Fixed bug #16.
This commit is contained in:
@@ -29,15 +29,17 @@ namespace OpenRa.Game
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class DeployMcvOrder : Order
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class DeployMcvOrder : Order
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{
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{
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Actor Unit;
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Actor Unit;
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int2 Location;
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public DeployMcvOrder( Actor unit )
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public DeployMcvOrder( Actor unit, int2 location )
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{
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{
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Unit = unit;
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Unit = unit;
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Location = location;
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}
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}
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public override void Apply( Game game )
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public override void Apply( Game game )
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{
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{
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Unit.traits.Get<Traits.McvDeploy>().Deploying = true;
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Unit.traits.Get<Traits.McvDeploy>().DeployLocation = Location;
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var mobile = Unit.traits.Get<Traits.Mobile>();
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var mobile = Unit.traits.Get<Traits.Mobile>();
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mobile.destination = mobile.toCell;
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mobile.destination = mobile.toCell;
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}
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}
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@@ -7,7 +7,7 @@ namespace OpenRa.Game.Traits
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{
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{
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class McvDeploy : IOrder, ITick
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class McvDeploy : IOrder, ITick
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{
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{
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public bool Deploying;
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public int2? DeployLocation;
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public McvDeploy(Actor self)
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public McvDeploy(Actor self)
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{
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{
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@@ -16,18 +16,26 @@ namespace OpenRa.Game.Traits
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public Order Order(Actor self, Game game, int2 xy)
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public Order Order(Actor self, Game game, int2 xy)
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{
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{
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// TODO: check that there's enough space at the destination.
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// TODO: check that there's enough space at the destination.
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if (xy == self.Location)
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if( xy == self.Location )
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return new DeployMcvOrder(self);
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return new DeployMcvOrder( self, xy );
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return null;
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return null;
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}
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}
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public void Tick(Actor self, Game game, int dt)
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public void Tick(Actor self, Game game, int dt)
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{
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{
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if (!Deploying)
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var mobile = self.traits.Get<Mobile>();
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if( mobile.moveFraction < mobile.moveFractionTotal )
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return;
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return;
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if (self.traits.Get<Mobile>().Turn(12))
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if( self.Location != DeployLocation )
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{
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DeployLocation = null;
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return;
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}
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if (mobile.Turn(12))
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return;
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return;
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game.world.AddFrameEndTask(_ =>
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game.world.AddFrameEndTask(_ =>
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