From bdded2f14c0b67b95ecd49c5c3419dea17a36959 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Thu, 25 Jul 2013 18:13:56 +1200 Subject: [PATCH] Hide crate effects / rank animation under fog. --- OpenRA.Mods.RA/Effects/CrateEffect.cs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/OpenRA.Mods.RA/Effects/CrateEffect.cs b/OpenRA.Mods.RA/Effects/CrateEffect.cs index 52fbae7f80..61bcdfa4e0 100644 --- a/OpenRA.Mods.RA/Effects/CrateEffect.cs +++ b/OpenRA.Mods.RA/Effects/CrateEffect.cs @@ -1,6 +1,6 @@ #region Copyright & License Information /* - * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) + * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, @@ -23,18 +23,17 @@ namespace OpenRA.Mods.RA.Effects public CrateEffect(Actor a, string seq) { this.a = a; - anim.PlayThen(seq, - () => a.World.AddFrameEndTask(w => w.Remove(this))); + anim.PlayThen(seq, () => a.World.AddFrameEndTask(w => w.Remove(this))); } - public void Tick( World world ) + public void Tick(World world) { anim.Tick(); } public IEnumerable Render(WorldRenderer wr) { - if (!a.IsInWorld) + if (!a.IsInWorld || a.World.FogObscures(a.Location)) return SpriteRenderable.None; return anim.Render(a.CenterPosition, wr.Palette("effect"));