From bd3f7f7ded6748046a616634963a18ca30239b1e Mon Sep 17 00:00:00 2001 From: psydev Date: Sun, 5 May 2013 17:31:02 -0700 Subject: [PATCH] improved siegetank weapon vs. heavy armor & buildings This will make it slightly more relevant on the battlefield. It shouldn't be excellent at fighting armor, since armor is what should kill it, but it shouldn't be totally helpless either. damage vs. heavy increased 25% -> 50% damage vs. wood increased 60% -> 80% inaccuracy reduced 45 -> 40 speed increased ever so slightly. --- mods/d2k/weapons.yaml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 380d7371ec..84201eac66 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -376,19 +376,19 @@ FakeMissile: MinRange: 2 Report: MORTAR1 Projectile: Bullet - Speed: 18 + Speed: 20 High: true Shadow: yes Angle: .1 - Inaccuracy: 45 + Inaccuracy: 40 ContrailLength: 20 Warhead: Spread: 12 Versus: None: 100% - Wood: 60% + Wood: 80% Light: 50% - Heavy: 25% + Heavy: 50% Concrete: 80% Explosion: large_explosion WaterExplosion: large_splash