moving altitude onto Unit
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@@ -6,7 +6,6 @@ namespace OpenRa.Game.Traits
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{
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class Helicopter : ITick, IOrder
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{
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public int altitude;
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public int2 targetLocation;
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const int CruiseAltitude = 20;
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@@ -54,7 +53,7 @@ namespace OpenRa.Game.Traits
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var angle = (unit.Facing - desiredFacing) / 128f * Math.PI;
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var scale = .4f + .6f * (float)Math.Cos(angle);
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if (altitude > CruiseAltitude / 2) // do some movement.
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if (unit.Altitude > CruiseAltitude / 2) // do some movement.
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{
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self.CenterLocation += (rawSpeed * scale / dist.Length) * dist;
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self.CenterLocation += (1f - scale) * rawSpeed
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@@ -62,16 +61,16 @@ namespace OpenRa.Game.Traits
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self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
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}
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if (altitude < CruiseAltitude)
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if (unit.Altitude < CruiseAltitude)
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{
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++altitude;
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++unit.Altitude;
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return;
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}
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}
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else if (altitude > 0 &&
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else if (unit.Altitude > 0 &&
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Game.IsCellBuildable( self.Location, UnitMovementType.Foot ))
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{
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--altitude;
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--unit.Altitude;
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}
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/* todo: bob slightly when hovering */
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