dedicated: start a new server instance once previous game is finished (configurable)
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@@ -35,6 +35,7 @@ namespace OpenRA.GameRules
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public string[] Ban = null;
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public int TimeOut = 0;
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public bool Dedicated = false;
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public bool DedicatedLoop = true;
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public ServerSettings() { }
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@@ -51,6 +52,7 @@ namespace OpenRA.GameRules
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Ban = other.Ban;
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TimeOut = other.TimeOut;
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Dedicated = other.Dedicated;
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DedicatedLoop = other.DedicatedLoop;
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}
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}
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