Adjust hard difficulty in Ant01
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@@ -113,9 +113,7 @@ Tick = function()
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if ticks == DateTime.Minutes(17) then
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StartAntAttack()
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elseif ticks == DateTime.Minutes(15) then
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if DifficultySetting ~= "hard" then
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SendInsertionHelicopter()
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end
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SendInsertionHelicopter()
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elseif ticks == DateTime.Minutes(12) then
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StartAntAttack()
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elseif ticks == DateTime.Minutes(6) then
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@@ -183,4 +181,7 @@ WorldLoaded = function()
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Trigger.OnKilled(MoneyDerrick, function()
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Actor.Create("moneycrate", true, { Owner = allies, Location = MoneyDerrick.Location + CVec.New(1,0) })
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end)
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Trigger.OnKilled(MoneyBarrel, function()
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Actor.Create("moneycrate", true, { Owner = allies, Location = MoneyBarrel.Location})
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end)
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end
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@@ -22,7 +22,7 @@ AttackAngles = {
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AttackInterval = {
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easy = DateTime.Seconds(40),
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normal = DateTime.Seconds(30),
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hard = DateTime.Seconds(20)
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hard = DateTime.Seconds(25)
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}
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AntTypes = {
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@@ -33,7 +33,7 @@ AntTypes = {
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MaxAnts = {
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easy = 3,
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normal = 5,
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hard = 7
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hard = 6
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}
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MaxFireAnts = {
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@@ -59,7 +59,7 @@ StartAntAttack = function()
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if DifficultySetting == "normal" and timeTracker < DateTime.Minutes(6) and antType == "scoutant" then
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antType = "warriorant"
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elseif DifficultySetting == "hard" and timeTracker < DateTime.Minutes(12) and antType == "scoutant" then
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elseif DifficultySetting == "hard" and timeTracker < DateTime.Minutes(8) and antType == "scoutant" then
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antType = "warriorant"
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end
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@@ -430,7 +430,7 @@ Actors:
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Actor120: barl
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Location: 56,50
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Owner: AntMan
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Actor121: brl3
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MoneyBarrel: brl3
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Location: 55,50
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Owner: AntMan
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Actor122: barl
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