = Reveals an area of the map.
|
||||||
.paratrooperspower-paratroopers-name = Paratroopers
|
.paratrooperspower-paratroopers-name = Paratroopers
|
||||||
@@ -737,32 +737,32 @@ actor-v2rl =
|
|||||||
.name = V2 Rocket Launcher
|
.name = V2 Rocket Launcher
|
||||||
.description =
|
.description =
|
||||||
Long-range rocket artillery.
|
Long-range rocket artillery.
|
||||||
Strong vs Infantry and Buildings.
|
Strong vs Infantry and Buildings
|
||||||
Weak vs Vehicles and Aircraft.
|
Weak vs Vehicles and Aircraft
|
||||||
|
|
||||||
actor-1tnk =
|
actor-1tnk =
|
||||||
.name = Light Tank
|
.name = Light Tank
|
||||||
.generic-name = Tank
|
.generic-name = Tank
|
||||||
.description =
|
.description =
|
||||||
Fast tank; good for scouting.
|
Fast tank; good for scouting.
|
||||||
Strong vs Light armor.
|
Strong vs Light armor
|
||||||
Weak vs Infantry, Tanks and Aircraft.
|
Weak vs Infantry, Tanks and Aircraft
|
||||||
|
|
||||||
actor-2tnk =
|
actor-2tnk =
|
||||||
.name = Medium Tank
|
.name = Medium Tank
|
||||||
.generic-name = Tank
|
.generic-name = Tank
|
||||||
.description =
|
.description =
|
||||||
Allied Main Battle Tank.
|
Allied Main Battle Tank.
|
||||||
Strong vs Vehicles.
|
Strong vs Vehicles
|
||||||
Weak vs Infantry and Aircraft.
|
Weak vs Infantry and Aircraft
|
||||||
|
|
||||||
actor-3tnk =
|
actor-3tnk =
|
||||||
.name = Heavy Tank
|
.name = Heavy Tank
|
||||||
.generic-name = Tank
|
.generic-name = Tank
|
||||||
.description =
|
.description =
|
||||||
Soviet Main Battle Tank with dual cannons.
|
Soviet Main Battle Tank with dual cannons.
|
||||||
Strong vs Vehicles.
|
Strong vs Vehicles
|
||||||
Weak vs Infantry and Aircraft.
|
Weak vs Infantry and Aircraft
|
||||||
|
|
||||||
actor-4tnk =
|
actor-4tnk =
|
||||||
.name = Mammoth Tank
|
.name = Mammoth Tank
|
||||||
@@ -770,15 +770,15 @@ actor-4tnk =
|
|||||||
.description =
|
.description =
|
||||||
Large, slow tank with anti-air capabilities.
|
Large, slow tank with anti-air capabilities.
|
||||||
Can crush concrete walls.
|
Can crush concrete walls.
|
||||||
Strong vs Vehicles, Infantry and Aircraft.
|
Strong vs Vehicles, Infantry and Aircraft
|
||||||
Weak vs Nothing.
|
Weak vs Nothing
|
||||||
|
|
||||||
actor-arty =
|
actor-arty =
|
||||||
.name = Artillery
|
.name = Artillery
|
||||||
.description =
|
.description =
|
||||||
Long-range artillery.
|
Long-range artillery.
|
||||||
Strong vs Infantry and Buildings.
|
Strong vs Infantry and Buildings
|
||||||
Weak vs Vehicles and Aircraft.
|
Weak vs Vehicles and Aircraft
|
||||||
|
|
||||||
actor-harv =
|
actor-harv =
|
||||||
.name = Ore Truck
|
.name = Ore Truck
|
||||||
@@ -786,28 +786,28 @@ actor-harv =
|
|||||||
.description =
|
.description =
|
||||||
Collects Ore and Gems for
|
Collects Ore and Gems for
|
||||||
processing.
|
processing.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
actor-mcv =
|
actor-mcv =
|
||||||
.name = Mobile Construction Vehicle
|
.name = Mobile Construction Vehicle
|
||||||
.description =
|
.description =
|
||||||
Deploys into a Construction Yard.
|
Deploys into a Construction Yard.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
actor-jeep =
|
actor-jeep =
|
||||||
.name = Ranger
|
.name = Ranger
|
||||||
.description =
|
.description =
|
||||||
Fast scout and anti-infantry vehicle.
|
Fast scout and anti-infantry vehicle.
|
||||||
Can carry just one infantry unit.
|
Can carry just one infantry unit.
|
||||||
Strong vs Infantry.
|
Strong vs Infantry
|
||||||
Weak vs Vehicles and Aircraft.
|
Weak vs Vehicles and Aircraft
|
||||||
|
|
||||||
actor-apc =
|
actor-apc =
|
||||||
.name = Armored Personnel Carrier
|
.name = Armored Personnel Carrier
|
||||||
.description =
|
.description =
|
||||||
Tough infantry transport.
|
Tough infantry transport.
|
||||||
Strong vs Infantry and Light armor.
|
Strong vs Infantry and Light armor
|
||||||
Weak vs Tanks and Aircraft.
|
Weak vs Tanks and Aircraft
|
||||||
|
|
||||||
actor-mnly =
|
actor-mnly =
|
||||||
.name = Minelayer
|
.name = Minelayer
|
||||||
@@ -815,41 +815,41 @@ actor-mnly =
|
|||||||
Lays mines to destroy
|
Lays mines to destroy
|
||||||
unwary enemy units.
|
unwary enemy units.
|
||||||
Can detect mines.
|
Can detect mines.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
actor-truk =
|
actor-truk =
|
||||||
.name = Supply Truck
|
.name = Supply Truck
|
||||||
.description =
|
.description =
|
||||||
Transports cash to other players.
|
Transports cash to other players.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
actor-mgg =
|
actor-mgg =
|
||||||
.name = Mobile Gap Generator
|
.name = Mobile Gap Generator
|
||||||
.description =
|
.description =
|
||||||
Regenerates shroud to obscure nearby areas.
|
Regenerates shroud to obscure nearby areas.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
actor-mrj =
|
actor-mrj =
|
||||||
.name = Mobile Radar Jammer
|
.name = Mobile Radar Jammer
|
||||||
.description =
|
.description =
|
||||||
Jams nearby enemy Radar Domes
|
Jams nearby enemy Radar Domes
|
||||||
and deflects incoming missiles.
|
and deflects incoming missiles.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
actor-ttnk =
|
actor-ttnk =
|
||||||
.name = Tesla Tank
|
.name = Tesla Tank
|
||||||
.generic-name = Tank
|
.generic-name = Tank
|
||||||
.description =
|
.description =
|
||||||
Tank with mounted Tesla coil.
|
Tank with mounted Tesla coil.
|
||||||
Strong vs Infantry, Vehicles and Buildings.
|
Strong vs Infantry, Vehicles and Buildings
|
||||||
Weak vs Aircraft.
|
Weak vs Aircraft
|
||||||
|
|
||||||
actor-ftrk =
|
actor-ftrk =
|
||||||
.name = Mobile Flak
|
.name = Mobile Flak
|
||||||
.description =
|
.description =
|
||||||
Mobile unit with a Flak cannon.
|
Mobile unit with a Flak cannon.
|
||||||
Strong vs Infantry, Light armor and Aircraft.
|
Strong vs Infantry, Light armor and Aircraft
|
||||||
Weak vs Tanks.
|
Weak vs Tanks
|
||||||
|
|
||||||
actor-dtrk =
|
actor-dtrk =
|
||||||
.name = Demolition Truck
|
.name = Demolition Truck
|
||||||
@@ -863,9 +863,9 @@ actor-ctnk =
|
|||||||
.description =
|
.description =
|
||||||
Armed with anti-ground missiles.
|
Armed with anti-ground missiles.
|
||||||
Teleports to any area within range.
|
Teleports to any area within range.
|
||||||
Strong vs Vehicles and Buildings.
|
Strong vs Vehicles and Buildings
|
||||||
Weak vs Infantry and Aircraft.
|
Weak vs Infantry and Aircraft
|
||||||
Special ability: Can teleport.
|
Special ability: Can teleport
|
||||||
|
|
||||||
actor-qtnk =
|
actor-qtnk =
|
||||||
.name = MAD Tank
|
.name = MAD Tank
|
||||||
@@ -873,16 +873,16 @@ actor-qtnk =
|
|||||||
.description =
|
.description =
|
||||||
Deals seismic damage to nearby vehicles
|
Deals seismic damage to nearby vehicles
|
||||||
and structures.
|
and structures.
|
||||||
Strong vs Vehicles and Buildings.
|
Strong vs Vehicles and Buildings
|
||||||
Weak vs Infantry and Aircraft.
|
Weak vs Infantry and Aircraft
|
||||||
|
|
||||||
actor-stnk =
|
actor-stnk =
|
||||||
.name = Phase Transport
|
.name = Phase Transport
|
||||||
.description =
|
.description =
|
||||||
Light armored infantry transport which can
|
Light armored infantry transport which can
|
||||||
cloak. Armed with anti-ground missiles.
|
cloak. Armed with anti-ground missiles.
|
||||||
Strong vs Light armor.
|
Strong vs Light armor
|
||||||
Weak vs Infantry, Tanks and Aircraft.
|
Weak vs Infantry, Tanks and Aircraft
|
||||||
|
|
||||||
## Civilian Tech
|
## Civilian Tech
|
||||||
actor-hosp =
|
actor-hosp =
|
||||||
|
|||||||
@@ -84,15 +84,15 @@ actor-orca =
|
|||||||
.description =
|
.description =
|
||||||
Fast assault gunship with
|
Fast assault gunship with
|
||||||
dual missile launchers.
|
dual missile launchers.
|
||||||
Strong vs Buildings and Vehicles.
|
Strong vs Buildings and Vehicles
|
||||||
Weak vs Infantry and Aircraft.
|
Weak vs Infantry and Aircraft
|
||||||
|
|
||||||
actor-orcab =
|
actor-orcab =
|
||||||
.name = Orca Bomber
|
.name = Orca Bomber
|
||||||
.description =
|
.description =
|
||||||
Heavy bomber.
|
Heavy bomber.
|
||||||
Strong vs Buildings and Vehicles.
|
Strong vs Buildings and Vehicles
|
||||||
Weak vs Infantry and Aircraft.
|
Weak vs Infantry and Aircraft
|
||||||
|
|
||||||
actor-orcatran-name = Orca Transport
|
actor-orcatran-name = Orca Transport
|
||||||
|
|
||||||
@@ -101,23 +101,23 @@ actor-trnsport =
|
|||||||
.description =
|
.description =
|
||||||
VTOL aircraft capable of lifting
|
VTOL aircraft capable of lifting
|
||||||
and transporting vehicles.
|
and transporting vehicles.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
actor-scrin =
|
actor-scrin =
|
||||||
.name = Banshee Fighter
|
.name = Banshee Fighter
|
||||||
.description =
|
.description =
|
||||||
Advanced fighter-bomber craft
|
Advanced fighter-bomber craft
|
||||||
with twin plasma cannons.
|
with twin plasma cannons.
|
||||||
Strong vs Buildings and Vehicles.
|
Strong vs Buildings and Vehicles
|
||||||
Weak vs Infantry and Aircraft.
|
Weak vs Infantry and Aircraft
|
||||||
|
|
||||||
actor-apache =
|
actor-apache =
|
||||||
.name = Harpy
|
.name = Harpy
|
||||||
.description =
|
.description =
|
||||||
Anti-personnel support gunship
|
Anti-personnel support gunship
|
||||||
with dual chain guns.
|
with dual chain guns.
|
||||||
Strong vs Infantry, Light armor and Aircraft.
|
Strong vs Infantry, Light armor and Aircraft
|
||||||
Weak vs Vehicles.
|
Weak vs Vehicles
|
||||||
|
|
||||||
actor-hunter-name = Hunter-Seeker Droid
|
actor-hunter-name = Hunter-Seeker Droid
|
||||||
|
|
||||||
@@ -297,21 +297,21 @@ actor-e2 =
|
|||||||
.name = Disc Thrower
|
.name = Disc Thrower
|
||||||
.description =
|
.description =
|
||||||
Infantry with special explosive discs.
|
Infantry with special explosive discs.
|
||||||
Strong vs Buildings and Infantry.
|
Strong vs Buildings and Infantry
|
||||||
Weak vs Vehicles and Aircraft.
|
Weak vs Vehicles and Aircraft
|
||||||
|
|
||||||
actor-medic =
|
actor-medic =
|
||||||
.name = Medic
|
.name = Medic
|
||||||
.description =
|
.description =
|
||||||
Heals nearby infantry.
|
Heals nearby infantry.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
actor-jumpjet =
|
actor-jumpjet =
|
||||||
.name = Jump Jet Infantry
|
.name = Jump Jet Infantry
|
||||||
.description =
|
.description =
|
||||||
Airborne soldiers.
|
Airborne soldiers.
|
||||||
Strong vs Infantry and Aircraft.
|
Strong vs Infantry and Aircraft
|
||||||
Weak vs Vehicles.
|
Weak vs Vehicles
|
||||||
|
|
||||||
actor-jumpjet-husk-name = Jump Jet Infantry
|
actor-jumpjet-husk-name = Jump Jet Infantry
|
||||||
|
|
||||||
@@ -321,9 +321,9 @@ actor-ghost =
|
|||||||
Elite commando infantry with a railgun
|
Elite commando infantry with a railgun
|
||||||
and C4.
|
and C4.
|
||||||
Only one can be trained at a time.
|
Only one can be trained at a time.
|
||||||
Strong vs Infantry and Buildings.
|
Strong vs Infantry and Buildings
|
||||||
Weak vs Vehicles and Aircraft.
|
Weak vs Vehicles and Aircraft
|
||||||
Special Ability: Destroy Building with C4.
|
Special Ability: Destroy Building with C4
|
||||||
|
|
||||||
|
|
||||||
## gdi-structures.yaml
|
## gdi-structures.yaml
|
||||||
@@ -431,24 +431,24 @@ actor-gavulc =
|
|||||||
.description =
|
.description =
|
||||||
Basic base defense.
|
Basic base defense.
|
||||||
Does not require power to operate.
|
Does not require power to operate.
|
||||||
Strong vs Infantry and Light armor.
|
Strong vs Infantry and Light armor
|
||||||
Weak vs Aircraft.
|
Weak vs Aircraft
|
||||||
|
|
||||||
actor-garock =
|
actor-garock =
|
||||||
.name = RPG Upgrade
|
.name = RPG Upgrade
|
||||||
.description =
|
.description =
|
||||||
GDI Advanced base defense.
|
GDI Advanced base defense.
|
||||||
Does not require power to operate.
|
Does not require power to operate.
|
||||||
Strong vs Armored ground units.
|
Strong vs Armored ground units
|
||||||
Weak vs Aircraft.
|
Weak vs Aircraft
|
||||||
|
|
||||||
actor-gacsam =
|
actor-gacsam =
|
||||||
.name = SAM Upgrade
|
.name = SAM Upgrade
|
||||||
.description =
|
.description =
|
||||||
GDI Anti-Air base defense.
|
GDI Anti-Air base defense.
|
||||||
Does not require power to operate.
|
Does not require power to operate.
|
||||||
Strong vs Aircraft.
|
Strong vs Aircraft
|
||||||
Weak vs Ground units.
|
Weak vs Ground units
|
||||||
|
|
||||||
## gdi-vehicles.yaml
|
## gdi-vehicles.yaml
|
||||||
actor-apc =
|
actor-apc =
|
||||||
@@ -456,29 +456,29 @@ actor-apc =
|
|||||||
.description =
|
.description =
|
||||||
Armored infantry transport.
|
Armored infantry transport.
|
||||||
Can move on water.
|
Can move on water.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
actor-hvr =
|
actor-hvr =
|
||||||
.name = Hover MLRS
|
.name = Hover MLRS
|
||||||
.description =
|
.description =
|
||||||
Hovering vehicle with
|
Hovering vehicle with
|
||||||
long-range missiles.
|
long-range missiles.
|
||||||
Strong vs Vehicles and Aircraft.
|
Strong vs Vehicles and Aircraft
|
||||||
Weak vs Infantry.
|
Weak vs Infantry
|
||||||
|
|
||||||
actor-smech =
|
actor-smech =
|
||||||
.name = Wolverine
|
.name = Wolverine
|
||||||
.description =
|
.description =
|
||||||
Anti-personnel walker.
|
Anti-personnel walker.
|
||||||
Strong vs Infantry and Light armor.
|
Strong vs Infantry and Light armor
|
||||||
Weak vs Vehicles and Aircraft.
|
Weak vs Vehicles and Aircraft
|
||||||
|
|
||||||
actor-mmch =
|
actor-mmch =
|
||||||
.name = Titan
|
.name = Titan
|
||||||
.description =
|
.description =
|
||||||
General purpose mechanized walker.
|
General purpose mechanized walker.
|
||||||
Strong vs Vehicles.
|
Strong vs Vehicles
|
||||||
Weak vs Infantry and Aircraft.
|
Weak vs Infantry and Aircraft
|
||||||
|
|
||||||
actor-hmec =
|
actor-hmec =
|
||||||
.name = Mammoth Mk. II
|
.name = Mammoth Mk. II
|
||||||
@@ -486,16 +486,16 @@ actor-hmec =
|
|||||||
Slow, heavily armored walker.
|
Slow, heavily armored walker.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
Armed with dual railguns and rocket launchers.
|
Armed with dual railguns and rocket launchers.
|
||||||
Strong vs Infantry, Vehicles, Aircraft and Buildings.
|
Strong vs Infantry, Vehicles, Aircraft and Buildings
|
||||||
Weak vs Nothing.
|
Weak vs Nothing
|
||||||
|
|
||||||
actor-sonic =
|
actor-sonic =
|
||||||
.name = Disruptor
|
.name = Disruptor
|
||||||
.description =
|
.description =
|
||||||
Armored high-tech vehicle with
|
Armored high-tech vehicle with
|
||||||
long-range and sonic armament.
|
long-range and sonic armament.
|
||||||
Strong vs Infantry, Vehicles and Buildings.
|
Strong vs Infantry, Vehicles and Buildings
|
||||||
Weak vs Aircraft.
|
Weak vs Aircraft
|
||||||
|
|
||||||
actor-jugg =
|
actor-jugg =
|
||||||
.name = Juggernaut
|
.name = Juggernaut
|
||||||
@@ -503,8 +503,8 @@ actor-jugg =
|
|||||||
.description =
|
.description =
|
||||||
Mobile Artillery Mech.
|
Mobile Artillery Mech.
|
||||||
Must be deployed in order to shoot.
|
Must be deployed in order to shoot.
|
||||||
Strong vs Ground units.
|
Strong vs Ground units
|
||||||
Weak vs Aircraft.
|
Weak vs Aircraft
|
||||||
|
|
||||||
actor-mobilemp =
|
actor-mobilemp =
|
||||||
.name = Mobile EMP Cannon
|
.name = Mobile EMP Cannon
|
||||||
@@ -531,29 +531,29 @@ actor-e3 =
|
|||||||
.name = Rocket Infantry
|
.name = Rocket Infantry
|
||||||
.description =
|
.description =
|
||||||
Anti-tank infantry.
|
Anti-tank infantry.
|
||||||
Strong vs Vehicles, Aircraft and Buildings.
|
Strong vs Vehicles, Aircraft and Buildings
|
||||||
Weak vs Infantry.
|
Weak vs Infantry
|
||||||
|
|
||||||
actor-cyborg =
|
actor-cyborg =
|
||||||
.name = Cyborg Infantry
|
.name = Cyborg Infantry
|
||||||
.description =
|
.description =
|
||||||
Cybernetic infantry unit.
|
Cybernetic infantry unit.
|
||||||
Strong vs Infantry and Light armor.
|
Strong vs Infantry and Light armor
|
||||||
Weak vs Vehicles and Aircraft.
|
Weak vs Vehicles and Aircraft
|
||||||
|
|
||||||
actor-cyc2 =
|
actor-cyc2 =
|
||||||
.name = Cyborg Commando
|
.name = Cyborg Commando
|
||||||
.description =
|
.description =
|
||||||
Elite cybernetic infantry unit.
|
Elite cybernetic infantry unit.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
Strong vs Infantry, Vehicles and Buildings.
|
Strong vs Infantry, Vehicles and Buildings
|
||||||
Weak vs Aircraft.
|
Weak vs Aircraft
|
||||||
|
|
||||||
actor-mhijack =
|
actor-mhijack =
|
||||||
.name = Mutant Hijacker
|
.name = Mutant Hijacker
|
||||||
.description =
|
.description =
|
||||||
Hijacks enemy vehicles.
|
Hijacks enemy vehicles.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
## nod-structures.yaml
|
## nod-structures.yaml
|
||||||
actor-napowr =
|
actor-napowr =
|
||||||
@@ -648,39 +648,39 @@ actor-nalasr =
|
|||||||
.description =
|
.description =
|
||||||
Basic base defense.
|
Basic base defense.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Strong vs Ground units.
|
Strong vs Ground units
|
||||||
Weak vs Aircraft.
|
Weak vs Aircraft
|
||||||
|
|
||||||
actor-naobel =
|
actor-naobel =
|
||||||
.name = Obelisk of Light
|
.name = Obelisk of Light
|
||||||
.description =
|
.description =
|
||||||
Advanced base defense.
|
Advanced base defense.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Strong vs Ground units.
|
Strong vs Ground units
|
||||||
Weak vs Aircraft.
|
Weak vs Aircraft
|
||||||
|
|
||||||
actor-nasam =
|
actor-nasam =
|
||||||
.name = S.A.M. Site
|
.name = S.A.M. Site
|
||||||
.description =
|
.description =
|
||||||
Nod Anti-Air base defense.
|
Nod Anti-Air base defense.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Strong vs Aircraft.
|
Strong vs Aircraft
|
||||||
Weak vs Ground units.
|
Weak vs Ground units
|
||||||
|
|
||||||
## nod-vehicles.yaml
|
## nod-vehicles.yaml
|
||||||
actor-bggy =
|
actor-bggy =
|
||||||
.name = Attack Buggy
|
.name = Attack Buggy
|
||||||
.description =
|
.description =
|
||||||
Fast scout and anti-infantry vehicle.
|
Fast scout and anti-infantry vehicle.
|
||||||
Strong vs Infantry and Light armor.
|
Strong vs Infantry and Light armor
|
||||||
Weak vs Vehicles and Aircraft.
|
Weak vs Vehicles and Aircraft
|
||||||
|
|
||||||
actor-bike =
|
actor-bike =
|
||||||
.name = Attack Cycle
|
.name = Attack Cycle
|
||||||
.description =
|
.description =
|
||||||
Fast scout vehicle with rockets.
|
Fast scout vehicle with rockets.
|
||||||
Strong vs Vehicles.
|
Strong vs Vehicles
|
||||||
Weak vs Infantry and Aircraft.
|
Weak vs Infantry and Aircraft
|
||||||
|
|
||||||
actor-ttnk =
|
actor-ttnk =
|
||||||
.name = Tick Tank
|
.name = Tick Tank
|
||||||
@@ -688,8 +688,8 @@ actor-ttnk =
|
|||||||
.description =
|
.description =
|
||||||
Nod's main battle tank.
|
Nod's main battle tank.
|
||||||
Can deploy to gain extra protection.
|
Can deploy to gain extra protection.
|
||||||
Strong vs Vehicles.
|
Strong vs Vehicles
|
||||||
Weak vs Infantry and Aircraft.
|
Weak vs Infantry and Aircraft
|
||||||
|
|
||||||
actor-art2 =
|
actor-art2 =
|
||||||
.name = Artillery
|
.name = Artillery
|
||||||
@@ -697,35 +697,35 @@ actor-art2 =
|
|||||||
.description =
|
.description =
|
||||||
Mobile Artillery.
|
Mobile Artillery.
|
||||||
Needs to be deployed in order to shoot.
|
Needs to be deployed in order to shoot.
|
||||||
Strong vs Ground units.
|
Strong vs Ground units
|
||||||
Weak vs Aircraft.
|
Weak vs Aircraft
|
||||||
|
|
||||||
actor-repair =
|
actor-repair =
|
||||||
.name = Mobile Repair Vehicle
|
.name = Mobile Repair Vehicle
|
||||||
.description =
|
.description =
|
||||||
Repairs nearby vehicles.
|
Repairs nearby vehicles.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
actor-weed =
|
actor-weed =
|
||||||
.name = Weed Eater
|
.name = Weed Eater
|
||||||
.description =
|
.description =
|
||||||
Collects Tiberium veins for processing.
|
Collects Tiberium veins for processing.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
actor-sapc =
|
actor-sapc =
|
||||||
.name = Subterranean APC
|
.name = Subterranean APC
|
||||||
.description =
|
.description =
|
||||||
Troop transport capable of moving
|
Troop transport capable of moving
|
||||||
underground to avoid detection.
|
underground to avoid detection.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
actor-subtank =
|
actor-subtank =
|
||||||
.name = Devil's Tongue
|
.name = Devil's Tongue
|
||||||
.description =
|
.description =
|
||||||
Subterranean Flame Tank
|
Subterranean Flame Tank
|
||||||
with the ability to move underground.
|
with the ability to move underground.
|
||||||
Strong vs Infantry and Buildings.
|
Strong vs Infantry and Buildings
|
||||||
Weak vs Tanks and Aircraft.
|
Weak vs Tanks and Aircraft
|
||||||
|
|
||||||
actor-stnk =
|
actor-stnk =
|
||||||
.name = Stealth Tank
|
.name = Stealth Tank
|
||||||
@@ -733,29 +733,29 @@ actor-stnk =
|
|||||||
Lightly armored tank equipped with a personal
|
Lightly armored tank equipped with a personal
|
||||||
stealth generator. Armed with missiles.
|
stealth generator. Armed with missiles.
|
||||||
Visible to infantry at close range.
|
Visible to infantry at close range.
|
||||||
Strong vs Vehicles and Aircraft.
|
Strong vs Vehicles and Aircraft
|
||||||
Weak vs Infantry.
|
Weak vs Infantry
|
||||||
|
|
||||||
actor-sgen =
|
actor-sgen =
|
||||||
.name = Mobile Stealth Generator
|
.name = Mobile Stealth Generator
|
||||||
.deployed-name = Mobile Stealth Generator (deployed)
|
.deployed-name = Mobile Stealth Generator (deployed)
|
||||||
.description =
|
.description =
|
||||||
Able to cloak units once deployed.
|
Able to cloak units once deployed.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
## shared-infantry.yaml
|
## shared-infantry.yaml
|
||||||
actor-e1 =
|
actor-e1 =
|
||||||
.name = Light Infantry
|
.name = Light Infantry
|
||||||
.description =
|
.description =
|
||||||
General-purpose infantry.
|
General-purpose infantry.
|
||||||
Strong vs Infantry.
|
Strong vs Infantry
|
||||||
Weak vs Vehicles and Aircraft.
|
Weak vs Vehicles and Aircraft
|
||||||
|
|
||||||
actor-engineer =
|
actor-engineer =
|
||||||
.name = Engineer
|
.name = Engineer
|
||||||
.description =
|
.description =
|
||||||
Infiltrates and captures enemy structures.
|
Infiltrates and captures enemy structures.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
## shared-structures.yaml
|
## shared-structures.yaml
|
||||||
actor-gacnst =
|
actor-gacnst =
|
||||||
@@ -795,13 +795,13 @@ actor-mcv =
|
|||||||
.name = Mobile Construction Vehicle
|
.name = Mobile Construction Vehicle
|
||||||
.description =
|
.description =
|
||||||
Deploys into a Construction Yard.
|
Deploys into a Construction Yard.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
actor-harv =
|
actor-harv =
|
||||||
.name = Harvester
|
.name = Harvester
|
||||||
.description =
|
.description =
|
||||||
Collects Tiberium for processing.
|
Collects Tiberium for processing.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
actor-lpst =
|
actor-lpst =
|
||||||
.name = Mobile Sensor Array
|
.name = Mobile Sensor Array
|
||||||
@@ -809,7 +809,7 @@ actor-lpst =
|
|||||||
.description =
|
.description =
|
||||||
Detects cloaked and subterranean
|
Detects cloaked and subterranean
|
||||||
units when deployed.
|
units when deployed.
|
||||||
Unarmed.
|
Unarmed
|
||||||
|
|
||||||
## trees.yaml
|
## trees.yaml
|
||||||
actor-bigblue-name = Large Blue Tiberium Crystal
|
actor-bigblue-name = Large Blue Tiberium Crystal
|
||||||
|
|||||||
Reference in New Issue
Block a user