From bce8e0ab1da5b85849247c8ca6e94d6590716454 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Tue, 31 May 2011 17:49:29 +1200 Subject: [PATCH] Fix ftnk firing offsets. --- mods/cnc/rules/vehicles.yaml | 5 ++--- mods/cnc/weapons.yaml | 2 ++ 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index 15759e4c82..1d312c73ca 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -157,9 +157,8 @@ FTNK: Range: 4 AttackFrontal: PrimaryWeapon: BigFlamer - PrimaryOffset: 2,-8,0,-2 - SecondaryWeapon: BigFlamer - SecondaryOffset: -2,-8,0,-2 + PrimaryOffset: 0,-5,3,2 + PrimaryLocalOffset:2,0,0,-2,0,0 RenderUnit: AutoTarget: WithMuzzleFlash: diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index f6e5ac90cb..72bcdd0626 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -275,6 +275,8 @@ BigFlamer: Report: FLAMER2 Projectile: Bullet Speed: 20 + Burst:2 + BurstDelay:0 Warhead: Spread: 8 Versus: