Determine stance for spectators based on shroud selection
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committed by
Paul Chote
parent
72c82cb080
commit
bd0738c5c4
@@ -225,7 +225,11 @@ namespace OpenRA
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public Dictionary<Player, Stance> Stances = new Dictionary<Player, Stance>();
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public Dictionary<Player, Stance> Stances = new Dictionary<Player, Stance>();
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public bool IsAlliedWith(Player p)
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public bool IsAlliedWith(Player p)
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{
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{
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// Observers are considered allies to active combatants
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// Current shroud selection is used to determine stance for spectators
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if (p != null && p.Spectating && !NonCombatant && p.World.RenderPlayer != null)
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return Stances[p.World.RenderPlayer] == Stance.Ally;
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// Observers are considered allies if RenderPlayer property is null
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return p == null || Stances[p] == Stance.Ally || (p.Spectating && !NonCombatant);
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return p == null || Stances[p] == Stance.Ally || (p.Spectating && !NonCombatant);
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}
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}
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