Fixed bug #16.
This commit is contained in:
@@ -29,15 +29,17 @@ namespace OpenRa.Game
|
||||
class DeployMcvOrder : Order
|
||||
{
|
||||
Actor Unit;
|
||||
int2 Location;
|
||||
|
||||
public DeployMcvOrder( Actor unit )
|
||||
public DeployMcvOrder( Actor unit, int2 location )
|
||||
{
|
||||
Unit = unit;
|
||||
Location = location;
|
||||
}
|
||||
|
||||
public override void Apply( Game game )
|
||||
{
|
||||
Unit.traits.Get<Traits.McvDeploy>().Deploying = true;
|
||||
Unit.traits.Get<Traits.McvDeploy>().DeployLocation = Location;
|
||||
var mobile = Unit.traits.Get<Traits.Mobile>();
|
||||
mobile.destination = mobile.toCell;
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace OpenRa.Game.Traits
|
||||
{
|
||||
class McvDeploy : IOrder, ITick
|
||||
{
|
||||
public bool Deploying;
|
||||
public int2? DeployLocation;
|
||||
|
||||
public McvDeploy(Actor self)
|
||||
{
|
||||
@@ -16,18 +16,26 @@ namespace OpenRa.Game.Traits
|
||||
public Order Order(Actor self, Game game, int2 xy)
|
||||
{
|
||||
// TODO: check that there's enough space at the destination.
|
||||
if (xy == self.Location)
|
||||
return new DeployMcvOrder(self);
|
||||
if( xy == self.Location )
|
||||
return new DeployMcvOrder( self, xy );
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void Tick(Actor self, Game game, int dt)
|
||||
{
|
||||
if (!Deploying)
|
||||
var mobile = self.traits.Get<Mobile>();
|
||||
|
||||
if( mobile.moveFraction < mobile.moveFractionTotal )
|
||||
return;
|
||||
|
||||
if (self.traits.Get<Mobile>().Turn(12))
|
||||
if( self.Location != DeployLocation )
|
||||
{
|
||||
DeployLocation = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (mobile.Turn(12))
|
||||
return;
|
||||
|
||||
game.world.AddFrameEndTask(_ =>
|
||||
|
||||
Reference in New Issue
Block a user