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@@ -33,8 +33,9 @@ namespace OpenRa.Game.Traits.Activities
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// if we're a thing that can turn, turn to the
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// right facing for the unload animation
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var unit = self.traits.GetOrDefault<Unit>();
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if (unit != null && unit.Facing != self.LegacyInfo.UnloadFacing)
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return new Turn(self.LegacyInfo.UnloadFacing) { NextActivity = this };
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var unloadFacing = self.Info.Traits.Get<CargoInfo>().UnloadFacing;
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if (unit != null && unit.Facing != unloadFacing)
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return new Turn(unloadFacing) { NextActivity = this };
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// todo: handle the BS of open/close sequences, which are inconsistent,
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// for reasons that probably make good sense to the westwood guys.
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