Kill Unit trait; Radar signature tweaks
This commit is contained in:
@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -176,7 +176,6 @@
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<Compile Include="Traits\Render\RenderSimple.cs" />
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<Compile Include="Traits\TraitsInterfaces.cs" />
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<Compile Include="Traits\Turreted.cs" />
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<Compile Include="Traits\Unit.cs" />
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<Compile Include="Traits\World\UnitInfluence.cs" />
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<Compile Include="Network\UnitOrders.cs" />
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<Compile Include="Traits\Util.cs" />
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@@ -258,4 +257,7 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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<ItemGroup>
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<Folder Include="Traits\" />
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</ItemGroup>
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</Project>
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@@ -38,7 +38,7 @@ namespace OpenRA.Traits
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public object Create(ActorInitializer init) { return new Building(init); }
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}
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public class Building : INotifyDamage, IResolveOrder, IRenderModifier, IOccupySpace, IRadarSignature
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public class Building : INotifyDamage, IResolveOrder, IRenderModifier, IOccupySpace
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{
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readonly Actor self;
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public readonly BuildingInfo Info;
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@@ -113,19 +113,5 @@ namespace OpenRA.Traits
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{
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return Footprint.UnpathableTiles( self.Info.Name, Info, TopLeft );
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}
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public IEnumerable<int2> RadarSignatureCells(Actor self)
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{
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return Footprint.Tiles(self);
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}
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public Color RadarSignatureColor(Actor self)
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{
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var mod = self.traits.WithInterface<IRadarColorModifier>().FirstOrDefault();
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if (mod != null)
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return mod.RadarColorOverride(self);
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return self.Owner.Color;
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}
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}
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}
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@@ -17,7 +17,7 @@ using OpenRA.Traits.Activities;
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namespace OpenRA.Traits
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{
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public class MobileInfo : ITraitInfo, ITraitPrerequisite<UnitInfo>
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public class MobileInfo : ITraitInfo
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{
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public readonly string[] TerrainTypes;
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public readonly float[] TerrainSpeeds;
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@@ -11,19 +11,20 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.RA
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{
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public class UnitInfo : ITraitInfo
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{
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public object Create( ActorInitializer init ) { return new Unit(); }
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}
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public class AppearsOnRadarInfo : TraitInfo<AppearsOnRadar> {}
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public class AppearsOnRadar : IRadarSignature
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{
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IOccupySpace Space;
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public class Unit : IRadarSignature
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{
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public IEnumerable<int2> RadarSignatureCells(Actor self)
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{
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yield return self.Location;
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{
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if (Space == null)
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Space = self.traits.Get<IOccupySpace>();
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return Space.OccupiedCells();
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}
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public Color RadarSignatureColor(Actor self)
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@@ -35,4 +36,4 @@ namespace OpenRA.Traits
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return self.Owner.Color;
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}
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}
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}
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}
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@@ -233,6 +233,7 @@
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<Compile Include="Transforms.cs" />
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<Compile Include="Activities\Transform.cs" />
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<Compile Include="ActorLostNotification.cs" />
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<Compile Include="AppearsOnRadar.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -244,9 +245,6 @@
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<Name>OpenRA.Game</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Chrome\" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@@ -1,6 +1,6 @@
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^Vehicle:
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Category: Vehicle
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Unit:
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AppearsOnRadar:
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Mobile:
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Crushes: crate
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TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
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@@ -23,7 +23,7 @@
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^Tank:
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Category: Vehicle
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Unit:
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AppearsOnRadar:
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Mobile:
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Crushes: wall, crate
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TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
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@@ -46,7 +46,7 @@
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^Helicopter:
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Category: Plane
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Unit:
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AppearsOnRadar:
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Targetable:
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TargetTypes: Air
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Selectable:
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@@ -63,7 +63,7 @@
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^Infantry:
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Category: Infantry
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Unit:
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AppearsOnRadar:
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Health:
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Armor: none
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RevealsShroud:
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@@ -90,13 +90,13 @@
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^CivInfantry:
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Inherits: ^Infantry
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AppearsOnRadar:
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Selectable:
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Voice: CivilianMaleVoice
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Bounds: 12,17,0,-9
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Valued:
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Cost: 70
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Description: Civilian
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Unit:
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Mobile:
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Speed: 4
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Health:
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@@ -111,7 +111,7 @@
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^Plane:
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Category: Plane
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Unit:
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AppearsOnRadar:
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Selectable:
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Voice: GenericVoice
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Targetable:
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@@ -125,6 +125,7 @@
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^Building:
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Category: Building
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AppearsOnRadar:
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Selectable:
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Priority: 3
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Targetable:
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@@ -177,6 +178,7 @@
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^Wall:
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Category: Building
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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Footprint: x
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@@ -208,6 +210,7 @@
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Building:
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Footprint: __ x_
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Dimensions: 2,2
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Tree
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^Rock:
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@@ -219,12 +222,12 @@
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Building:
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Footprint: __ x_
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Dimensions: 2,2
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Tree
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^Husk:
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Category: Vehicle
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Unit:
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Mobile:
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ROT: 0
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Speed: 0
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@@ -235,6 +238,7 @@
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Selectable:
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Priority: -1
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HiddenUnderFog:
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AppearsOnRadar:
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Burns:
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^Bridge:
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@@ -250,6 +254,4 @@
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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Footprint: ______ ______ ______ ______
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Dimensions: 6,4
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RadarColorFromTerrain:
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Terrain: Road
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Dimensions: 6,4
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@@ -9,7 +9,6 @@ E1:
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Icon: e1icnh
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Selectable:
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Bounds: 12,17,0,-6
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Unit:
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Mobile:
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Speed: 4
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Health:
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@@ -30,7 +29,6 @@ E2:
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Icon: e2icnh
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Selectable:
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Bounds: 12,17,0,-6
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Unit:
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Mobile:
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Speed: 4
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Health:
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@@ -52,7 +50,6 @@ E3:
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Icon: e3icnh
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Selectable:
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Bounds: 12,17,0,-6
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Unit:
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Mobile:
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Speed: 3
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Health:
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@@ -75,7 +72,6 @@ E4:
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Icon: e4icnh
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Selectable:
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Bounds: 12,17,0,-6
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Unit:
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Mobile:
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Speed: 4
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Health:
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@@ -101,7 +97,6 @@ E5:
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Prerequisites: tmpl
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Selectable:
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Bounds: 12,17,0,-6
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Unit:
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Mobile:
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Speed: 4
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Health:
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@@ -127,7 +122,6 @@ E6:
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Icon: e6icnh
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Selectable:
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Bounds: 12,17,0,-6
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Unit:
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Mobile:
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Speed: 4
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Health:
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@@ -152,7 +146,6 @@ RMBO:
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Selectable:
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Bounds: 12,17,0,-6
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Voice: CommandoVoice
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Unit:
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Mobile:
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Speed: 5
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Health:
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@@ -158,6 +158,5 @@ CRATE:
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Effect: hide-map
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CloakCrateAction:
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SelectionShares: 1000
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Unit:
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RenderUnit:
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BelowUnits:
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@@ -10,7 +10,6 @@ MCV:
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LongDesc: Deploys into another Construction Yard.\n Unarmed
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Selectable:
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Priority: 3
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Unit:
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Mobile:
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Speed: 6
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Health:
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@@ -44,7 +43,6 @@ HARV:
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PipCount: 5
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PipColor: Green
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Capacity: 28
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Unit:
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Mobile:
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Speed: 6
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Health:
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@@ -64,7 +62,6 @@ APC:
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Cost: 700
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Description: Armored Personnel Carrier
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LongDesc: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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Unit:
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Mobile:
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ROT: 5
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Speed: 15
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@@ -95,7 +92,6 @@ ARTY:
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Cost: 600
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Description: Artillery
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LongDesc: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Unit:
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Mobile:
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ROT: 2
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Speed: 6
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@@ -120,7 +116,6 @@ FTNK:
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Cost: 800
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Description: Flame Tank
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LongDesc: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
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Unit:
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Mobile:
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ROT: 5
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Speed: 9
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@@ -146,7 +141,6 @@ BGGY:
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Cost: 600
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Description: Nod Buggy
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LongDesc: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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Unit:
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Mobile:
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ROT: 10
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Speed: 18
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@@ -174,7 +168,6 @@ BIKE:
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Cost: 500
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Description: Recon Bike
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LongDesc: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
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Unit:
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Mobile:
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ROT: 10
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Speed: 20
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@@ -203,7 +196,6 @@ JEEP:
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Cost: 400
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Description: Hum-Vee
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LongDesc: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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Unit:
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Mobile:
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ROT: 10
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Speed: 15
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@@ -231,7 +223,6 @@ LTNK:
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Cost: 600
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Description: Light Tank
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LongDesc: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
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Unit:
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Mobile:
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Speed: 9
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Health:
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@@ -262,7 +253,6 @@ MTNK:
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Cost: 800
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Description: Medium Tank
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LongDesc: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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Unit:
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Mobile:
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Speed: 9
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Health:
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@@ -293,7 +283,6 @@ HTNK:
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Cost: 1500
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Description: Mammoth Tank
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LongDesc: Heavily armored GDI Tank.\n Strong vs Everything
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Unit:
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Mobile:
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Crushes: wall, heavywall
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Speed: 3
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@@ -329,7 +318,6 @@ MSAM:
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Cost: 800
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Description: Rocket Launcher
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LongDesc: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Unit:
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Mobile:
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Speed: 6
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Health:
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@@ -359,7 +347,6 @@ MLRS:
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Cost: 750
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Description: SSM Launcher
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LongDesc: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft
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Unit:
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Mobile:
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Speed: 6
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Health:
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@@ -385,7 +372,6 @@ STNK:
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Cost: 900
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Description: Stealth Tank
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LongDesc: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks
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Unit:
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Mobile:
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Speed: 15
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Health:
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@@ -414,7 +400,6 @@ TRAN:
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Cost: 1500
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Description: Chinook Transport
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LongDesc: Fast Infantry Transport Helicopter.\n Unarmed
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Unit:
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MobileAir:
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InitialFacing: 20
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ROT: 5
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@@ -443,7 +428,6 @@ HELI:
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Cost: 1200
|
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Description: Apache Longbow
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LongDesc: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
|
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Unit:
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MobileAir:
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InitialFacing: 20
|
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ROT: 4
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@@ -473,7 +457,6 @@ ORCA:
|
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Cost: 1200
|
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Description: Orca
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LongDesc: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
|
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Unit:
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MobileAir:
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InitialFacing: 20
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ROT: 4
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@@ -495,7 +478,6 @@ C17:
|
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ParaDrop:
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LZRange: 1
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Inherits: ^Plane
|
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Unit:
|
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Plane:
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ROT: 5
|
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Speed: 25
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@@ -513,7 +495,6 @@ C17:
|
||||
|
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A10:
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Inherits: ^Plane
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Unit:
|
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Plane:
|
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ROT: 4
|
||||
Speed: 25
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||||
|
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@@ -1,6 +1,6 @@
|
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^Vehicle:
|
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Category: Vehicle
|
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Unit:
|
||||
AppearsOnRadar:
|
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Mobile:
|
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Crushes: atmine, crate
|
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TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
^Tank:
|
||||
Category: Vehicle
|
||||
Unit:
|
||||
AppearsOnRadar:
|
||||
Mobile:
|
||||
Crushes: wall, atmine, crate
|
||||
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
|
||||
@@ -46,7 +46,7 @@
|
||||
|
||||
^Infantry:
|
||||
Category: Infantry
|
||||
Unit:
|
||||
AppearsOnRadar:
|
||||
Health:
|
||||
Armor: none
|
||||
RevealsShroud:
|
||||
@@ -72,7 +72,7 @@
|
||||
|
||||
^Ship:
|
||||
Category: Ship
|
||||
Unit:
|
||||
AppearsOnRadar:
|
||||
Mobile:
|
||||
Crushes: crate
|
||||
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
|
||||
@@ -90,7 +90,7 @@
|
||||
|
||||
^Plane:
|
||||
Category: Plane
|
||||
Unit:
|
||||
AppearsOnRadar:
|
||||
Selectable:
|
||||
Voice: GenericVoice
|
||||
Targetable:
|
||||
@@ -104,6 +104,7 @@
|
||||
|
||||
^Building:
|
||||
Category: Building
|
||||
AppearsOnRadar:
|
||||
Selectable:
|
||||
Priority: 3
|
||||
Targetable:
|
||||
@@ -123,6 +124,7 @@
|
||||
|
||||
^Wall:
|
||||
Category: Building
|
||||
AppearsOnRadar:
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
@@ -169,12 +171,12 @@
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1,1
|
||||
AppearsOnRadar:
|
||||
RadarColorFromTerrain:
|
||||
Terrain: Tree
|
||||
|
||||
^Husk:
|
||||
Category: Vehicle
|
||||
Unit:
|
||||
Health:
|
||||
HP: 140
|
||||
Armor: Heavy
|
||||
@@ -182,6 +184,7 @@
|
||||
Selectable:
|
||||
Priority: -1
|
||||
HiddenUnderFog:
|
||||
AppearsOnRadar:
|
||||
Burns:
|
||||
|
||||
^Bridge:
|
||||
@@ -195,6 +198,4 @@
|
||||
Footprint: ____ ____
|
||||
Dimensions: 4,2
|
||||
Health:
|
||||
HP: 1000
|
||||
RadarColorFromTerrain:
|
||||
Terrain: Road
|
||||
HP: 1000
|
||||
@@ -257,7 +257,6 @@ SHOK:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 80
|
||||
Unit:
|
||||
Mobile:
|
||||
Speed: 3
|
||||
RevealsShroud:
|
||||
|
||||
@@ -182,7 +182,6 @@ MINP:
|
||||
Weapon: APMine
|
||||
CrushClasses: apmine
|
||||
AvoidFriendly: yes
|
||||
Unit:
|
||||
Health:
|
||||
HP: 1
|
||||
RenderUnit:
|
||||
@@ -195,7 +194,6 @@ MINV:
|
||||
Weapon: ATMine
|
||||
CrushClasses: atmine
|
||||
AvoidFriendly: yes
|
||||
Unit:
|
||||
Health:
|
||||
HP: 1
|
||||
RenderUnit:
|
||||
@@ -253,14 +251,11 @@ CRATE:
|
||||
GiveUnitCrateAction@4tnk:
|
||||
SelectionShares: 3
|
||||
Unit: 4tnk
|
||||
|
||||
Unit:
|
||||
RenderUnit:
|
||||
BelowUnits:
|
||||
|
||||
CAMERA:
|
||||
Aircraft:
|
||||
Unit:
|
||||
Health:
|
||||
HP:1000
|
||||
RevealsShroud:
|
||||
@@ -268,7 +263,6 @@ CAMERA:
|
||||
|
||||
FLARE:
|
||||
Aircraft:
|
||||
Unit:
|
||||
Health:
|
||||
HP:1000
|
||||
RevealsShroud:
|
||||
|
||||
@@ -5,7 +5,6 @@ BADR:
|
||||
Health:
|
||||
HP: 60
|
||||
Armor: light
|
||||
Unit:
|
||||
Plane:
|
||||
ROT: 5
|
||||
Speed: 16
|
||||
@@ -25,7 +24,6 @@ BADR.bomber:
|
||||
Health:
|
||||
HP: 60
|
||||
Armor: light
|
||||
Unit:
|
||||
Plane:
|
||||
ROT: 5
|
||||
Speed: 16
|
||||
@@ -50,7 +48,6 @@ V2RL:
|
||||
Health:
|
||||
HP: 150
|
||||
Armor: light
|
||||
Unit:
|
||||
Mobile:
|
||||
Speed: 7
|
||||
RevealsShroud:
|
||||
@@ -75,7 +72,6 @@ V2RL:
|
||||
Health:
|
||||
HP: 300
|
||||
Armor: heavy
|
||||
Unit:
|
||||
Mobile:
|
||||
Speed: 9
|
||||
RevealsShroud:
|
||||
@@ -105,7 +101,6 @@ V2RL:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor: heavy
|
||||
Unit:
|
||||
Mobile:
|
||||
Speed: 7
|
||||
RevealsShroud:
|
||||
@@ -135,7 +130,6 @@ V2RL:
|
||||
Health:
|
||||
HP: 550
|
||||
Armor: heavy
|
||||
Unit:
|
||||
Mobile:
|
||||
Speed: 5
|
||||
RevealsShroud:
|
||||
@@ -165,7 +159,6 @@ V2RL:
|
||||
Health:
|
||||
HP: 750
|
||||
Armor: heavy
|
||||
Unit:
|
||||
Mobile:
|
||||
Speed: 3
|
||||
RevealsShroud:
|
||||
@@ -202,7 +195,6 @@ ARTY:
|
||||
Health:
|
||||
HP: 75
|
||||
Armor: light
|
||||
Unit:
|
||||
Mobile:
|
||||
ROT: 2
|
||||
Speed: 6
|
||||
@@ -231,7 +223,6 @@ HARV:
|
||||
Health:
|
||||
HP: 600
|
||||
Armor: heavy
|
||||
Unit:
|
||||
Mobile:
|
||||
Speed: 6
|
||||
RevealsShroud:
|
||||
@@ -252,7 +243,6 @@ MCV:
|
||||
Health:
|
||||
HP: 600
|
||||
Armor: light
|
||||
Unit:
|
||||
Mobile:
|
||||
Speed: 6
|
||||
RevealsShroud:
|
||||
@@ -279,7 +269,6 @@ JEEP:
|
||||
Health:
|
||||
HP: 150
|
||||
Armor: light
|
||||
Unit:
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 12
|
||||
@@ -306,7 +295,6 @@ APC:
|
||||
Health:
|
||||
HP: 200
|
||||
Armor: heavy
|
||||
Unit:
|
||||
Mobile:
|
||||
Speed: 10
|
||||
RevealsShroud:
|
||||
@@ -336,7 +324,6 @@ MNLY.AP:
|
||||
Health:
|
||||
HP: 100
|
||||
Armor: heavy
|
||||
Unit:
|
||||
Mobile:
|
||||
Speed: 9
|
||||
RevealsShroud:
|
||||
@@ -362,7 +349,6 @@ MNLY.AT:
|
||||
Health:
|
||||
HP: 100
|
||||
Armor: heavy
|
||||
Unit:
|
||||
Mobile:
|
||||
Speed: 9
|
||||
RevealsShroud:
|
||||
@@ -380,7 +366,6 @@ TRUK:
|
||||
Health:
|
||||
HP: 110
|
||||
Armor: light
|
||||
Unit:
|
||||
Mobile:
|
||||
Speed: 10
|
||||
RevealsShroud:
|
||||
@@ -400,7 +385,6 @@ SS:
|
||||
Health:
|
||||
HP: 120
|
||||
Armor: light
|
||||
Unit:
|
||||
Mobile:
|
||||
ROT: 4
|
||||
Speed: 5
|
||||
@@ -433,7 +417,6 @@ MSUB:
|
||||
Health:
|
||||
HP: 200
|
||||
Armor: light
|
||||
Unit:
|
||||
Mobile:
|
||||
ROT: 3
|
||||
Speed: 3
|
||||
@@ -465,7 +448,6 @@ DD:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor: heavy
|
||||
Unit:
|
||||
Mobile:
|
||||
ROT: 7
|
||||
Speed: 6
|
||||
@@ -496,7 +478,6 @@ CA:
|
||||
Health:
|
||||
HP: 800
|
||||
Armor: heavy
|
||||
Unit:
|
||||
Mobile:
|
||||
ROT: 2
|
||||
Speed: 2
|
||||
@@ -529,7 +510,6 @@ LST:
|
||||
Health:
|
||||
HP: 350
|
||||
Armor: heavy
|
||||
Unit:
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 14
|
||||
@@ -555,7 +535,6 @@ PT:
|
||||
Health:
|
||||
HP: 200
|
||||
Armor: heavy
|
||||
Unit:
|
||||
Mobile:
|
||||
ROT: 7
|
||||
Speed: 9
|
||||
@@ -586,7 +565,6 @@ MIG:
|
||||
Health:
|
||||
HP: 70
|
||||
Armor: light
|
||||
Unit:
|
||||
RevealsShroud:
|
||||
Range: 12
|
||||
AttackPlane:
|
||||
@@ -619,7 +597,6 @@ YAK:
|
||||
Health:
|
||||
HP: 60
|
||||
Armor: light
|
||||
Unit:
|
||||
RevealsShroud:
|
||||
Range: 10
|
||||
AttackPlane:
|
||||
@@ -651,7 +628,6 @@ TRAN:
|
||||
Health:
|
||||
HP: 90
|
||||
Armor: light
|
||||
Unit:
|
||||
RevealsShroud:
|
||||
Range: 12
|
||||
Helicopter:
|
||||
@@ -681,7 +657,6 @@ HELI:
|
||||
Health:
|
||||
HP: 120
|
||||
Armor: light
|
||||
Unit:
|
||||
RevealsShroud:
|
||||
Range: 12
|
||||
AttackHeli:
|
||||
@@ -714,7 +689,6 @@ HIND:
|
||||
Health:
|
||||
HP: 120
|
||||
Armor: light
|
||||
Unit:
|
||||
RevealsShroud:
|
||||
Range: 12
|
||||
AttackHeli:
|
||||
@@ -737,7 +711,6 @@ U2:
|
||||
Health:
|
||||
HP: 2000
|
||||
Armor: heavy
|
||||
Unit:
|
||||
Mobile:
|
||||
ROT: 7
|
||||
Speed: 40
|
||||
@@ -807,7 +780,6 @@ TTNK:
|
||||
Health:
|
||||
HP: 110
|
||||
Armor: light
|
||||
Unit:
|
||||
Mobile:
|
||||
Speed: 8
|
||||
RevealsShroud:
|
||||
@@ -816,4 +788,4 @@ TTNK:
|
||||
PrimaryWeapon: TTankZap
|
||||
RenderUnitSpinner:
|
||||
Selectable:
|
||||
Bounds: 28,28,0,0
|
||||
Bounds: 28,28,0,0
|
||||
|
||||
Reference in New Issue
Block a user