Fixed: SurrenderOnDisconnect (needs testing
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA
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if (client.State == Session.ClientState.Disconnected)
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if (client.State == Session.ClientState.Disconnected)
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{
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{
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Disconnected = true; /* dont call this multiple times! */
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Disconnected = true; /* dont call this multiple times! */
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self.World.IssueOrder(new Order("Surrender", self, false));
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self.World.players.Do(pl => pl.Value.PlayerActor.TraitsImplementing<IResolveOrder>().Do(t => t.ResolveOrder(pl.Value.PlayerActor, new Order("Surrender", self, false))));
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}
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}
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}
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}
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}
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}
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