Kill Unit trait; Radar signature tweaks

This commit is contained in:
Paul Chote
2010-08-01 01:26:59 +12:00
parent d416f0be5c
commit bd979f65b8
13 changed files with 41 additions and 113 deletions

View File

@@ -1,6 +1,6 @@
^Vehicle:
Category: Vehicle
Unit:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
@@ -23,7 +23,7 @@
^Tank:
Category: Vehicle
Unit:
AppearsOnRadar:
Mobile:
Crushes: wall, crate
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
@@ -46,7 +46,7 @@
^Helicopter:
Category: Plane
Unit:
AppearsOnRadar:
Targetable:
TargetTypes: Air
Selectable:
@@ -63,7 +63,7 @@
^Infantry:
Category: Infantry
Unit:
AppearsOnRadar:
Health:
Armor: none
RevealsShroud:
@@ -90,13 +90,13 @@
^CivInfantry:
Inherits: ^Infantry
AppearsOnRadar:
Selectable:
Voice: CivilianMaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Description: Civilian
Unit:
Mobile:
Speed: 4
Health:
@@ -111,7 +111,7 @@
^Plane:
Category: Plane
Unit:
AppearsOnRadar:
Selectable:
Voice: GenericVoice
Targetable:
@@ -125,6 +125,7 @@
^Building:
Category: Building
AppearsOnRadar:
Selectable:
Priority: 3
Targetable:
@@ -177,6 +178,7 @@
^Wall:
Category: Building
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: x
@@ -208,6 +210,7 @@
Building:
Footprint: __ x_
Dimensions: 2,2
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
^Rock:
@@ -219,12 +222,12 @@
Building:
Footprint: __ x_
Dimensions: 2,2
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
^Husk:
Category: Vehicle
Unit:
Mobile:
ROT: 0
Speed: 0
@@ -235,6 +238,7 @@
Selectable:
Priority: -1
HiddenUnderFog:
AppearsOnRadar:
Burns:
^Bridge:
@@ -250,6 +254,4 @@
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
Footprint: ______ ______ ______ ______
Dimensions: 6,4
RadarColorFromTerrain:
Terrain: Road
Dimensions: 6,4

View File

@@ -9,7 +9,6 @@ E1:
Icon: e1icnh
Selectable:
Bounds: 12,17,0,-6
Unit:
Mobile:
Speed: 4
Health:
@@ -30,7 +29,6 @@ E2:
Icon: e2icnh
Selectable:
Bounds: 12,17,0,-6
Unit:
Mobile:
Speed: 4
Health:
@@ -52,7 +50,6 @@ E3:
Icon: e3icnh
Selectable:
Bounds: 12,17,0,-6
Unit:
Mobile:
Speed: 3
Health:
@@ -75,7 +72,6 @@ E4:
Icon: e4icnh
Selectable:
Bounds: 12,17,0,-6
Unit:
Mobile:
Speed: 4
Health:
@@ -101,7 +97,6 @@ E5:
Prerequisites: tmpl
Selectable:
Bounds: 12,17,0,-6
Unit:
Mobile:
Speed: 4
Health:
@@ -127,7 +122,6 @@ E6:
Icon: e6icnh
Selectable:
Bounds: 12,17,0,-6
Unit:
Mobile:
Speed: 4
Health:
@@ -152,7 +146,6 @@ RMBO:
Selectable:
Bounds: 12,17,0,-6
Voice: CommandoVoice
Unit:
Mobile:
Speed: 5
Health:

View File

@@ -158,6 +158,5 @@ CRATE:
Effect: hide-map
CloakCrateAction:
SelectionShares: 1000
Unit:
RenderUnit:
BelowUnits:

View File

@@ -10,7 +10,6 @@ MCV:
LongDesc: Deploys into another Construction Yard.\n Unarmed
Selectable:
Priority: 3
Unit:
Mobile:
Speed: 6
Health:
@@ -44,7 +43,6 @@ HARV:
PipCount: 5
PipColor: Green
Capacity: 28
Unit:
Mobile:
Speed: 6
Health:
@@ -64,7 +62,6 @@ APC:
Cost: 700
Description: Armored Personnel Carrier
LongDesc: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Unit:
Mobile:
ROT: 5
Speed: 15
@@ -95,7 +92,6 @@ ARTY:
Cost: 600
Description: Artillery
LongDesc: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Unit:
Mobile:
ROT: 2
Speed: 6
@@ -120,7 +116,6 @@ FTNK:
Cost: 800
Description: Flame Tank
LongDesc: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
Unit:
Mobile:
ROT: 5
Speed: 9
@@ -146,7 +141,6 @@ BGGY:
Cost: 600
Description: Nod Buggy
LongDesc: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Unit:
Mobile:
ROT: 10
Speed: 18
@@ -174,7 +168,6 @@ BIKE:
Cost: 500
Description: Recon Bike
LongDesc: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Unit:
Mobile:
ROT: 10
Speed: 20
@@ -203,7 +196,6 @@ JEEP:
Cost: 400
Description: Hum-Vee
LongDesc: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Unit:
Mobile:
ROT: 10
Speed: 15
@@ -231,7 +223,6 @@ LTNK:
Cost: 600
Description: Light Tank
LongDesc: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
Unit:
Mobile:
Speed: 9
Health:
@@ -262,7 +253,6 @@ MTNK:
Cost: 800
Description: Medium Tank
LongDesc: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Unit:
Mobile:
Speed: 9
Health:
@@ -293,7 +283,6 @@ HTNK:
Cost: 1500
Description: Mammoth Tank
LongDesc: Heavily armored GDI Tank.\n Strong vs Everything
Unit:
Mobile:
Crushes: wall, heavywall
Speed: 3
@@ -329,7 +318,6 @@ MSAM:
Cost: 800
Description: Rocket Launcher
LongDesc: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Unit:
Mobile:
Speed: 6
Health:
@@ -359,7 +347,6 @@ MLRS:
Cost: 750
Description: SSM Launcher
LongDesc: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft
Unit:
Mobile:
Speed: 6
Health:
@@ -385,7 +372,6 @@ STNK:
Cost: 900
Description: Stealth Tank
LongDesc: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks
Unit:
Mobile:
Speed: 15
Health:
@@ -414,7 +400,6 @@ TRAN:
Cost: 1500
Description: Chinook Transport
LongDesc: Fast Infantry Transport Helicopter.\n Unarmed
Unit:
MobileAir:
InitialFacing: 20
ROT: 5
@@ -443,7 +428,6 @@ HELI:
Cost: 1200
Description: Apache Longbow
LongDesc: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Unit:
MobileAir:
InitialFacing: 20
ROT: 4
@@ -473,7 +457,6 @@ ORCA:
Cost: 1200
Description: Orca
LongDesc: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Unit:
MobileAir:
InitialFacing: 20
ROT: 4
@@ -495,7 +478,6 @@ C17:
ParaDrop:
LZRange: 1
Inherits: ^Plane
Unit:
Plane:
ROT: 5
Speed: 25
@@ -513,7 +495,6 @@ C17:
A10:
Inherits: ^Plane
Unit:
Plane:
ROT: 4
Speed: 25