move projectile effects into mod
This commit is contained in:
@@ -1,144 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Effects
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{
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public class BulletInfo : IProjectileInfo
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{
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public readonly int Speed = 1;
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public readonly string Trail = null;
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public readonly float Inaccuracy = 0; // pixels at maximum range
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public readonly string Image = null;
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public readonly bool High = false;
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public readonly bool Arcing = false;
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public readonly int RangeLimit = 0;
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public readonly int Arm = 0;
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public readonly bool Shadow = false;
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public readonly bool Proximity = false;
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public IEffect Create(ProjectileArgs args) { return new Bullet( this, args ); }
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}
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public class Bullet : IEffect
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{
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readonly BulletInfo Info;
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readonly ProjectileArgs Args;
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int t = 0;
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Animation anim;
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const int BaseBulletSpeed = 100; /* pixels / 40ms frame */
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public Bullet(BulletInfo info, ProjectileArgs args)
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{
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Info = info;
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Args = args;
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if (info.Inaccuracy > 0)
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{
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var factor = ((Args.dest - Args.src).Length / Game.CellSize) / args.weapon.Range;
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Args.dest += (info.Inaccuracy * factor * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2();
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}
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if (Info.Image != null)
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{
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anim = new Animation(Info.Image, () => Traits.Util.GetFacing(Args.dest - Args.src, 0));
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anim.PlayRepeating("idle");
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}
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}
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int TotalTime() { return (Args.dest - Args.src).Length * BaseBulletSpeed / Info.Speed; }
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public void Tick( World world )
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{
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t += 40;
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if (anim != null) anim.Tick();
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if (t > TotalTime()) Explode( world );
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if (Info.Trail != null)
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{
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var at = (float)t / TotalTime();
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var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at);
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var pos = float2.Lerp(Args.src, Args.dest, at) - new float2(0, altitude);
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var highPos = (Info.High || Info.Arcing)
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? (pos - new float2(0, (Args.dest - Args.src).Length * height * 4 * at * (1 - at)))
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: pos;
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world.AddFrameEndTask(w => w.Add(
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new Smoke(w, highPos.ToInt2(), Info.Trail)));
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}
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if (!Info.High) // check for hitting a wall
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{
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var at = (float)t / TotalTime();
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var pos = float2.Lerp(Args.src, Args.dest, at);
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var cell = Traits.Util.CellContaining(pos);
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if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(cell).Any(
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a => a.traits.Contains<IBlocksBullets>()))
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{
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Args.dest = pos.ToInt2();
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Explode(world);
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}
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}
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}
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const float height = .1f;
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public IEnumerable<Renderable> Render()
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{
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if (anim != null)
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{
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var at = (float)t / TotalTime();
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var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at);
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var pos = float2.Lerp(Args.src, Args.dest, at) - new float2(0, altitude);
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if (Info.High || Info.Arcing)
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{
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if (Info.Shadow)
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, "shadow");
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var highPos = pos - new float2(0, (Args.dest - Args.src).Length * height * 4 * at * (1 - at));
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yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, Args.firedBy.Owner.Palette);
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}
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else
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size,
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Args.weapon.Underwater ? "shadow" : Args.firedBy.Owner.Palette);
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}
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}
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void Explode( World world )
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{
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world.AddFrameEndTask(w => w.Remove(this));
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Combat.DoImpacts(Args);
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}
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}
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}
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@@ -1,69 +0,0 @@
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#region Copyright & License Information
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/*
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||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Effects
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{
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public class GravityBombInfo : IProjectileInfo
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{
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public readonly string Image = null;
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public IEffect Create(ProjectileArgs args) { return new GravityBomb(this, args); }
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}
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public class GravityBomb : IEffect
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{
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Animation anim;
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int altitude;
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ProjectileArgs Args;
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public GravityBomb(GravityBombInfo info, ProjectileArgs args)
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{
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Args = args;
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altitude = args.srcAltitude;
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anim = new Animation(info.Image);
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if (anim.HasSequence("open"))
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anim.PlayThen("open", () => anim.PlayRepeating("idle"));
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else
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anim.PlayRepeating("idle");
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}
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public void Tick(World world)
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{
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if (--altitude <= Args.destAltitude)
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{
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world.AddFrameEndTask(w => w.Remove(this));
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Combat.DoImpacts(Args);
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}
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anim.Tick();
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}
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image,
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Args.dest - new int2(0, altitude) - .5f * anim.Image.size, "effect");
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}
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}
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}
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@@ -1,83 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Effects
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{
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class LaserZapInfo : IProjectileInfo
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{
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public readonly int BeamRadius = 1;
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public readonly bool UsePlayerColor = false;
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public IEffect Create(ProjectileArgs args)
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{
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Color c = UsePlayerColor ? args.firedBy.Owner.Color : Color.Red;
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return new LaserZap(args, BeamRadius, c);
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}
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}
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class LaserZap : IEffect
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{
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ProjectileArgs args;
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readonly int radius;
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int timeUntilRemove = 10; // # of frames
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int totalTime = 10;
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Color color;
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bool doneDamage = false;
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public LaserZap(ProjectileArgs args, int radius, Color color)
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{
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this.args = args;
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this.color = color;
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this.radius = radius;
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}
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public void Tick(World world)
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{
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if (timeUntilRemove <= 0)
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world.AddFrameEndTask(w => w.Remove(this));
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--timeUntilRemove;
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if (!doneDamage)
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{
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Combat.DoImpacts(args);
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doneDamage = true;
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}
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}
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public IEnumerable<Renderable> Render()
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{
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int alpha = (int)((1-(float)(totalTime-timeUntilRemove)/totalTime)*255);
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Color rc = Color.FromArgb(alpha,color);
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float2 unit = 1.0f/(args.src - args.dest).Length*(args.src - args.dest).ToFloat2();
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float2 norm = new float2(-unit.Y, unit.X);
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for (int i = -radius; i < radius; i++)
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Game.world.WorldRenderer.lineRenderer.DrawLine(args.src + i * norm, args.dest + i * norm, rc, rc);
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yield break;
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}
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}
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}
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@@ -1,137 +0,0 @@
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#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
|
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using OpenRA.Graphics;
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using OpenRA.Traits;
|
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|
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namespace OpenRA.Effects
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{
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class MissileInfo : IProjectileInfo
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{
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public readonly int Speed = 1;
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public readonly int Arm = 0;
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public readonly bool High = false;
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public readonly bool Shadow = true;
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public readonly bool Proximity = false;
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public readonly string Trail = null;
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public readonly float Inaccuracy = 0;
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public readonly string Image = null;
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public readonly int ROT = 5;
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public readonly int RangeLimit = 0;
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public readonly bool TurboBoost = false;
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public IEffect Create(ProjectileArgs args) { return new Missile( this, args ); }
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}
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class Missile : IEffect
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{
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readonly MissileInfo Info;
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readonly ProjectileArgs Args;
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int2 offset;
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float2 Pos;
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readonly Animation anim;
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int Facing;
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int t;
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int Altitude;
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public Missile(MissileInfo info, ProjectileArgs args)
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{
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Info = info;
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Args = args;
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Pos = Args.src;
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Altitude = Args.srcAltitude;
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Facing = Args.facing;
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if (info.Inaccuracy > 0)
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offset = (info.Inaccuracy * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2();
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if (Info.Image != null)
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{
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anim = new Animation(Info.Image, () => Facing);
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anim.PlayRepeating("idle");
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}
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}
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const int MissileCloseEnough = 7;
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const float Scale = .2f;
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public void Tick( World world )
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{
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t += 40;
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var targetPosition = Args.target.CenterLocation + offset;
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var targetUnit = Args.target.traits.GetOrDefault<Unit>();
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var targetAltitude = targetUnit != null ? targetUnit.Altitude : 0;
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Altitude += Math.Sign(targetAltitude - Altitude);
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Traits.Util.TickFacing(ref Facing,
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Traits.Util.GetFacing(targetPosition - Pos, Facing),
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Info.ROT);
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anim.Tick();
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var dist = targetPosition - Pos;
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if (dist.LengthSquared < MissileCloseEnough * MissileCloseEnough || Args.target.IsDead)
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Explode(world);
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var speed = Scale * Info.Speed * ((targetAltitude > 0 && Info.TurboBoost) ? 1.5f : 1f);
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|
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var angle = Facing / 128f * Math.PI;
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var move = speed * -float2.FromAngle((float)angle);
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Pos += move;
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|
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if (Info.Trail != null)
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world.AddFrameEndTask(w => w.Add(
|
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new Smoke(w, (Pos - 1.5f * move - new int2(0, Altitude)).ToInt2(), Info.Trail)));
|
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|
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if (Info.RangeLimit != 0 && t > Info.RangeLimit * 40)
|
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Explode(world);
|
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|
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if (!Info.High) // check for hitting a wall
|
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{
|
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var cell = Traits.Util.CellContaining(Pos);
|
||||
|
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if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(cell).Any(
|
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a => a.traits.Contains<IBlocksBullets>()))
|
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Explode(world);
|
||||
}
|
||||
}
|
||||
|
||||
void Explode(World world)
|
||||
{
|
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world.AddFrameEndTask(w => w.Remove(this));
|
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Args.dest = Pos.ToInt2();
|
||||
if (t > Info.Arm * 40) /* don't blow up in our launcher's face! */
|
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Combat.DoImpacts(Args);
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render()
|
||||
{
|
||||
yield return new Renderable(anim.Image, Pos - 0.5f * anim.Image.size - new float2(0, Altitude), "effect");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -24,7 +24,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Effects
|
||||
{
|
||||
class Smoke : IEffect
|
||||
public class Smoke : IEffect
|
||||
{
|
||||
readonly int2 pos;
|
||||
readonly Animation anim;
|
||||
|
||||
@@ -1,131 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Effects
|
||||
{
|
||||
class TeslaZapInfo : IProjectileInfo
|
||||
{
|
||||
public IEffect Create(ProjectileArgs args) { return new TeslaZap( this, args ); }
|
||||
}
|
||||
|
||||
class TeslaZap : IEffect
|
||||
{
|
||||
readonly ProjectileArgs Args;
|
||||
int timeUntilRemove = 2; // # of frames
|
||||
bool doneDamage = false;
|
||||
|
||||
const int numZaps = 3;
|
||||
|
||||
readonly List<Renderable> renderables = new List<Renderable>();
|
||||
|
||||
public TeslaZap(TeslaZapInfo info, ProjectileArgs args)
|
||||
{
|
||||
Args = args;
|
||||
var bright = SequenceProvider.GetSequence("litning", "bright");
|
||||
var dim = SequenceProvider.GetSequence("litning", "dim");
|
||||
|
||||
for (var n = 0; n < numZaps; n++)
|
||||
renderables.AddRange(DrawZapWandering(args.src, args.dest, n == numZaps - 1 ? bright : dim));
|
||||
}
|
||||
|
||||
public void Tick( World world )
|
||||
{
|
||||
if( timeUntilRemove <= 0 )
|
||||
world.AddFrameEndTask( w => w.Remove( this ) );
|
||||
--timeUntilRemove;
|
||||
|
||||
if (!doneDamage)
|
||||
{
|
||||
Combat.DoImpacts(Args);
|
||||
doneDamage = true;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render() { return renderables; }
|
||||
|
||||
static IEnumerable<Renderable> DrawZapWandering(int2 from, int2 to, Sequence s)
|
||||
{
|
||||
var z = float2.Zero; /* hack */
|
||||
var dist = to - from;
|
||||
var norm = (1f / dist.Length) * new float2(-dist.Y, dist.X);
|
||||
|
||||
var renderables = new List<Renderable>();
|
||||
if (Game.CosmeticRandom.Next(2) != 0)
|
||||
{
|
||||
var p1 = from + (1 / 3f) * dist.ToFloat2() + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
|
||||
var p2 = from + (2 / 3f) * dist.ToFloat2() + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
|
||||
|
||||
renderables.AddRange(DrawZap(from, p1, s, out p1));
|
||||
renderables.AddRange(DrawZap(p1, p2, s, out p2));
|
||||
renderables.AddRange(DrawZap(p2, to, s, out z));
|
||||
}
|
||||
else
|
||||
{
|
||||
var p1 = from + (1 / 2f) * dist.ToFloat2() + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
|
||||
|
||||
renderables.AddRange(DrawZap(from, p1, s, out p1));
|
||||
renderables.AddRange(DrawZap(p1, to, s, out z));
|
||||
}
|
||||
|
||||
return renderables;
|
||||
}
|
||||
|
||||
static IEnumerable<Renderable> DrawZap(float2 from, float2 to, Sequence s, out float2 p)
|
||||
{
|
||||
var dist = to - from;
|
||||
var q = new float2(-dist.Y, dist.X);
|
||||
var c = -float2.Dot(from, q);
|
||||
var rs = new List<Renderable>();
|
||||
var z = from;
|
||||
|
||||
while ((to - z).X > 5 || (to - z).X < -5 || (to - z).Y > 5 || (to - z).Y < -5)
|
||||
{
|
||||
var step = steps.Where(t => (to - (z + new float2(t[0],t[1]))).LengthSquared < (to - z).LengthSquared )
|
||||
.OrderBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c)).First();
|
||||
|
||||
rs.Add(new Renderable(s.GetSprite(step[4]), z + new float2(step[2], step[3]), "effect"));
|
||||
z += new float2(step[0], step[1]);
|
||||
}
|
||||
|
||||
p = z;
|
||||
|
||||
return rs;
|
||||
}
|
||||
|
||||
static int[][] steps = new []
|
||||
{
|
||||
new int[] { 8, 8, -8, -8, 0 },
|
||||
new int[] { -8, -8, -16, -16, 0 },
|
||||
new int[] { 8, 0, -8, -8, 1 },
|
||||
new int[] { -8, 0, -16, -8, 1 },
|
||||
new int[] { 0, 8, -8, -8, 2 },
|
||||
new int[] { 0, -8, -8, -16, 2 },
|
||||
new int[] { -8, 8, -16, -8, 3 },
|
||||
new int[] { 8, -8, -8, -16, 3 }
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -22,7 +22,7 @@ using System.Xml;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
class CursorSequence
|
||||
public class CursorSequence
|
||||
{
|
||||
readonly int start, length;
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
static class SequenceProvider
|
||||
public static class SequenceProvider
|
||||
{
|
||||
static Dictionary<string, Dictionary<string, Sequence>> units;
|
||||
static Dictionary<string, CursorSequence> cursors;
|
||||
|
||||
@@ -77,7 +77,6 @@
|
||||
<ItemGroup>
|
||||
<Compile Include="Chat.cs" />
|
||||
<Compile Include="Chrome.cs" />
|
||||
<Compile Include="Effects\GravityBomb.cs" />
|
||||
<Compile Include="GameRules\WeaponInfo.cs" />
|
||||
<Compile Include="Group.cs" />
|
||||
<Compile Include="Orders\GenericSelectTarget.cs" />
|
||||
@@ -106,11 +105,9 @@
|
||||
<Compile Include="Combat.cs" />
|
||||
<Compile Include="Effects\DelayedAction.cs" />
|
||||
<Compile Include="Effects\FlashTarget.cs" />
|
||||
<Compile Include="Effects\LaserZap.cs" />
|
||||
<Compile Include="Effects\MoveFlash.cs" />
|
||||
<Compile Include="Effects\RepairIndicator.cs" />
|
||||
<Compile Include="Effects\Smoke.cs" />
|
||||
<Compile Include="Effects\TeslaZap.cs" />
|
||||
<Compile Include="Exts.cs" />
|
||||
<Compile Include="GameRules\ActorInfo.cs" />
|
||||
<Compile Include="GameRules\TechTree.cs" />
|
||||
@@ -122,7 +119,6 @@
|
||||
<Compile Include="Graphics\Minimap.cs" />
|
||||
<Compile Include="Graphics\SpriteFont.cs" />
|
||||
<Compile Include="Network\Connection.cs" />
|
||||
<Compile Include="Effects\Missile.cs" />
|
||||
<Compile Include="Network\OrderIO.cs" />
|
||||
<Compile Include="Network\OrderManager.cs" />
|
||||
<Compile Include="PathSearch.cs" />
|
||||
@@ -143,7 +139,6 @@
|
||||
<Compile Include="Traits\Activities\Attack.cs" />
|
||||
<Compile Include="Traits\Activities\TransformIntoActor.cs" />
|
||||
<Compile Include="Actor.cs" />
|
||||
<Compile Include="Effects\Bullet.cs" />
|
||||
<Compile Include="Controller.cs" />
|
||||
<Compile Include="Cursor.cs" />
|
||||
<Compile Include="Effects\Explosion.cs" />
|
||||
|
||||
Reference in New Issue
Block a user