Building hotkeys
This commit is contained in:
@@ -1,95 +1,95 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Orders;
|
||||
using System;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
class BuildPaletteWidget : Widget
|
||||
{
|
||||
public int Columns = 3;
|
||||
public int Rows = 5;
|
||||
|
||||
string currentTab = "Building";
|
||||
bool paletteOpen = false;
|
||||
Dictionary<string, string[]> tabImageNames;
|
||||
Dictionary<string, Sprite> tabSprites;
|
||||
static float2 paletteOpenOrigin = new float2(Game.viewport.Width - 215, 280);
|
||||
static float2 paletteClosedOrigin = new float2(Game.viewport.Width - 16, 280);
|
||||
static float2 paletteOrigin = paletteClosedOrigin;
|
||||
const int paletteAnimationLength = 7;
|
||||
int paletteAnimationFrame = 0;
|
||||
bool paletteAnimating = false;
|
||||
List<Pair<Rectangle, Action<MouseInput>>> buttons = new List<Pair<Rectangle,Action<MouseInput>>>();
|
||||
Animation cantBuild;
|
||||
Animation ready;
|
||||
Animation clock;
|
||||
List<string> visibleTabs = new List<string>();
|
||||
|
||||
public BuildPaletteWidget() : base() { }
|
||||
|
||||
public BuildPaletteWidget(Widget other)
|
||||
: base(other)
|
||||
{
|
||||
throw new NotImplementedException("Why are you Cloning BuildPalette?");
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new BuildPaletteWidget(this); }
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
cantBuild = new Animation("clock");
|
||||
cantBuild.PlayFetchIndex("idle", () => 0);
|
||||
ready = new Animation("pips");
|
||||
ready.PlayRepeating("ready");
|
||||
clock = new Animation("clock");
|
||||
|
||||
tabSprites = Rules.Info.Values
|
||||
.Where(u => u.Traits.Contains<BuildableInfo>())
|
||||
.ToDictionary(
|
||||
u => u.Name,
|
||||
u => SpriteSheetBuilder.LoadAllSprites(u.Traits.Get<BuildableInfo>().Icon ?? (u.Name + "icon"))[0]);
|
||||
|
||||
var groups = Rules.Categories();
|
||||
|
||||
tabImageNames = groups.Select(
|
||||
(g, i) => Pair.New(g,
|
||||
OpenRA.Graphics.Util.MakeArray(3,
|
||||
n => i.ToString())))
|
||||
.ToDictionary(a => a.First, a => a.Second);
|
||||
|
||||
}
|
||||
|
||||
public override void Tick(World world)
|
||||
{
|
||||
visibleTabs.Clear();
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Orders;
|
||||
using System;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
class BuildPaletteWidget : Widget
|
||||
{
|
||||
public int Columns = 3;
|
||||
public int Rows = 5;
|
||||
|
||||
string currentTab = "Building";
|
||||
bool paletteOpen = false;
|
||||
Dictionary<string, string[]> tabImageNames;
|
||||
Dictionary<string, Sprite> tabSprites;
|
||||
static float2 paletteOpenOrigin = new float2(Game.viewport.Width - 215, 280);
|
||||
static float2 paletteClosedOrigin = new float2(Game.viewport.Width - 16, 280);
|
||||
static float2 paletteOrigin = paletteClosedOrigin;
|
||||
const int paletteAnimationLength = 7;
|
||||
int paletteAnimationFrame = 0;
|
||||
bool paletteAnimating = false;
|
||||
List<Pair<Rectangle, Action<MouseInput>>> buttons = new List<Pair<Rectangle,Action<MouseInput>>>();
|
||||
Animation cantBuild;
|
||||
Animation ready;
|
||||
Animation clock;
|
||||
List<string> visibleTabs = new List<string>();
|
||||
|
||||
public BuildPaletteWidget() : base() { }
|
||||
|
||||
public BuildPaletteWidget(Widget other)
|
||||
: base(other)
|
||||
{
|
||||
throw new NotImplementedException("Why are you Cloning BuildPalette?");
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new BuildPaletteWidget(this); }
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
cantBuild = new Animation("clock");
|
||||
cantBuild.PlayFetchIndex("idle", () => 0);
|
||||
ready = new Animation("pips");
|
||||
ready.PlayRepeating("ready");
|
||||
clock = new Animation("clock");
|
||||
|
||||
tabSprites = Rules.Info.Values
|
||||
.Where(u => u.Traits.Contains<BuildableInfo>())
|
||||
.ToDictionary(
|
||||
u => u.Name,
|
||||
u => SpriteSheetBuilder.LoadAllSprites(u.Traits.Get<BuildableInfo>().Icon ?? (u.Name + "icon"))[0]);
|
||||
|
||||
var groups = Rules.Categories();
|
||||
|
||||
tabImageNames = groups.Select(
|
||||
(g, i) => Pair.New(g,
|
||||
OpenRA.Graphics.Util.MakeArray(3,
|
||||
n => i.ToString())))
|
||||
.ToDictionary(a => a.First, a => a.Second);
|
||||
|
||||
}
|
||||
|
||||
public override void Tick(World world)
|
||||
{
|
||||
visibleTabs.Clear();
|
||||
foreach (var q in tabImageNames)
|
||||
if (!Rules.TechTree.BuildableItems(world.LocalPlayer, q.Key).Any())
|
||||
{
|
||||
@@ -97,84 +97,84 @@ namespace OpenRA.Widgets
|
||||
currentTab = null;
|
||||
}
|
||||
else
|
||||
visibleTabs.Add(q.Key);
|
||||
|
||||
if (currentTab == null)
|
||||
currentTab = visibleTabs.FirstOrDefault();
|
||||
|
||||
TickPaletteAnimation(world);
|
||||
|
||||
base.Tick(world);
|
||||
}
|
||||
|
||||
void TickPaletteAnimation(World world)
|
||||
{
|
||||
if (!paletteAnimating)
|
||||
return;
|
||||
|
||||
// Increment frame
|
||||
if (paletteOpen)
|
||||
paletteAnimationFrame++;
|
||||
else
|
||||
paletteAnimationFrame--;
|
||||
|
||||
// Calculate palette position
|
||||
if (paletteAnimationFrame <= paletteAnimationLength)
|
||||
paletteOrigin = float2.Lerp(paletteClosedOrigin, paletteOpenOrigin, paletteAnimationFrame * 1.0f / paletteAnimationLength);
|
||||
|
||||
var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
|
||||
// Play palette-open sound at the start of the activate anim (open)
|
||||
if (paletteAnimationFrame == 1 && paletteOpen)
|
||||
Sound.Play(eva.BuildPaletteOpen);
|
||||
|
||||
// Play palette-close sound at the start of the activate anim (close)
|
||||
if (paletteAnimationFrame == paletteAnimationLength + -1 && !paletteOpen)
|
||||
Sound.Play(eva.BuildPaletteClose);
|
||||
|
||||
// Animation is complete
|
||||
if ((paletteAnimationFrame == 0 && !paletteOpen)
|
||||
|| (paletteAnimationFrame == paletteAnimationLength && paletteOpen))
|
||||
{
|
||||
paletteAnimating = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetCurrentTab(string produces)
|
||||
{
|
||||
if (!paletteOpen)
|
||||
paletteAnimating = true;
|
||||
paletteOpen = true;
|
||||
currentTab = produces;
|
||||
}
|
||||
|
||||
public override bool HandleInput(MouseInput mi)
|
||||
{
|
||||
// Are we able to handle this event?
|
||||
if (!IsVisible() || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
|
||||
return base.HandleInput(mi);
|
||||
|
||||
if (base.HandleInput(mi))
|
||||
return true;
|
||||
|
||||
if (mi.Event == MouseInputEvent.Down)
|
||||
{
|
||||
var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))
|
||||
.Select(a => a.Second).FirstOrDefault();
|
||||
if (action == null)
|
||||
return false;
|
||||
|
||||
action(mi);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Draw (World world)
|
||||
{
|
||||
int paletteHeight = DrawPalette(world, currentTab);
|
||||
DrawBuildTabs(world, paletteHeight);
|
||||
visibleTabs.Add(q.Key);
|
||||
|
||||
if (currentTab == null)
|
||||
currentTab = visibleTabs.FirstOrDefault();
|
||||
|
||||
TickPaletteAnimation(world);
|
||||
|
||||
base.Tick(world);
|
||||
}
|
||||
|
||||
void TickPaletteAnimation(World world)
|
||||
{
|
||||
if (!paletteAnimating)
|
||||
return;
|
||||
|
||||
// Increment frame
|
||||
if (paletteOpen)
|
||||
paletteAnimationFrame++;
|
||||
else
|
||||
paletteAnimationFrame--;
|
||||
|
||||
// Calculate palette position
|
||||
if (paletteAnimationFrame <= paletteAnimationLength)
|
||||
paletteOrigin = float2.Lerp(paletteClosedOrigin, paletteOpenOrigin, paletteAnimationFrame * 1.0f / paletteAnimationLength);
|
||||
|
||||
var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
|
||||
// Play palette-open sound at the start of the activate anim (open)
|
||||
if (paletteAnimationFrame == 1 && paletteOpen)
|
||||
Sound.Play(eva.BuildPaletteOpen);
|
||||
|
||||
// Play palette-close sound at the start of the activate anim (close)
|
||||
if (paletteAnimationFrame == paletteAnimationLength + -1 && !paletteOpen)
|
||||
Sound.Play(eva.BuildPaletteClose);
|
||||
|
||||
// Animation is complete
|
||||
if ((paletteAnimationFrame == 0 && !paletteOpen)
|
||||
|| (paletteAnimationFrame == paletteAnimationLength && paletteOpen))
|
||||
{
|
||||
paletteAnimating = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetCurrentTab(string produces)
|
||||
{
|
||||
if (!paletteOpen)
|
||||
paletteAnimating = true;
|
||||
paletteOpen = true;
|
||||
currentTab = produces;
|
||||
}
|
||||
|
||||
public override bool HandleInput(MouseInput mi)
|
||||
{
|
||||
// Are we able to handle this event?
|
||||
if (!IsVisible() || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
|
||||
return base.HandleInput(mi);
|
||||
|
||||
if (base.HandleInput(mi))
|
||||
return true;
|
||||
|
||||
if (mi.Event == MouseInputEvent.Down)
|
||||
{
|
||||
var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))
|
||||
.Select(a => a.Second).FirstOrDefault();
|
||||
if (action == null)
|
||||
return false;
|
||||
|
||||
action(mi);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Draw (World world)
|
||||
{
|
||||
int paletteHeight = DrawPalette(world, currentTab);
|
||||
DrawBuildTabs(world, paletteHeight);
|
||||
}
|
||||
|
||||
int DrawPalette(World world, string queueName)
|
||||
@@ -307,98 +307,107 @@ namespace OpenRA.Widgets
|
||||
Game.chrome.renderer.RgbaSpriteRenderer.Flush();
|
||||
|
||||
return 48 * y + 9;
|
||||
}
|
||||
|
||||
Action<MouseInput> HandleClick(string name, World world)
|
||||
{
|
||||
return mi => {
|
||||
var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
Sound.Play(eva.TabClick);
|
||||
|
||||
if (name != null)
|
||||
HandleBuildPalette(world, name, (mi.Button == MouseButton.Left));
|
||||
};
|
||||
}
|
||||
|
||||
Action<MouseInput> HandleTabClick(string button, World world)
|
||||
{
|
||||
return mi => {
|
||||
if (mi.Button != MouseButton.Left)
|
||||
return;
|
||||
|
||||
var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
Sound.Play(eva.TabClick);
|
||||
var wasOpen = paletteOpen;
|
||||
paletteOpen = (currentTab == button && wasOpen) ? false : true;
|
||||
currentTab = button;
|
||||
if (wasOpen != paletteOpen)
|
||||
paletteAnimating = true;
|
||||
};
|
||||
}
|
||||
|
||||
static string Description( string a )
|
||||
{
|
||||
if( a[ 0 ] == '@' )
|
||||
return "any " + a.Substring( 1 );
|
||||
else
|
||||
return Rules.Info[ a.ToLowerInvariant() ].Traits.Get<BuildableInfo>().Description;
|
||||
}
|
||||
|
||||
void HandleBuildPalette( World world, string item, bool isLmb )
|
||||
{
|
||||
var player = world.LocalPlayer;
|
||||
var unit = Rules.Info[item];
|
||||
var queue = player.PlayerActor.traits.Get<Traits.ProductionQueue>();
|
||||
var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
var producing = queue.AllItems(unit.Category).FirstOrDefault( a => a.Item == item );
|
||||
|
||||
if (isLmb)
|
||||
{
|
||||
if (producing != null && producing == queue.CurrentItem(unit.Category))
|
||||
{
|
||||
if (producing.Done)
|
||||
{
|
||||
if (unit.Traits.Contains<BuildingInfo>())
|
||||
Game.controller.orderGenerator = new PlaceBuildingOrderGenerator(player.PlayerActor, item);
|
||||
return;
|
||||
}
|
||||
|
||||
if (producing.Paused)
|
||||
{
|
||||
Game.IssueOrder(Order.PauseProduction(player, item, false));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
StartProduction(world, item);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (producing != null)
|
||||
{
|
||||
// instant cancel of things we havent really started yet, and things that are finished
|
||||
if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
|
||||
{
|
||||
Sound.Play(eva.CancelledAudio);
|
||||
Game.IssueOrder(Order.CancelProduction(player, item));
|
||||
}
|
||||
else
|
||||
{
|
||||
Sound.Play(eva.OnHoldAudio);
|
||||
Game.IssueOrder(Order.PauseProduction(player, item, true));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void StartProduction( World world, string item )
|
||||
{
|
||||
var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
var unit = Rules.Info[item];
|
||||
|
||||
Sound.Play(unit.Traits.Contains<BuildingInfo>() ? eva.BuildingSelectAudio : eva.UnitSelectAudio);
|
||||
Game.IssueOrder(Order.StartProduction(world.LocalPlayer, item,
|
||||
Game.controller.GetModifiers().HasModifier(Modifiers.Shift) ? 5 : 1));
|
||||
}
|
||||
|
||||
Action<MouseInput> HandleClick(string name, World world)
|
||||
{
|
||||
return mi => {
|
||||
var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
Sound.Play(eva.TabClick);
|
||||
|
||||
if (name != null)
|
||||
HandleBuildPalette(world, name, (mi.Button == MouseButton.Left));
|
||||
};
|
||||
}
|
||||
|
||||
static void Hotkey(World world, String name)
|
||||
{
|
||||
var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
Sound.Play(eva.TabClick);
|
||||
|
||||
if (name != null)
|
||||
HandleBuildPalette(world, name, true);
|
||||
}
|
||||
|
||||
Action<MouseInput> HandleTabClick(string button, World world)
|
||||
{
|
||||
return mi => {
|
||||
if (mi.Button != MouseButton.Left)
|
||||
return;
|
||||
|
||||
var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
Sound.Play(eva.TabClick);
|
||||
var wasOpen = paletteOpen;
|
||||
paletteOpen = (currentTab == button && wasOpen) ? false : true;
|
||||
currentTab = button;
|
||||
if (wasOpen != paletteOpen)
|
||||
paletteAnimating = true;
|
||||
};
|
||||
}
|
||||
|
||||
static string Description( string a )
|
||||
{
|
||||
if( a[ 0 ] == '@' )
|
||||
return "any " + a.Substring( 1 );
|
||||
else
|
||||
return Rules.Info[ a.ToLowerInvariant() ].Traits.Get<BuildableInfo>().Description;
|
||||
}
|
||||
|
||||
static void HandleBuildPalette( World world, string item, bool isLmb )
|
||||
{
|
||||
var player = world.LocalPlayer;
|
||||
var unit = Rules.Info[item];
|
||||
var queue = player.PlayerActor.traits.Get<Traits.ProductionQueue>();
|
||||
var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
var producing = queue.AllItems(unit.Category).FirstOrDefault( a => a.Item == item );
|
||||
|
||||
if (isLmb)
|
||||
{
|
||||
if (producing != null && producing == queue.CurrentItem(unit.Category))
|
||||
{
|
||||
if (producing.Done)
|
||||
{
|
||||
if (unit.Traits.Contains<BuildingInfo>())
|
||||
Game.controller.orderGenerator = new PlaceBuildingOrderGenerator(player.PlayerActor, item);
|
||||
return;
|
||||
}
|
||||
|
||||
if (producing.Paused)
|
||||
{
|
||||
Game.IssueOrder(Order.PauseProduction(player, item, false));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
StartProduction(world, item);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (producing != null)
|
||||
{
|
||||
// instant cancel of things we havent really started yet, and things that are finished
|
||||
if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
|
||||
{
|
||||
Sound.Play(eva.CancelledAudio);
|
||||
Game.IssueOrder(Order.CancelProduction(player, item));
|
||||
}
|
||||
else
|
||||
{
|
||||
Sound.Play(eva.OnHoldAudio);
|
||||
Game.IssueOrder(Order.PauseProduction(player, item, true));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void StartProduction( World world, string item )
|
||||
{
|
||||
var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
var unit = Rules.Info[item];
|
||||
|
||||
Sound.Play(unit.Traits.Contains<BuildingInfo>() ? eva.BuildingSelectAudio : eva.UnitSelectAudio);
|
||||
Game.IssueOrder(Order.StartProduction(world.LocalPlayer, item,
|
||||
Game.controller.GetModifiers().HasModifier(Modifiers.Shift) ? 5 : 1));
|
||||
}
|
||||
|
||||
static Dictionary<string, string> CategoryNameRemaps = new Dictionary<string, string>
|
||||
@@ -408,32 +417,32 @@ namespace OpenRA.Widgets
|
||||
{ "Plane", "Aircraft" },
|
||||
{ "Ship", "Ships" },
|
||||
{ "Vehicle", "Vehicles" },
|
||||
};
|
||||
|
||||
void DrawBuildTabs( World world, int paletteHeight)
|
||||
{
|
||||
const int tabWidth = 24;
|
||||
const int tabHeight = 40;
|
||||
var x = paletteOrigin.X - tabWidth;
|
||||
var y = paletteOrigin.Y + 9;
|
||||
|
||||
var queue = world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
|
||||
|
||||
foreach (var q in tabImageNames)
|
||||
{
|
||||
var groupName = q.Key;
|
||||
if (!visibleTabs.Contains(groupName))
|
||||
continue;
|
||||
|
||||
string[] tabKeys = { "normal", "ready", "selected" };
|
||||
var producing = queue.CurrentItem(groupName);
|
||||
var index = q.Key == currentTab ? 2 : (producing != null && producing.Done) ? 1 : 0;
|
||||
var race = world.LocalPlayer.Country.Race;
|
||||
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(Game.chrome.renderer,"tabs-"+tabKeys[index], race+"-"+q.Key), new float2(x, y));
|
||||
|
||||
};
|
||||
|
||||
void DrawBuildTabs( World world, int paletteHeight)
|
||||
{
|
||||
const int tabWidth = 24;
|
||||
const int tabHeight = 40;
|
||||
var x = paletteOrigin.X - tabWidth;
|
||||
var y = paletteOrigin.Y + 9;
|
||||
|
||||
var queue = world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
|
||||
|
||||
foreach (var q in tabImageNames)
|
||||
{
|
||||
var groupName = q.Key;
|
||||
if (!visibleTabs.Contains(groupName))
|
||||
continue;
|
||||
|
||||
string[] tabKeys = { "normal", "ready", "selected" };
|
||||
var producing = queue.CurrentItem(groupName);
|
||||
var index = q.Key == currentTab ? 2 : (producing != null && producing.Done) ? 1 : 0;
|
||||
var race = world.LocalPlayer.Country.Race;
|
||||
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(Game.chrome.renderer,"tabs-"+tabKeys[index], race+"-"+q.Key), new float2(x, y));
|
||||
|
||||
var rect = new Rectangle((int)x,(int)y,(int)tabWidth,(int)tabHeight);
|
||||
buttons.Add(Pair.New(rect, HandleTabClick(groupName, world)));
|
||||
|
||||
buttons.Add(Pair.New(rect, HandleTabClick(groupName, world)));
|
||||
|
||||
if (rect.Contains(Game.chrome.lastMousePos.ToPoint()))
|
||||
{
|
||||
var text = CategoryNameRemaps.ContainsKey(groupName) ? CategoryNameRemaps[groupName] : groupName;
|
||||
@@ -444,20 +453,20 @@ namespace OpenRA.Widgets
|
||||
|
||||
Game.chrome.renderer.BoldFont.DrawText(text,
|
||||
new float2(rect.Left - sz.X - 20, rect.Top + 12), Color.White);
|
||||
}
|
||||
|
||||
y += tabHeight;
|
||||
}
|
||||
|
||||
Game.chrome.renderer.RgbaSpriteRenderer.Flush();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
y += tabHeight;
|
||||
}
|
||||
|
||||
Game.chrome.renderer.RgbaSpriteRenderer.Flush();
|
||||
}
|
||||
|
||||
void DrawRightAligned(string text, int2 pos, Color c)
|
||||
{
|
||||
Game.chrome.renderer.BoldFont.DrawText(text,
|
||||
pos - new int2(Game.chrome.renderer.BoldFont.Measure(text).X, 0), c);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void DrawProductionTooltip(World world, string unit, int2 pos)
|
||||
{
|
||||
pos.Y += 15;
|
||||
@@ -481,6 +490,9 @@ namespace OpenRA.Widgets
|
||||
DrawRightAligned( "${0}".F(buildable.Cost), pos + new int2(-5,5),
|
||||
world.LocalPlayer.Cash + world.LocalPlayer.Ore >= buildable.Cost ? Color.White : Color.Red);
|
||||
|
||||
if (buildable.Hotkey != null)
|
||||
DrawRightAligned("{0}".F(buildable.Hotkey.ToUpper()), pos + new int2(-5, 35),Color.White);
|
||||
|
||||
var bi = info.Traits.GetOrDefault<BuildingInfo>();
|
||||
if (bi != null)
|
||||
DrawRightAligned("{1}{0}".F(bi.Power, bi.Power > 0 ? "+" : ""), pos + new int2(-5, 20),
|
||||
@@ -506,6 +518,43 @@ namespace OpenRA.Widgets
|
||||
p.ToInt2(), Color.White);
|
||||
|
||||
Game.chrome.renderer.RgbaSpriteRenderer.Flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void DoBuildingHotkey(char c, World world)
|
||||
{
|
||||
if (Game.world.LocalPlayer == null) return;
|
||||
|
||||
var buildable = Rules.TechTree.BuildableItems(Game.world.LocalPlayer, Chrome.rootWidget.GetWidget<BuildPaletteWidget>("INGAME_BUILD_PALETTE").currentTab);
|
||||
|
||||
var toBuild = buildable.FirstOrDefault(b => Rules.Info[b.ToLowerInvariant()].Traits.Get<BuildableInfo>().Hotkey == c.ToString());
|
||||
|
||||
if (toBuild != null) Hotkey(world, toBuild);
|
||||
|
||||
}
|
||||
public static void TabChange(bool shift)
|
||||
{
|
||||
var p = Chrome.rootWidget.GetWidget<BuildPaletteWidget>("INGAME_BUILD_PALETTE");
|
||||
int size = p.visibleTabs.Count();
|
||||
if (size > 0)
|
||||
{
|
||||
string last = p.visibleTabs.Last();
|
||||
string first = p.visibleTabs.First();
|
||||
int current = p.visibleTabs.IndexOf(p.currentTab);
|
||||
if (!shift)
|
||||
{
|
||||
if (current + 1 >= size)
|
||||
p.SetCurrentTab(p.visibleTabs.FirstOrDefault());
|
||||
else
|
||||
p.SetCurrentTab(p.visibleTabs[current + 1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (current - 1 < 0)
|
||||
p.SetCurrentTab(p.visibleTabs.LastOrDefault());
|
||||
else
|
||||
p.SetCurrentTab(p.visibleTabs[current - 1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user