Pull out game loop initialization from OpenRA.Program into OpenRA.Game and exception handling into its own class under OpenRA.Game/Support
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@@ -176,6 +176,7 @@
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<Compile Include="Server\ServerOrder.cs" />
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<Compile Include="Server\TraitInterfaces.cs" />
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<Compile Include="Support\Arguments.cs" />
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<Compile Include="Support\ExceptionHandler.cs" />
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<Compile Include="Support\LaunchArguments.cs" />
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<Compile Include="Support\PerfHistory.cs" />
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<Compile Include="Support\Program.cs" />
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