move projectile effects into mod
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@@ -77,7 +77,6 @@
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<ItemGroup>
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<Compile Include="Chat.cs" />
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<Compile Include="Chrome.cs" />
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<Compile Include="Effects\GravityBomb.cs" />
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<Compile Include="GameRules\WeaponInfo.cs" />
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<Compile Include="Group.cs" />
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<Compile Include="Orders\GenericSelectTarget.cs" />
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@@ -106,11 +105,9 @@
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<Compile Include="Combat.cs" />
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<Compile Include="Effects\DelayedAction.cs" />
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<Compile Include="Effects\FlashTarget.cs" />
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<Compile Include="Effects\LaserZap.cs" />
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<Compile Include="Effects\MoveFlash.cs" />
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<Compile Include="Effects\RepairIndicator.cs" />
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<Compile Include="Effects\Smoke.cs" />
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<Compile Include="Effects\TeslaZap.cs" />
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<Compile Include="Exts.cs" />
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<Compile Include="GameRules\ActorInfo.cs" />
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<Compile Include="GameRules\TechTree.cs" />
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@@ -122,7 +119,6 @@
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<Compile Include="Graphics\Minimap.cs" />
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<Compile Include="Graphics\SpriteFont.cs" />
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<Compile Include="Network\Connection.cs" />
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<Compile Include="Effects\Missile.cs" />
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<Compile Include="Network\OrderIO.cs" />
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<Compile Include="Network\OrderManager.cs" />
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<Compile Include="PathSearch.cs" />
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@@ -143,7 +139,6 @@
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<Compile Include="Traits\Activities\Attack.cs" />
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<Compile Include="Traits\Activities\TransformIntoActor.cs" />
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<Compile Include="Actor.cs" />
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<Compile Include="Effects\Bullet.cs" />
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<Compile Include="Controller.cs" />
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<Compile Include="Cursor.cs" />
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<Compile Include="Effects\Explosion.cs" />
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