Remove a pile of duplication on mcv undeploy

This commit is contained in:
Paul Chote
2010-07-30 20:36:04 +12:00
parent 119f85dbf4
commit bde16e4e15
8 changed files with 52 additions and 122 deletions

View File

@@ -20,6 +20,7 @@ namespace OpenRA.Traits
public readonly int[] SpawnOffset = null;
public readonly int[] ProductionOffset = null;
public readonly int[] ExitOffset = null;
public readonly bool EnablePrimary = true;
public readonly string[] Produces = { };
}
@@ -111,20 +112,20 @@ namespace OpenRA.Traits
}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Right && underCursor == self)
return new Order("Deploy", self);
{
if (mi.Button == MouseButton.Right && underCursor == self && self.Info.Traits.Get<ProductionInfo>().EnablePrimary)
return new Order("PrimaryProducer", self);
return null;
}
public string CursorForOrder(Actor self, Order order)
{
return (order.OrderString == "Deploy") ? "deploy" : null;
return (order.OrderString == "PrimaryProducer") ? "deploy" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Deploy")
if (order.OrderString == "PrimaryProducer")
SetPrimaryProducer(self, !isPrimary);
}

View File

@@ -12,29 +12,33 @@ using System;
using System.Linq;
using System.Collections.Generic;
using OpenRA.Traits;
using OpenRA.Mods.RA.Render;
namespace OpenRA.Mods.RA.Activities
{
class TransformIntoActor : IActivity
class Transform : IActivity
{
string actor = null;
int2 offset;
string[] sounds = null;
bool isCanceled;
int facing;
public TransformIntoActor(string actor, int2 offset, string[] sounds)
RenderBuilding rb;
public Transform(Actor self, string toActor, int2 offset, int facing, string[] sounds)
{
this.actor = actor;
this.actor = toActor;
this.offset = offset;
this.sounds = sounds;
this.facing = facing;
rb = self.traits.GetOrDefault<RenderBuilding>();
}
public IActivity NextActivity { get; set; }
public IActivity Tick( Actor self )
void DoTransform(Actor self)
{
if (isCanceled) return NextActivity;
self.World.AddFrameEndTask(w =>
{
var selected = w.Selection.Contains(self);
@@ -48,10 +52,33 @@ namespace OpenRA.Mods.RA.Activities
var newHealth = a.traits.GetOrDefault<Health>();
if (oldHealth != null && newHealth != null)
newHealth.HPFraction = oldHealth.HPFraction;
var unit = a.traits.GetOrDefault<Unit>();
if (unit != null)
unit.Facing = facing;
if (selected)
w.Selection.Add(w, a);
});
}
bool started = false;
public IActivity Tick( Actor self )
{
if (isCanceled) return NextActivity;
if (started) return this;
if (rb == null)
DoTransform(self);
else
{
rb.PlayCustomAnimBackwards(self, "make", () => DoTransform(self));
foreach (var s in self.Info.Traits.Get<BuildingInfo>().SellSounds)
Sound.PlayToPlayer(self.Owner, s, self.CenterLocation);
started = true;
}
return this;
}

View File

@@ -1,58 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
public class UndeployMcv : IActivity
{
public IActivity NextActivity { get; set; }
bool started;
void DoUndeploy(World w, Actor self)
{
var selected = w.Selection.Contains(self);
w.Remove(self);
var mcv = w.CreateActor("mcv", self.Location + new int2(1, 1), self.Owner);
var oldHealth = self.traits.GetOrDefault<Health>();
var newHealth = mcv.traits.GetOrDefault<Health>();
if (oldHealth != null && newHealth != null)
newHealth.HPFraction = oldHealth.HPFraction;
mcv.traits.Get<Unit>().Facing = 96;
if (selected)
w.Selection.Add(w, mcv);
}
public IActivity Tick(Actor self)
{
if (!started)
{
var rb = self.traits.Get<RenderBuilding>();
rb.PlayCustomAnimBackwards(self, "make",
() => self.World.AddFrameEndTask(w => DoUndeploy(w,self)));
foreach (var s in self.Info.Traits.Get<BuildingInfo>().SellSounds)
Sound.PlayToPlayer(self.Owner, s, self.CenterLocation);
started = true;
}
return this;
}
public void Cancel(Actor self) {}
}
}

View File

@@ -1,44 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class ConstructionYardInfo : TraitInfo<ConstructionYard> { }
public class ConstructionYard : IIssueOrder, IResolveOrder, IOrderCursor
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Left) return null;
if (underCursor == self)
return new Order("Deploy", self);
return null;
}
public string CursorForOrder(Actor self, Order order)
{
return (order.OrderString == "Deploy") ? "deploy" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Deploy")
{
self.CancelActivity();
self.QueueActivity(new UndeployMcv());
}
}
}
}

View File

@@ -74,12 +74,10 @@
<Compile Include="Activities\Repair.cs" />
<Compile Include="Activities\ReturnToBase.cs" />
<Compile Include="Activities\Teleport.cs" />
<Compile Include="Activities\UndeployMcv.cs" />
<Compile Include="Activities\UnloadCargo.cs" />
<Compile Include="Activities\Wait.cs" />
<Compile Include="AttackBase.cs" />
<Compile Include="Combat.cs" />
<Compile Include="ConstructionYard.cs" />
<Compile Include="DetectCloaked.cs" />
<Compile Include="Effects\Bullet.cs" />
<Compile Include="Effects\Explosion.cs" />
@@ -218,7 +216,6 @@
<Compile Include="Activities\Drag.cs" />
<Compile Include="ProducesHelicopters.cs" />
<Compile Include="StoresOre.cs" />
<Compile Include="Activities\TransformIntoActor.cs" />
<Compile Include="PaletteFromCurrentTheatre.cs" />
<Compile Include="Widgets\Delegates\OrderButtonsChromeDelegate.cs" />
<Compile Include="RadarColorFromTerrain.cs" />
@@ -233,6 +230,7 @@
<Compile Include="Modifiers\HiddenUnderFog.cs" />
<Compile Include="World\ChoosePaletteOnSelect.cs" />
<Compile Include="Transforms.cs" />
<Compile Include="Activities\Transform.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -71,7 +71,7 @@ namespace OpenRA.Mods.RA
if (self.traits.Contains<Unit>())
self.QueueActivity(new Turn(Info.Facing));
self.QueueActivity(new TransformIntoActor(Info.IntoActor, Info.Offset, Info.TransformSounds));
self.QueueActivity(new Transform(self, Info.IntoActor, Info.Offset, Info.Facing, Info.TransformSounds));
}
}

View File

@@ -17,8 +17,11 @@ FACT:
AllowsBuildingRepair:
Production:
Produces: Building,Defense
ConstructionYard:
EnablePrimary: false
Transforms:
IntoActor: mcv
Offset:1,1
Facing: 96
NUKE:
Inherits: ^Building
Buildable:

View File

@@ -461,7 +461,7 @@ FACT:
Bib:
Production:
Produces: Building,Defense
ConstructionYard:
EnablePrimary: false
IronCurtainable:
Valued:
Cost: 2500
@@ -470,7 +470,10 @@ FACT:
Value: 2500
BaseBuilding:
AllowsBuildingRepair:
Transforms:
IntoActor: mcv
Offset:1,1
Facing: 96
PROC:
Inherits: ^Building
Buildable: