From be2355bcc5f470e0c940795b7cab4dde25946c7c Mon Sep 17 00:00:00 2001 From: psydev Date: Fri, 18 Apr 2014 05:21:09 -0700 Subject: [PATCH] Fix Tiberium & make do slightly more damage Tiberium wasn't hurting veteran units. I think it was because it only did 1 damage at a time. Set to do 2 damage now. Increased the net rate of tiberium damage slightly. It still doesn't do that much compared to before though, and it typically won't kill your infantry. --- mods/cnc/weapons.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 66cfc97221..78dcbb3ec9 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -878,11 +878,11 @@ HonestJohn: Damage: 100 Tiberium: - ROF: 12 + ROF: 16 Warhead: Spread: 42 InfDeath: 6 - Damage: 1 + Damage: 2 PreventProne: yes Heal: