Fix building repair; Kill GlobalDefaults.
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@@ -32,8 +32,8 @@ namespace OpenRA.Mods.RA.Activities
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if (health == null) return NextActivity;
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var unitCost = self.Info.Traits.Get<ValuedInfo>().Cost;
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var costPerHp = (host.Info.Traits.Get<RepairsUnitsInfo>().URepairPercent * unitCost) / health.MaxHP;
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var repairsUnits = host.Info.Traits.Get<RepairsUnitsInfo>();
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var costPerHp = (repairsUnits.URepairPercent * unitCost) / health.MaxHP;
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var hpToRepair = Math.Min(host.Info.Traits.Get<RepairsUnitsInfo>().URepairStep, health.MaxHP - health.HP);
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var cost = (int)Math.Ceiling(costPerHp * hpToRepair);
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if (!self.Owner.PlayerActor.traits.Get<PlayerResources>().TakeCash(cost))
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@@ -50,7 +50,7 @@ namespace OpenRA.Mods.RA.Activities
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host.traits.Get<RenderBuilding>()
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.PlayCustomAnim(host, "active");
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remainingTicks = (int)(self.World.Defaults.RepairRate * 60 * 25);
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remainingTicks = (int)(repairsUnits.RepairRate * 60 * 25);
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}
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else
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--remainingTicks;
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@@ -29,14 +29,14 @@ namespace OpenRA.Mods.RA.Orders
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if (mi.Button == MouseButton.Left)
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{
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.Owner == world.LocalPlayer
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&& a.traits.Contains<Building>()
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&& a.traits.Contains<Selectable>()).FirstOrDefault();
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.Where(a => a.Owner == world.LocalPlayer && a.traits.Contains<RepairableBuilding>()).FirstOrDefault();
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var building = underCursor != null ? underCursor.Info.Traits.Get<BuildingInfo>() : null;
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var health = underCursor != null ? underCursor.traits.GetOrDefault<Health>() : null;
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if (underCursor == null)
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yield break;
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if (building != null && building.Repairable && health != null && health.HPFraction < 1f)
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var health = underCursor.traits.GetOrDefault<Health>();
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var repairable = health != null && underCursor.Info.Traits.Contains<RepairableBuildingInfo>();
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if (repairable && health.HPFraction < 1f)
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yield return new Order("Repair", underCursor);
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}
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}
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@@ -48,10 +48,8 @@ namespace OpenRA.Mods.RA.Orders
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}
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public static bool PlayerIsAllowedToRepair( World world )
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{
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return Game.world.Queries.OwnedBy[ Game.world.LocalPlayer ]
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.WithTrait<Production>().Where( x => x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains( "Building" ) )
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.Any();
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{
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return Game.world.Queries.OwnedBy[ Game.world.LocalPlayer ].WithTrait<AllowsBuildingRepair>().Any();
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}
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public void RenderAfterWorld( World world ) {}
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@@ -20,7 +20,6 @@ namespace OpenRA.Mods.RA
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class RepairableInfo : ITraitInfo, ITraitPrerequisite<HealthInfo>
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{
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public readonly string[] RepairBuildings = { "fix" };
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public virtual object Create(ActorInitializer init) { return new Repairable(init.self); }
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}
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@@ -16,6 +16,7 @@ namespace OpenRA.Mods.RA
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{
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public readonly float URepairPercent = 0.2f;
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public readonly int URepairStep = 10;
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public readonly float RepairRate = 0.016f;
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}
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public class RepairsUnits { }
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@@ -13,7 +13,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class WallInfo : ITraitInfo
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public class WallInfo : ITraitInfo, ITraitPrerequisite<BuildingInfo>
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{
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public readonly string[] CrushClasses = { };
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