Rename WithNukeLaunch* traits to WithSupportPower*.

This commit is contained in:
Matthias Mailänder
2020-03-10 19:37:54 +01:00
committed by atlimit8
parent 52d0490f95
commit bd1760682f
8 changed files with 51 additions and 15 deletions

View File

@@ -0,0 +1,53 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Replaces the building animation when a support power is triggered.")]
public class WithSupportPowerActivationAnimationInfo : ConditionalTraitInfo, Requires<WithSpriteBodyInfo>
{
[SequenceReference]
[Desc("Sequence name to use")]
public readonly string Sequence = "active";
[Desc("Which sprite body to play the animation on.")]
public readonly string Body = "body";
public override object Create(ActorInitializer init) { return new WithSupportPowerActivationAnimation(init.Self, this); }
}
public class WithSupportPowerActivationAnimation : ConditionalTrait<WithSupportPowerActivationAnimationInfo>, INotifySupportPower
{
readonly WithSpriteBody wsb;
public WithSupportPowerActivationAnimation(Actor self, WithSupportPowerActivationAnimationInfo info)
: base(info)
{
wsb = self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == Info.Body);
}
void INotifySupportPower.Charged(Actor self) { }
void INotifySupportPower.Activated(Actor self)
{
if (!IsTraitDisabled)
wsb.PlayCustomAnimation(self, Info.Sequence, () => wsb.CancelCustomAnimation(self));
}
protected override void TraitDisabled(Actor self)
{
wsb.CancelCustomAnimation(self);
}
}
}