Pull out game loop initialization from OpenRA.Program into OpenRA.Game and exception handling into its own class under OpenRA.Game/Support

This commit is contained in:
Pavel Penev
2017-11-27 18:17:54 +02:00
committed by reaperrr
parent f249554b4f
commit bd67bd24c0
4 changed files with 107 additions and 99 deletions

View File

@@ -249,7 +249,14 @@ namespace OpenRA
Settings = new Settings(Platform.ResolvePath(Path.Combine("^", "settings.yaml")), args); Settings = new Settings(Platform.ResolvePath(Path.Combine("^", "settings.yaml")), args);
} }
internal static void Initialize(Arguments args) public static RunStatus InitializeAndRun(string[] args)
{
Initialize(new Arguments(args));
GC.Collect();
return Run();
}
static void Initialize(Arguments args)
{ {
Console.WriteLine("Platform is {0}", Platform.CurrentPlatform); Console.WriteLine("Platform is {0}", Platform.CurrentPlatform);
@@ -790,7 +797,7 @@ namespace OpenRA
} }
} }
internal static RunStatus Run() static RunStatus Run()
{ {
if (Settings.Graphics.MaxFramerate < 1) if (Settings.Graphics.MaxFramerate < 1)
{ {

View File

@@ -176,6 +176,7 @@
<Compile Include="Server\ServerOrder.cs" /> <Compile Include="Server\ServerOrder.cs" />
<Compile Include="Server\TraitInterfaces.cs" /> <Compile Include="Server\TraitInterfaces.cs" />
<Compile Include="Support\Arguments.cs" /> <Compile Include="Support\Arguments.cs" />
<Compile Include="Support\ExceptionHandler.cs" />
<Compile Include="Support\LaunchArguments.cs" /> <Compile Include="Support\LaunchArguments.cs" />
<Compile Include="Support\PerfHistory.cs" /> <Compile Include="Support\PerfHistory.cs" />
<Compile Include="Support\Program.cs" /> <Compile Include="Support\Program.cs" />

View File

@@ -0,0 +1,93 @@
using System;
using System.Diagnostics;
using System.Globalization;
using System.Text;
namespace OpenRA
{
public static class ExceptionHandler
{
public static void HandleFatalError(Exception ex)
{
var exceptionName = "exception-" + DateTime.UtcNow.ToString("yyyy-MM-ddTHHmmssZ", CultureInfo.InvariantCulture) + ".log";
Log.AddChannel("exception", exceptionName);
if (Game.EngineVersion != null)
Log.Write("exception", "OpenRA engine version {0}", Game.EngineVersion);
if (Game.ModData != null)
{
var mod = Game.ModData.Manifest.Metadata;
Log.Write("exception", "{0} mod version {1}", mod.Title, mod.Version);
}
if (Game.OrderManager != null && Game.OrderManager.World != null && Game.OrderManager.World.Map != null)
{
var map = Game.OrderManager.World.Map;
Log.Write("exception", "on map {0} ({1} by {2}).", map.Uid, map.Title, map.Author);
}
Log.Write("exception", "Date: {0:u}", DateTime.UtcNow);
Log.Write("exception", "Operating System: {0} ({1})", Platform.CurrentPlatform, Environment.OSVersion);
Log.Write("exception", "Runtime Version: {0}", Platform.RuntimeVersion);
var rpt = BuildExceptionReport(ex).ToString();
Log.Write("exception", "{0}", rpt);
Console.Error.WriteLine(rpt);
}
static StringBuilder BuildExceptionReport(Exception ex)
{
return BuildExceptionReport(ex, new StringBuilder(), 0);
}
static StringBuilder AppendIndentedFormatLine(this StringBuilder sb, int indent, string format, params object[] args)
{
return sb.Append(new string(' ', indent * 2)).AppendFormat(format, args).AppendLine();
}
static StringBuilder BuildExceptionReport(Exception ex, StringBuilder sb, int indent)
{
if (ex == null)
return sb;
sb.AppendIndentedFormatLine(indent, "Exception of type `{0}`: {1}", ex.GetType().FullName, ex.Message);
var tle = ex as TypeLoadException;
var oom = ex as OutOfMemoryException;
if (tle != null)
{
sb.AppendIndentedFormatLine(indent, "TypeName=`{0}`", tle.TypeName);
}
else if (oom != null)
{
var gcMemoryBeforeCollect = GC.GetTotalMemory(false);
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
sb.AppendIndentedFormatLine(indent, "GC Memory (post-collect)={0:N0}", GC.GetTotalMemory(false));
sb.AppendIndentedFormatLine(indent, "GC Memory (pre-collect)={0:N0}", gcMemoryBeforeCollect);
using (var p = Process.GetCurrentProcess())
{
sb.AppendIndentedFormatLine(indent, "Working Set={0:N0}", p.WorkingSet64);
sb.AppendIndentedFormatLine(indent, "Private Memory={0:N0}", p.PrivateMemorySize64);
sb.AppendIndentedFormatLine(indent, "Virtual Memory={0:N0}", p.VirtualMemorySize64);
}
}
else
{
// TODO: more exception types
}
if (ex.InnerException != null)
{
sb.AppendIndentedFormatLine(indent, "Inner");
BuildExceptionReport(ex.InnerException, sb, indent + 1);
}
sb.AppendIndentedFormatLine(indent, "{0}", ex.StackTrace);
return sb;
}
}
}

View File

@@ -11,10 +11,7 @@
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Globalization;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Text;
namespace OpenRA namespace OpenRA
{ {
@@ -31,109 +28,19 @@ namespace OpenRA
static int Main(string[] args) static int Main(string[] args)
{ {
if (Debugger.IsAttached || args.Contains("--just-die")) if (Debugger.IsAttached || args.Contains("--just-die"))
return (int)Run(args); return (int)Game.InitializeAndRun(args);
AppDomain.CurrentDomain.UnhandledException += (_, e) => FatalError((Exception)e.ExceptionObject); AppDomain.CurrentDomain.UnhandledException += (_, e) => ExceptionHandler.HandleFatalError((Exception)e.ExceptionObject);
try try
{ {
return (int)Run(args); return (int)Game.InitializeAndRun(args);
} }
catch (Exception e) catch (Exception e)
{ {
FatalError(e); ExceptionHandler.HandleFatalError(e);
return (int)RunStatus.Error; return (int)RunStatus.Error;
} }
} }
static void FatalError(Exception ex)
{
var exceptionName = "exception-" + DateTime.UtcNow.ToString("yyyy-MM-ddTHHmmssZ", CultureInfo.InvariantCulture) + ".log";
Log.AddChannel("exception", exceptionName);
if (Game.EngineVersion != null)
Log.Write("exception", "OpenRA engine version {0}", Game.EngineVersion);
if (Game.ModData != null)
{
var mod = Game.ModData.Manifest.Metadata;
Log.Write("exception", "{0} mod version {1}", mod.Title, mod.Version);
}
if (Game.OrderManager != null && Game.OrderManager.World != null && Game.OrderManager.World.Map != null)
{
var map = Game.OrderManager.World.Map;
Log.Write("exception", "on map {0} ({1} by {2}).", map.Uid, map.Title, map.Author);
}
Log.Write("exception", "Date: {0:u}", DateTime.UtcNow);
Log.Write("exception", "Operating System: {0} ({1})", Platform.CurrentPlatform, Environment.OSVersion);
Log.Write("exception", "Runtime Version: {0}", Platform.RuntimeVersion);
var rpt = BuildExceptionReport(ex).ToString();
Log.Write("exception", "{0}", rpt);
Console.Error.WriteLine(rpt);
}
static StringBuilder BuildExceptionReport(Exception ex)
{
return BuildExceptionReport(ex, new StringBuilder(), 0);
}
static StringBuilder AppendIndentedFormatLine(this StringBuilder sb, int indent, string format, params object[] args)
{
return sb.Append(new string(' ', indent * 2)).AppendFormat(format, args).AppendLine();
}
static StringBuilder BuildExceptionReport(Exception ex, StringBuilder sb, int indent)
{
if (ex == null)
return sb;
sb.AppendIndentedFormatLine(indent, "Exception of type `{0}`: {1}", ex.GetType().FullName, ex.Message);
var tle = ex as TypeLoadException;
var oom = ex as OutOfMemoryException;
if (tle != null)
{
sb.AppendIndentedFormatLine(indent, "TypeName=`{0}`", tle.TypeName);
}
else if (oom != null)
{
var gcMemoryBeforeCollect = GC.GetTotalMemory(false);
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
sb.AppendIndentedFormatLine(indent, "GC Memory (post-collect)={0:N0}", GC.GetTotalMemory(false));
sb.AppendIndentedFormatLine(indent, "GC Memory (pre-collect)={0:N0}", gcMemoryBeforeCollect);
using (var p = Process.GetCurrentProcess())
{
sb.AppendIndentedFormatLine(indent, "Working Set={0:N0}", p.WorkingSet64);
sb.AppendIndentedFormatLine(indent, "Private Memory={0:N0}", p.PrivateMemorySize64);
sb.AppendIndentedFormatLine(indent, "Virtual Memory={0:N0}", p.VirtualMemorySize64);
}
}
else
{
// TODO: more exception types
}
if (ex.InnerException != null)
{
sb.AppendIndentedFormatLine(indent, "Inner");
BuildExceptionReport(ex.InnerException, sb, indent + 1);
}
sb.AppendIndentedFormatLine(indent, "{0}", ex.StackTrace);
return sb;
}
static RunStatus Run(string[] args)
{
Game.Initialize(new Arguments(args));
GC.Collect();
return Game.Run();
}
} }
} }