From bdeaf3a1942f81cb939bd229f3b409b1e7a24776 Mon Sep 17 00:00:00 2001 From: psydev Date: Fri, 18 Apr 2014 03:42:10 -0700 Subject: [PATCH] Flamethrower buff vs. vehicles Flamethrower should be good vs. light vehicles. Buffing them vs. light, and changing damage to kill most vehicles with 3 hits instead of 4. They are also getting an increase vs. infantry from 90% to 100%. Their speed will be getting reduced to normal infantry, so I dont think we have to worry about them being OP. Slight nerf to damage vs. heavy to better define the unit as not a mid-game anti-armor unit. --- mods/cnc/weapons.yaml | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 9368d8679b..9230a12f42 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -371,7 +371,7 @@ OrcaAAMissiles: Damage: 25 Flamethrower: - ROF: 50 + ROF: 55 Range: 2c512 Report: FLAMER2.AUD Projectile: Bullet @@ -379,15 +379,15 @@ Flamethrower: Warhead: Spread: 341 Versus: - None: 90% + None: 100% Wood: 100% - Light: 75% - Heavy: 25% + Light: 100% + Heavy: 20% Explosion: small_napalm InfDeath: 5 ImpactSound: flamer2 SmudgeType: Scorch - Damage: 35 + Damage: 40 BigFlamer: ROF: 50