From bdb0cfe2433eed435063f3589160b968d29831c6 Mon Sep 17 00:00:00 2001 From: dnqbob Date: Sat, 27 Apr 2024 22:49:56 +0800 Subject: [PATCH] WithAttackOverlay: fix ZOffset not related to actor. --- OpenRA.Mods.Common/Traits/Render/WithAttackOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/Render/WithAttackOverlay.cs b/OpenRA.Mods.Common/Traits/Render/WithAttackOverlay.cs index 10e6f23de1..d6b345a594 100644 --- a/OpenRA.Mods.Common/Traits/Render/WithAttackOverlay.cs +++ b/OpenRA.Mods.Common/Traits/Render/WithAttackOverlay.cs @@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Traits.Render overlay = new Animation(init.World, renderSprites.GetImage(init.Self), RenderSprites.MakeFacingFunc(init.Self)); - renderSprites.Add(new AnimationWithOffset(overlay, null, () => !attacking), + renderSprites.Add(new AnimationWithOffset(overlay, null, () => !attacking, p => RenderUtils.ZOffsetFromCenter(init.Self, p, 1)), info.Palette, info.IsPlayerPalette); }