@@ -155,7 +155,8 @@ namespace OpenRA.GameRules
|
||||
public Hotkey PowerDownKey = new Hotkey(Keycode.F11, Modifiers.None);
|
||||
public Hotkey RepairKey = new Hotkey(Keycode.F12, Modifiers.None);
|
||||
|
||||
public Hotkey CycleTabsKey = new Hotkey(Keycode.TAB, Modifiers.None);
|
||||
public Hotkey NextProductionTabKey = new Hotkey(Keycode.PAGEDOWN, Modifiers.None);
|
||||
public Hotkey PreviousProductionTabKey = new Hotkey(Keycode.PAGEUP, Modifiers.None);
|
||||
|
||||
public Hotkey ToggleStatusBarsKey = new Hotkey(Keycode.INSERT, Modifiers.None);
|
||||
|
||||
|
||||
20
OpenRA.Mods.Cnc/Widgets/ProductionTabsWidget.cs
Executable file → Normal file
20
OpenRA.Mods.Cnc/Widgets/ProductionTabsWidget.cs
Executable file → Normal file
@@ -89,10 +89,12 @@ namespace OpenRA.Mods.Cnc.Widgets
|
||||
paletteWidget = Lazy.New(() => Ui.Root.Get<ProductionPaletteWidget>(PaletteWidget));
|
||||
}
|
||||
|
||||
public void SelectNextTab(bool reverse)
|
||||
public bool SelectNextTab(bool reverse)
|
||||
{
|
||||
if (queueGroup == null)
|
||||
return;
|
||||
return true;
|
||||
|
||||
Sound.PlayNotification(null, "Sounds", "ClickSound", null);
|
||||
|
||||
// Prioritize alerted queues
|
||||
var queues = Groups[queueGroup].Tabs.Select(t => t.Queue)
|
||||
@@ -103,6 +105,8 @@ namespace OpenRA.Mods.Cnc.Widgets
|
||||
|
||||
CurrentQueue = queues.SkipWhile(q => q != CurrentQueue)
|
||||
.Skip(1).FirstOrDefault() ?? queues.FirstOrDefault();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public string QueueGroup
|
||||
@@ -277,12 +281,12 @@ namespace OpenRA.Mods.Cnc.Widgets
|
||||
if (e.Event != KeyInputEvent.Down)
|
||||
return false;
|
||||
|
||||
if (Hotkey.FromKeyInput(e) == Game.Settings.Keys.CycleTabsKey)
|
||||
{
|
||||
Sound.PlayNotification(null, "Sounds", "ClickSound", null);
|
||||
SelectNextTab(e.Modifiers.HasModifier(Modifiers.Shift));
|
||||
return true;
|
||||
}
|
||||
var hotkey = Hotkey.FromKeyInput(e);
|
||||
|
||||
if (hotkey == Game.Settings.Keys.NextProductionTabKey)
|
||||
return SelectNextTab(false);
|
||||
else if (hotkey == Game.Settings.Keys.PreviousProductionTabKey)
|
||||
return SelectNextTab(true);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -149,11 +149,13 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
if (e.Event == KeyInputEvent.Up)
|
||||
return false;
|
||||
|
||||
if (Hotkey.FromKeyInput(e) == Game.Settings.Keys.CycleTabsKey)
|
||||
{
|
||||
TabChange(e.Modifiers.HasModifier(Modifiers.Shift));
|
||||
return true;
|
||||
}
|
||||
var hotkey = Hotkey.FromKeyInput(e);
|
||||
|
||||
if (hotkey == Game.Settings.Keys.NextProductionTabKey)
|
||||
return ChangeTab(false);
|
||||
else if (hotkey == Game.Settings.Keys.PreviousProductionTabKey)
|
||||
return ChangeTab(true);
|
||||
|
||||
return DoBuildingHotkey(e, world);
|
||||
}
|
||||
|
||||
@@ -164,15 +166,10 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
return true;
|
||||
|
||||
if (mi.Button == MouseButton.WheelDown)
|
||||
{
|
||||
TabChange(false);
|
||||
return true;
|
||||
}
|
||||
return ChangeTab(false);
|
||||
|
||||
if (mi.Button == MouseButton.WheelUp)
|
||||
{
|
||||
TabChange(true);
|
||||
return true;
|
||||
}
|
||||
return ChangeTab(true);
|
||||
|
||||
var action = tabs.Where(a => a.First.Contains(mi.Location))
|
||||
.Select(a => a.Second).FirstOrDefault();
|
||||
@@ -515,14 +512,20 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
return false;
|
||||
}
|
||||
|
||||
void TabChange(bool shift)
|
||||
// NOTE: Always return true here to prevent mouse events from passing through the sidebar and interacting with the world behind it.
|
||||
bool ChangeTab(bool reverse)
|
||||
{
|
||||
var queues = VisibleQueues.Concat(VisibleQueues);
|
||||
if (shift) queues = queues.Reverse();
|
||||
if (reverse)
|
||||
queues = queues.Reverse();
|
||||
var nextQueue = queues.SkipWhile(q => q != CurrentQueue)
|
||||
.ElementAtOrDefault(1);
|
||||
if (nextQueue != null)
|
||||
{
|
||||
SetCurrentTab(nextQueue);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -257,9 +257,10 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
{ "PowerDownKey", "Power-down mode" },
|
||||
{ "RepairKey", "Repair mode" },
|
||||
|
||||
{ "CycleTabsKey", "Cycle production tabs" },
|
||||
{ "NextProductionTabKey", "Next production tab" },
|
||||
{ "PreviousProductionTabKey", "Previous production tab" },
|
||||
|
||||
{ "ToggleStatusBarsKey", "Toggle status bars" }
|
||||
{ "ToggleStatusBarsKey", "Toggle status bars" },
|
||||
};
|
||||
|
||||
var unitHotkeys = new Dictionary<string, string>()
|
||||
|
||||
Reference in New Issue
Block a user