diff --git a/OpenRA.Game/Primitives/int2.cs b/OpenRA.Game/Primitives/int2.cs index d5e35483e5..6997e9ef6f 100644 --- a/OpenRA.Game/Primitives/int2.cs +++ b/OpenRA.Game/Primitives/int2.cs @@ -15,11 +15,11 @@ namespace OpenRA { public struct int2 { - public int X,Y; + public int X, Y; - public int2( int x, int y ) { this.X = x; this.Y = y; } - public int2( Point p ) { X = p.X; Y = p.Y; } - public int2( Size p ) { X = p.Width; Y = p.Height; } + public int2(int x, int y) { this.X = x; this.Y = y; } + public int2(Point p) { X = p.X; Y = p.Y; } + public int2(Size p) { X = p.Width; Y = p.Height; } public static int2 operator +(int2 a, int2 b) { return new int2(a.X + b.X, a.Y + b.Y); } public static int2 operator -(int2 a, int2 b) { return new int2(a.X - b.X, a.Y - b.Y); } @@ -29,11 +29,11 @@ namespace OpenRA public static int2 operator -(int2 a) { return new int2(-a.X, -a.Y); } - public static bool operator ==(int2 me, int2 other) { return (me.X == other.X && me.Y == other.Y); } + public static bool operator ==(int2 me, int2 other) { return me.X == other.X && me.Y == other.Y; } public static bool operator !=(int2 me, int2 other) { return !(me == other); } public int2 Sign() { return new int2(Math.Sign(X), Math.Sign(Y)); } - public int2 Abs() { return new int2( Math.Abs( X ), Math.Abs( Y ) ); } + public int2 Abs() { return new int2(Math.Abs(X), Math.Abs(Y)); } public int LengthSquared { get { return X * X + Y * Y; } } public int Length { get { return (int)Math.Sqrt(LengthSquared); } } public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode(); } @@ -77,6 +77,5 @@ namespace OpenRA } public static int Dot(int2 a, int2 b) { return a.X * b.X + a.Y * b.Y; } - } }