Ignore spectators when counting clients for the assignteams command

This commit is contained in:
Scott_NZ
2013-03-11 01:20:08 +13:00
parent 7af91f1747
commit bd292b56cf
2 changed files with 15 additions and 10 deletions

View File

@@ -335,25 +335,30 @@ namespace OpenRA.Mods.RA.Server
}
teams = teams.Clamp(2, 8);
var clients = server.lobbyInfo.Slots
var players = server.lobbyInfo.Slots
.Select(slot => server.lobbyInfo.Clients.SingleOrDefault(c => c.Slot == slot.Key))
.Where(c => c != null && !server.lobbyInfo.Slots[c.Slot].LockTeam).ToArray();
if (clients.Length < 2)
if (players.Length < 2)
{
server.SendChatTo(conn, "Not enough clients to assign teams");
server.SendChatTo(conn, "Not enough players to assign teams");
return true;
}
if (teams > players.Length)
{
server.SendChatTo(conn, "Too many teams for the number of players");
return true;
}
var teamSizes = new int[clients.Length];
for (var i = 0; i < clients.Length; i++)
var teamSizes = new int[players.Length];
for (var i = 0; i < players.Length; i++)
teamSizes[i % teams]++;
var clientIndex = 0;
var playerIndex = 0;
for (var team = 1; team <= teams; team++)
{
for (var teamClientIndex = 0; teamClientIndex < teamSizes[team - 1]; clientIndex++, teamClientIndex++)
for (var teamPlayerIndex = 0; teamPlayerIndex < teamSizes[team - 1]; playerIndex++, teamPlayerIndex++)
{
var cl = clients[clientIndex];
var cl = players[playerIndex];
if (cl.Bot == null)
cl.State = Session.ClientState.NotReady;
cl.Team = team;