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@@ -80,6 +80,9 @@ namespace OpenRa.Game
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if (Owner != Game.LocalPlayer)
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return null;
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if (!Rules.Map.IsInMap(xy.X, xy.Y))
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return null;
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var underCursor = Game.UnitInfluence.GetUnitAt( xy ) ?? Game.BuildingInfluence.GetBuildingAt( xy );
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return traits.WithInterface<Traits.IOrder>()
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