Only send the heavy tank on the last wave, this is the first mission after all

This commit is contained in:
ScottNZ
2012-06-24 21:28:46 +12:00
parent 7fb659bd3a
commit bda92f3898

View File

@@ -54,7 +54,8 @@ namespace OpenRA.Mods.RA.Missions
private static readonly string[] ships = { "ca", "ca", "ca", "ca" }; private static readonly string[] ships = { "ca", "ca", "ca", "ca" };
private static readonly string[] attackWave = { "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "dog", "3tnk" }; private static readonly string[] attackWave = { "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "dog" };
private static readonly string[] lastAttackWaveAddition = { "3tnk" };
private int currentAttackWaveFrameNumber; private int currentAttackWaveFrameNumber;
private int currentAttackWave; private int currentAttackWave;
private const int einsteinChinookArrivesAtAttackWave = 5; private const int einsteinChinookArrivesAtAttackWave = 5;
@@ -150,6 +151,7 @@ namespace OpenRA.Mods.RA.Missions
currentAttackWaveFrameNumber = self.World.FrameNumber; currentAttackWaveFrameNumber = self.World.FrameNumber;
if (currentAttackWave == einsteinChinookArrivesAtAttackWave) if (currentAttackWave == einsteinChinookArrivesAtAttackWave)
{ {
SendAttackWave(self, lastAttackWaveAddition);
FlyEinsteinFromExtractionLZ(self); FlyEinsteinFromExtractionLZ(self);
} }
} }