Merge pull request #12358 from reaperrr/cashtrickler-upgrade

Add upgrade support to CashTrickler and split off GivesCashOnCapture
This commit is contained in:
Oliver Brakmann
2017-01-08 14:12:01 +01:00
committed by GitHub
7 changed files with 155 additions and 27 deletions

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@@ -332,6 +332,7 @@
<Compile Include="Traits\ExternalCapturableBar.cs" /> <Compile Include="Traits\ExternalCapturableBar.cs" />
<Compile Include="Traits\ExternalCaptures.cs" /> <Compile Include="Traits\ExternalCaptures.cs" />
<Compile Include="Traits\GainsExperience.cs" /> <Compile Include="Traits\GainsExperience.cs" />
<Compile Include="Traits\GivesCashOnCapture.cs" />
<Compile Include="Traits\GivesBounty.cs" /> <Compile Include="Traits\GivesBounty.cs" />
<Compile Include="Traits\GivesExperience.cs" /> <Compile Include="Traits\GivesExperience.cs" />
<Compile Include="Traits\GrantConditionOnPrerequisite.cs" /> <Compile Include="Traits\GrantConditionOnPrerequisite.cs" />

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@@ -9,58 +9,87 @@
*/ */
#endregion #endregion
using System;
using OpenRA.Mods.Common.Effects; using OpenRA.Mods.Common.Effects;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Lets the actor generate cash in a set periodic time.")] [Desc("Lets the actor generate cash in a set periodic time.")]
class CashTricklerInfo : ITraitInfo public class CashTricklerInfo : ConditionalTraitInfo
{ {
[Desc("Number of ticks to wait between giving money.")] [Desc("Number of ticks to wait between giving money.")]
public readonly int Period = 50; public readonly int Interval = 50;
[Desc("Amount of money to give each time.")] [Desc("Amount of money to give each time.")]
public readonly int Amount = 15; public readonly int Amount = 15;
[Desc("Whether to show the cash tick indicators (+$15 rising from actor).")]
public readonly bool ShowTicks = true;
[Desc("Amount of money awarded for capturing the actor.")]
public readonly int CaptureAmount = 0;
public object Create(ActorInitializer init) { return new CashTrickler(this); } [Desc("Whether to show the cash tick indicators rising from the actor.")]
public readonly bool ShowTicks = true;
[Desc("How long to show the cash tick indicator when enabled.")]
public readonly int DisplayDuration = 30;
public override object Create(ActorInitializer init) { return new CashTrickler(this); }
} }
class CashTrickler : ITick, ISync, INotifyCapture public class CashTrickler : ConditionalTrait<CashTricklerInfo>, ITick, ISync, INotifyCreated, INotifyOwnerChanged
{ {
readonly CashTricklerInfo info; readonly CashTricklerInfo info;
PlayerResources resources;
[Sync] int ticks; [Sync] int ticks;
public CashTrickler(CashTricklerInfo info) public CashTrickler(CashTricklerInfo info)
: base(info)
{ {
this.info = info; this.info = info;
} }
public void Tick(Actor self) void INotifyCreated.Created(Actor self)
{ {
resources = self.Owner.PlayerActor.Trait<PlayerResources>();
}
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
resources = newOwner.PlayerActor.Trait<PlayerResources>();
}
void ITick.Tick(Actor self)
{
if (IsTraitDisabled)
return;
if (--ticks < 0) if (--ticks < 0)
{ {
ticks = info.Period; ticks = info.Interval;
self.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(info.Amount); ModifyCash(self, self.Owner, info.Amount);
MaybeAddCashTick(self, info.Amount);
} }
} }
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner) void AddCashTick(Actor self, int amount)
{ {
if (info.CaptureAmount > 0) self.World.AddFrameEndTask(w => w.Add(
new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(amount), info.DisplayDuration)));
}
void ModifyCash(Actor self, Player newOwner, int amount)
{
if (amount < 0)
{ {
newOwner.PlayerActor.Trait<PlayerResources>().GiveCash(info.CaptureAmount); // Check whether the amount of cash to be removed would exceed available player cash, in that case only remove all the player cash
MaybeAddCashTick(self, info.CaptureAmount); var drain = Math.Min(resources.Cash + resources.Resources, -amount);
} resources.TakeCash(drain);
}
void MaybeAddCashTick(Actor self, int amount) if (info.ShowTicks)
{ AddCashTick(self, -drain);
if (info.ShowTicks) }
self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(amount), 30))); else
{
resources.GiveCash(amount);
if (info.ShowTicks)
AddCashTick(self, amount);
}
} }
} }
} }

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@@ -0,0 +1,70 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Lets the actor grant cash when captured.")]
public class GivesCashOnCaptureInfo : ConditionalTraitInfo
{
[Desc("Whether to show the cash tick indicators rising from the actor.")]
public readonly bool ShowTicks = true;
[Desc("How long to show the Amount tick indicator when enabled.")]
public readonly int DisplayDuration = 30;
[Desc("Amount of money awarded for capturing the actor.")]
public readonly int Amount = 0;
public override object Create(ActorInitializer init) { return new GivesCashOnCapture(this); }
}
public class GivesCashOnCapture : ConditionalTrait<GivesCashOnCaptureInfo>, INotifyCapture
{
readonly GivesCashOnCaptureInfo info;
public GivesCashOnCapture(GivesCashOnCaptureInfo info)
: base(info)
{
this.info = info;
}
void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
{
if (IsTraitDisabled)
return;
var resources = newOwner.PlayerActor.Trait<PlayerResources>();
var amount = info.Amount;
if (amount < 0)
{
// Check whether the amount of cash to be removed would exceed available player cash, in that case only remove all the player cash
amount = Math.Min(resources.Cash + resources.Resources, -amount);
resources.TakeCash(amount);
// For correct cash tick display
amount = -amount;
}
else
resources.GiveCash(amount);
if (!info.ShowTicks)
return;
self.World.AddFrameEndTask(w => w.Add(
new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(amount), info.DisplayDuration)));
}
}
}

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@@ -719,6 +719,33 @@ namespace OpenRA.Mods.Common.UtilityCommands
} }
} }
// Capture bonus was decoupled from CashTrickler to a separate trait.
if (engineVersion < 20170108 && depth == 0)
{
var trickler = node.Value.Nodes.FirstOrDefault(n => n.Key == "CashTrickler");
if (trickler != null)
{
var capture = trickler.Value.Nodes.FirstOrDefault(n => n.Key == "CaptureAmount");
if (capture != null)
{
var gcoc = new MiniYamlNode("GivesCashOnCapture", "");
gcoc.Value.Nodes.Add(capture);
trickler.Value.Nodes.Remove(capture);
var show = trickler.Value.Nodes.FirstOrDefault(n => n.Key == "ShowTicks");
if (show != null)
gcoc.Value.Nodes.Add(show);
node.Value.Nodes.Add(gcoc);
RenameNodeKey(capture, "Amount");
}
var period = trickler.Value.Nodes.FirstOrDefault(n => n.Key == "Period");
if (period != null)
period.Key = "Interval";
}
}
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1); UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
} }

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@@ -91,7 +91,7 @@ MNLYR:
Offset: 0,0 Offset: 0,0
Facing: 96 Facing: 96
CashTrickler: CashTrickler:
Period: 150 Interval: 150
Amount: 20 Amount: 20
RenderSprites: RenderSprites:
Image: MNLY Image: MNLY
@@ -108,7 +108,7 @@ FTUR:
MustBeDestroyed: MustBeDestroyed:
RequiredForShortGame: true RequiredForShortGame: true
CashTrickler: CashTrickler:
Period: 150 Interval: 150
Amount: 30 Amount: 30
ChronoshiftPower: ChronoshiftPower:
Icon: chrono Icon: chrono

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@@ -117,7 +117,7 @@ OILB:
RevealsShroud: RevealsShroud:
Range: 3c0 Range: 3c0
CashTrickler: CashTrickler:
Period: 250 Interval: 250
Amount: 50 Amount: 50
MOBILETENT: MOBILETENT:

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@@ -364,15 +364,16 @@ OILB:
ExternalCapturableBar: ExternalCapturableBar:
EngineerRepairable: EngineerRepairable:
CashTrickler: CashTrickler:
Period: 375 Interval: 375
Amount: 100 Amount: 100
CaptureAmount: 100
Tooltip: Tooltip:
Name: Oil Derrick Name: Oil Derrick
Explodes: Explodes:
Weapon: BarrelExplode Weapon: BarrelExplode
GpsDot: GpsDot:
String: Oil String: Oil
GivesCashOnCapture:
Amount: 100
BR1: BR1:
Inherits: ^Bridge Inherits: ^Bridge