Bullet explodes on impact when hitting target
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@@ -371,7 +371,7 @@ namespace OpenRA.Mods.Common.Projectiles
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if (checkTargetType && !Target.FromActor(victim).IsValidFor(firedBy))
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if (checkTargetType && !Target.FromActor(victim).IsValidFor(firedBy))
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continue;
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continue;
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if (!info.ValidBounceBlockerRelationships.HasRelationship(firedBy.Owner.RelationshipWith(victim.Owner)))
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if (victim != Args.GuidedTarget.Actor && !info.ValidBounceBlockerRelationships.HasRelationship(firedBy.Owner.RelationshipWith(victim.Owner)))
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continue;
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continue;
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// If the impact position is within any actor's HitShape, we have a direct hit
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// If the impact position is within any actor's HitShape, we have a direct hit
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