move projectile effects into mod
This commit is contained in:
@@ -24,7 +24,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Effects
|
||||
{
|
||||
class Smoke : IEffect
|
||||
public class Smoke : IEffect
|
||||
{
|
||||
readonly int2 pos;
|
||||
readonly Animation anim;
|
||||
|
||||
Reference in New Issue
Block a user