Move everything Bridge-related to Mods.Common

This commit is contained in:
penev92
2015-01-06 01:15:33 +02:00
parent 40c9d0a47d
commit bcd5160604
7 changed files with 12 additions and 18 deletions

View File

@@ -8,11 +8,10 @@
*/ */
#endregion #endregion
using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities namespace OpenRA.Mods.Common.Activities
{ {
class RepairBridge : Enter class RepairBridge : Enter
{ {

View File

@@ -85,6 +85,7 @@
<Compile Include="Activities\Rearm.cs" /> <Compile Include="Activities\Rearm.cs" />
<Compile Include="Activities\RemoveSelf.cs" /> <Compile Include="Activities\RemoveSelf.cs" />
<Compile Include="Activities\Repair.cs" /> <Compile Include="Activities\Repair.cs" />
<Compile Include="Activities\RepairBridge.cs" />
<Compile Include="Activities\RepairBuilding.cs" /> <Compile Include="Activities\RepairBuilding.cs" />
<Compile Include="Activities\Sell.cs" /> <Compile Include="Activities\Sell.cs" />
<Compile Include="Activities\SimpleTeleport.cs" /> <Compile Include="Activities\SimpleTeleport.cs" />
@@ -177,6 +178,8 @@
<Compile Include="Traits\Buildings\BaseBuilding.cs" /> <Compile Include="Traits\Buildings\BaseBuilding.cs" />
<Compile Include="Traits\Buildings\BaseProvider.cs" /> <Compile Include="Traits\Buildings\BaseProvider.cs" />
<Compile Include="Traits\Buildings\Bib.cs" /> <Compile Include="Traits\Buildings\Bib.cs" />
<Compile Include="Traits\Buildings\Bridge.cs" />
<Compile Include="Traits\Buildings\BridgeHut.cs" />
<Compile Include="Traits\Buildings\Building.cs" /> <Compile Include="Traits\Buildings\Building.cs" />
<Compile Include="Traits\Buildings\BuildingInfluence.cs" /> <Compile Include="Traits\Buildings\BuildingInfluence.cs" />
<Compile Include="Traits\Buildings\BuildingUtils.cs" /> <Compile Include="Traits\Buildings\BuildingUtils.cs" />
@@ -277,6 +280,7 @@
<Compile Include="Traits\Render\WithShadow.cs" /> <Compile Include="Traits\Render\WithShadow.cs" />
<Compile Include="Traits\Render\WithSmoke.cs" /> <Compile Include="Traits\Render\WithSmoke.cs" />
<Compile Include="Traits\Render\WithTurret.cs" /> <Compile Include="Traits\Render\WithTurret.cs" />
<Compile Include="Traits\RepairsBridges.cs" />
<Compile Include="Traits\SeedsResource.cs" /> <Compile Include="Traits\SeedsResource.cs" />
<Compile Include="Traits\StoresResources.cs" /> <Compile Include="Traits\StoresResources.cs" />
<Compile Include="Traits\SelfHealing.cs" /> <Compile Include="Traits\SelfHealing.cs" />
@@ -296,6 +300,7 @@
<Compile Include="Traits\Upgrades\UpgradeManager.cs" /> <Compile Include="Traits\Upgrades\UpgradeManager.cs" />
<Compile Include="Traits\Valued.cs" /> <Compile Include="Traits\Valued.cs" />
<Compile Include="Traits\Wanders.cs" /> <Compile Include="Traits\Wanders.cs" />
<Compile Include="Traits\World\BridgeLayer.cs" />
<Compile Include="Traits\World\CreateMPPlayers.cs" /> <Compile Include="Traits\World\CreateMPPlayers.cs" />
<Compile Include="Traits\World\DomainIndex.cs" /> <Compile Include="Traits\World\DomainIndex.cs" />
<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" /> <Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />

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@@ -12,13 +12,11 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Effects; using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
class BridgeInfo : ITraitInfo, Requires<HealthInfo>, Requires<BuildingInfo> class BridgeInfo : ITraitInfo, Requires<HealthInfo>, Requires<BuildingInfo>
{ {

View File

@@ -8,12 +8,10 @@
*/ */
#endregion #endregion
using System;
using System.Linq; using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Allows bridges to be targeted for demolition and repair.")] [Desc("Allows bridges to be targeted for demolition and repair.")]
class BridgeHutInfo : IDemolishableInfo, ITraitInfo class BridgeHutInfo : IDemolishableInfo, ITraitInfo

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@@ -10,11 +10,11 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders; using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Can enter a BridgeHut to trigger a repair.")] [Desc("Can enter a BridgeHut to trigger a repair.")]
class RepairsBridgesInfo : TraitInfo<RepairsBridges> { } class RepairsBridgesInfo : TraitInfo<RepairsBridges> { }

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@@ -14,7 +14,7 @@ using OpenRA.Graphics;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
class BridgeLayerInfo : ITraitInfo class BridgeLayerInfo : ITraitInfo
{ {

View File

@@ -175,8 +175,6 @@
<Compile Include="SupportPowers\SupportPowerChargeBar.cs" /> <Compile Include="SupportPowers\SupportPowerChargeBar.cs" />
<Compile Include="SupportPowers\SupportPowerManager.cs" /> <Compile Include="SupportPowers\SupportPowerManager.cs" />
<Compile Include="TraitsInterfaces.cs" /> <Compile Include="TraitsInterfaces.cs" />
<Compile Include="Traits\Buildings\Bridge.cs" />
<Compile Include="Traits\Buildings\BridgeHut.cs" />
<Compile Include="Traits\Buildings\Fake.cs" /> <Compile Include="Traits\Buildings\Fake.cs" />
<Compile Include="Traits\Buildings\OreRefinery.cs" /> <Compile Include="Traits\Buildings\OreRefinery.cs" />
<Compile Include="Traits\Buildings\PrimaryBuilding.cs" /> <Compile Include="Traits\Buildings\PrimaryBuilding.cs" />
@@ -184,9 +182,7 @@
<Compile Include="Traits\Harvester.cs" /> <Compile Include="Traits\Harvester.cs" />
<Compile Include="Traits\HarvesterHuskModifier.cs" /> <Compile Include="Traits\HarvesterHuskModifier.cs" />
<Compile Include="Traits\LeavesHusk.cs" /> <Compile Include="Traits\LeavesHusk.cs" />
<Compile Include="Traits\RepairsBridges.cs" />
<Compile Include="Traits\TargetableSubmarine.cs" /> <Compile Include="Traits\TargetableSubmarine.cs" />
<Compile Include="Traits\World\BridgeLayer.cs" />
<Compile Include="TransformOnCapture.cs" /> <Compile Include="TransformOnCapture.cs" />
<Compile Include="TransformOnPassenger.cs" /> <Compile Include="TransformOnPassenger.cs" />
<Compile Include="Transforms.cs" /> <Compile Include="Transforms.cs" />
@@ -228,7 +224,6 @@
<Compile Include="Traits\Infiltration\InfiltrateForSupportPower.cs" /> <Compile Include="Traits\Infiltration\InfiltrateForSupportPower.cs" />
<Compile Include="Traits\Infiltration\Infiltrates.cs" /> <Compile Include="Traits\Infiltration\Infiltrates.cs" />
<Compile Include="Widgets\Logic\ObserverShroudSelectorLogic.cs" /> <Compile Include="Widgets\Logic\ObserverShroudSelectorLogic.cs" />
<Compile Include="Activities\RepairBridge.cs" />
<Compile Include="Lint\CheckSequences.cs" /> <Compile Include="Lint\CheckSequences.cs" />
<Compile Include="Widgets\Logic\SpawnSelectorTooltipLogic.cs" /> <Compile Include="Widgets\Logic\SpawnSelectorTooltipLogic.cs" />
<Compile Include="Widgets\Logic\ClientTooltipLogic.cs" /> <Compile Include="Widgets\Logic\ClientTooltipLogic.cs" />
@@ -344,5 +339,4 @@ cd "$(SolutionDir)thirdparty/"
copy "FuzzyLogicLibrary.dll" "$(SolutionDir)" copy "FuzzyLogicLibrary.dll" "$(SolutionDir)"
cd "$(SolutionDir)"</PostBuildEvent> cd "$(SolutionDir)"</PostBuildEvent>
</PropertyGroup> </PropertyGroup>
<ItemGroup />
</Project> </Project>