Begin vqa support; load and display FORM header

This commit is contained in:
Paul Chote
2010-08-10 18:36:20 +12:00
parent f162c5956e
commit bd991e33ca
3 changed files with 76 additions and 2 deletions

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@@ -0,0 +1,72 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System;
namespace OpenRA.FileFormats
{
public class VqaReader
{
public VqaReader( Stream stream )
{
BinaryReader reader = new BinaryReader( stream );
// Decode FORM chunk
if (new String(reader.ReadChars(4)) != "FORM")
throw new InvalidDataException("Invalid vqa (invalid FORM section)");
var fileBTF = reader.ReadUInt32();
if (new String(reader.ReadChars(8)) != "WVQAVQHD")
throw new InvalidDataException("Invalid vqa (not WVQAVQHD)");
var rStartPos = reader.ReadUInt32();
var version = reader.ReadUInt16();
var flags = reader.ReadUInt16();
var numFrames = reader.ReadUInt16();
var width = reader.ReadUInt16();
var height = reader.ReadUInt16();
var blockWidth = reader.ReadByte();
var blockHeight = reader.ReadByte();
var framerate = reader.ReadByte();
var cbParts = reader.ReadByte();
var colors = reader.ReadUInt16();
var maxBlocks = reader.ReadUInt16();
/*var unknown1 = */reader.ReadUInt16();
/*var unknown2 = */reader.ReadUInt32();
// Audio?
var freq = reader.ReadUInt16();
var channels = reader.ReadByte();
var bits = reader.ReadByte();
/*var unknown3 = */reader.ReadChars(14);
Console.WriteLine("FORM Info");
Console.WriteLine("\tVersion: {0}",version);
Console.WriteLine("\tFlags: {0}",flags);
Console.WriteLine("\tFrames: {0}",numFrames);
Console.WriteLine("\tFramerate: {0}",framerate);
Console.WriteLine("\tSize: {0}x{1}",width,height);
Console.WriteLine("\tBlocksize: {0}x{1}",blockWidth,blockHeight);
Console.WriteLine("\tAudio: {0}hz, {1} channel(s), {2} bit",freq, channels, bits);
// The next section should be the first FINF chunk
if (new String(reader.ReadChars(4)) != "FINF")
throw new InvalidDataException("Invalid vqa (invalid FINF section)");
}
}
}

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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5"> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -99,6 +99,7 @@
<Compile Include="Map\SmudgeReference.cs" /> <Compile Include="Map\SmudgeReference.cs" />
<Compile Include="Map\PlayerReference.cs" /> <Compile Include="Map\PlayerReference.cs" />
<Compile Include="CompressedPackage.cs" /> <Compile Include="CompressedPackage.cs" />
<Compile Include="Graphics\VqaReader.cs" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.

View File

@@ -503,7 +503,8 @@ namespace OpenRA
// Load the default mod to access required files // Load the default mod to access required files
LoadModPackages(); LoadModPackages();
new VqaReader(FileSystem.Open("aagun.vqa"));
Renderer.SheetSize = Settings.SheetSize; Renderer.SheetSize = Settings.SheetSize;
var resolution = GetResolution(settings, Game.Settings.WindowMode); var resolution = GetResolution(settings, Game.Settings.WindowMode);