Adjust hard difficulty in Ant01
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@@ -113,9 +113,7 @@ Tick = function()
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if ticks == DateTime.Minutes(17) then
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StartAntAttack()
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elseif ticks == DateTime.Minutes(15) then
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if DifficultySetting ~= "hard" then
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SendInsertionHelicopter()
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end
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SendInsertionHelicopter()
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elseif ticks == DateTime.Minutes(12) then
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StartAntAttack()
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elseif ticks == DateTime.Minutes(6) then
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@@ -183,4 +181,7 @@ WorldLoaded = function()
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Trigger.OnKilled(MoneyDerrick, function()
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Actor.Create("moneycrate", true, { Owner = allies, Location = MoneyDerrick.Location + CVec.New(1,0) })
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end)
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Trigger.OnKilled(MoneyBarrel, function()
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Actor.Create("moneycrate", true, { Owner = allies, Location = MoneyBarrel.Location})
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end)
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end
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