Fix IDE0074
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committed by
Pavel Penev
parent
cbd0583289
commit
bd2b3d9793
@@ -453,8 +453,7 @@ namespace OpenRA.Mods.Common.Traits
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// If all are out of ammo, just use valid armament with highest range
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armaments = armaments.OrderByDescending(x => x.MaxRange());
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var a = armaments.FirstOrDefault(x => !x.IsTraitPaused);
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if (a == null)
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a = armaments.First();
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a ??= armaments.First();
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var outOfRange = !target.IsInRange(self.CenterPosition, a.MaxRange()) ||
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(!forceAttack && target.Type == TargetType.FrozenActor && !ab.Info.TargetFrozenActors);
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@@ -491,8 +490,7 @@ namespace OpenRA.Mods.Common.Traits
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// If all are out of ammo, just use valid armament with highest range
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armaments = armaments.OrderByDescending(x => x.MaxRange());
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var a = armaments.FirstOrDefault(x => !x.IsTraitPaused);
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if (a == null)
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a = armaments.First();
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a ??= armaments.First();
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cursor = !target.IsInRange(self.CenterPosition, a.MaxRange())
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? ab.Info.OutsideRangeCursor ?? a.Info.OutsideRangeCursor
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