successful gamestart; shroud is borked
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@@ -65,7 +65,8 @@ namespace OpenRA.Graphics
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ConnectionState lastConnectionState = ConnectionState.PreConnecting;
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public void DrawRegions( World world )
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{
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world.WorldRenderer.palette.Update(world.Queries.WithTraitMultiple<IPaletteModifier>().Select(t=>t.Trait));
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world.WorldRenderer.palette.Update(
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world.WorldActor.traits.WithInterface<IPaletteModifier>());
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float2 r1 = new float2(2, -2) / screenSize;
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float2 r2 = new float2(-1, 1);
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