Move everything Bridge-related to Mods.Common
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39
OpenRA.Mods.Common/Activities/RepairBridge.cs
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39
OpenRA.Mods.Common/Activities/RepairBridge.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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class RepairBridge : Enter
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{
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readonly BridgeHut hut;
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public RepairBridge(Actor self, Actor target)
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: base(self, target)
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{
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hut = target.Trait<BridgeHut>();
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}
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protected override bool CanReserve(Actor self)
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{
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return hut.BridgeDamageState != DamageState.Undamaged && !hut.Repairing && hut.Bridge.GetHut(0) != null && hut.Bridge.GetHut(1) != null;
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}
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protected override void OnInside(Actor self)
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{
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if (hut.BridgeDamageState == DamageState.Undamaged || hut.Repairing || hut.Bridge.GetHut(0) == null || hut.Bridge.GetHut(1) == null)
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return;
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hut.Repair(self);
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self.Destroy();
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}
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}
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}
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