Rewrite ThrowsParticle using world coordinates.
The old dynamics were crazy, so this implements a simpler model using a cubic lerp.
This commit is contained in:
@@ -26,8 +26,11 @@ namespace OpenRA
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public static readonly WVec Zero = new WVec(0, 0, 0);
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public static WVec operator +(WVec a, WVec b) { return new WVec(a.X + b.X, a.Y + b.Y, a.Z + b.Z); }
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public static WVec operator -(WVec a, WVec b) { return new WVec(a.X - b.X, a.Y - b.Y, a.Y - b.Y); }
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public static WVec operator -(WVec a, WVec b) { return new WVec(a.X - b.X, a.Y - b.Y, a.Z - b.Z); }
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public static WVec operator -(WVec a) { return new WVec(-a.X, -a.Y, -a.Z); }
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public static WVec operator /(WVec a, int b) { return new WVec(a.X / b, a.Y / b, a.Z / b); }
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public static WVec operator *(int a, WVec b) { return new WVec(a * b.X, a * b.Y, a * b.Z); }
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public static WVec operator *(WVec a, int b) { return b*a; }
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public static bool operator ==(WVec me, WVec other) { return (me.X == other.X && me.Y == other.Y && me.Z == other.Z); }
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public static bool operator !=(WVec me, WVec other) { return !(me == other); }
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@@ -48,6 +51,8 @@ namespace OpenRA
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(int)((lx * mtx[2] + ly*mtx[6] + lz*mtx[10]) / mtx[15]));
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}
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public static WVec Lerp(WVec a, WVec b, int mul, int div) { return a + (b - a) * mul / div; }
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public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode(); }
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public override bool Equals(object obj)
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@@ -8,19 +8,30 @@
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*/
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ThrowsParticleInfo : ITraitInfo, Requires<RenderUnitInfo>
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class ThrowsParticleInfo : ITraitInfo, Requires<RenderSimpleInfo>
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{
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public readonly string Anim = null;
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public readonly int[] Offset = new[] { 0, 0, 0, 0 };
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public readonly int[] Spread = new[] { 0, 0 };
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public readonly float Speed = 20;
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public readonly string AnimKey = null;
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[Desc("Initial position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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[Desc("Maximum distance to throw the particle")]
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public readonly WRange ThrowRange = new WRange(768);
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[Desc("Maximum height to throw the particle")]
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public readonly WRange ThrowHeight = new WRange(256);
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[Desc("Number of ticks to animate")]
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public readonly int Length = 15;
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[Desc("Maximum rotation rate")]
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public readonly float ROT = 15;
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public object Create(ActorInitializer init) { return new ThrowsParticle(init, this); }
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@@ -28,51 +39,56 @@ namespace OpenRA.Mods.RA
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class ThrowsParticle : ITick
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{
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float2 pos;
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float alt;
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ThrowsParticleInfo info;
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WVec pos;
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WVec initialPos;
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WVec finalPos;
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int tick = 0;
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float2 v;
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float va;
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float facing;
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float dfacing;
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const float gravity = 1.3f;
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float rotation;
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public ThrowsParticle(ActorInitializer init, ThrowsParticleInfo info)
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{
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this.info = info;
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var self = init.self;
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var ifacing = self.Trait<IFacing>();
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var ru = self.Trait<RenderUnit>();
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var rs = self.Trait<RenderSimple>();
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alt = 0;
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facing = Turreted.GetInitialTurretFacing( init, 0 );
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pos = new Turret(info.Offset).PxPosition(self, ifacing).ToFloat2();
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// TODO: Carry orientation over from the parent instead of just facing
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var bodyFacing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : 0;
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facing = Turreted.GetInitialTurretFacing(init, 0);
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v = Game.CosmeticRandom.Gauss2D(1) * info.Spread.RelOffset();
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dfacing = Game.CosmeticRandom.Gauss1D(2) * info.ROT;
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va = info.Speed;
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// Calculate final position
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var throwRotation = WRot.FromFacing(Game.CosmeticRandom.Next(1024));
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var throwOffset = new WVec((int)(Game.CosmeticRandom.Gauss1D(1)*info.ThrowRange.Range), 0, 0).Rotate(throwRotation);
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var anim = new Animation(ru.GetImage(self), () => (int)facing);
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initialPos = pos = info.Offset.Rotate(rs.QuantizeOrientation(self, WRot.FromFacing(bodyFacing)));
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finalPos = initialPos + throwOffset;
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// Facing rotation
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rotation = Game.CosmeticRandom.Gauss1D(2) * info.ROT;
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var anim = new Animation(rs.GetImage(self), () => (int)facing);
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anim.PlayRepeating(info.Anim);
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ru.anims.Add(info.AnimKey, new AnimationWithOffset(
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anim, wr => pos - new float2(0, alt), null));
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rs.anims.Add(info.Anim, new AnimationWithOffset(anim, wr => wr.ScreenPxOffset(pos), null));
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}
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public void Tick(Actor self)
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{
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va -= gravity;
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alt += va;
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if (tick == info.Length)
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return;
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tick++;
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if (alt < 0) alt = 0;
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else
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{
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pos += v;
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v = .9f * v;
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// Lerp position horizontally and height along a sinusoid using a cubic ease
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var t = (tick*tick*tick / (info.Length*info.Length) - 3*tick*tick / info.Length + 3*tick);
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var tp = WVec.Lerp(initialPos, finalPos, t, info.Length);
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var th = new WAngle(512*(info.Length - t) / info.Length).Sin()*info.ThrowHeight.Range / 1024;
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pos = new WVec(tp.X, tp.Y, th);
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facing += dfacing;
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dfacing *= .9f;
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}
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// Spin the particle
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facing += rotation;
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rotation *= .9f;
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}
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}
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}
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@@ -73,9 +73,6 @@ LTNK.Husk:
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Image: ltnk
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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MTNK.Husk:
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Inherits: ^Husk
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@@ -86,9 +83,6 @@ MTNK.Husk:
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Image: mtnk
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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HTNK.Husk:
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Inherits: ^Husk
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@@ -99,9 +93,6 @@ HTNK.Husk:
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Image: htnk
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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MSAM.Husk:
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Inherits: ^Husk
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@@ -112,9 +103,6 @@ MSAM.Husk:
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Image: msam
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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MLRS.Husk:
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Inherits: ^Husk
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@@ -125,9 +113,6 @@ MLRS.Husk:
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Image: mlrs
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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STNK.Husk:
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Inherits: ^Husk
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@@ -498,9 +498,6 @@ GUNTOWER.Husk:
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Image: GUNTOWER
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ThrowsParticle@turret:
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Anim: turret
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Spread: 4,4
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Speed: 6
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AnimKey: turret
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ROCKETTOWER:
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Inherits: ^Building
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@@ -559,9 +556,6 @@ ROCKETTOWER.Husk:
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Image: ROCKETTOWER
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ThrowsParticle@turret:
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Anim: turret
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Spread: 4,4
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Speed: 6
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AnimKey: turret
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REPAIR:
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Inherits: ^Building
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@@ -242,9 +242,6 @@ QUAD.starport:
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HP: 100
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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SIEGETANK:
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Inherits: ^Tank
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@@ -299,9 +296,6 @@ SIEGETANK.Husk:
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Icon: siegetankicon
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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RenderUnit:
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Image: SIEGETANK
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@@ -2602,9 +2602,6 @@ Rules:
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Image: 4TNK
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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Health:
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HP: 2000
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SILO:
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@@ -523,10 +523,7 @@ MGG.Husk:
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Image: mgg
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ThrowsParticle@spinner:
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Anim: spinner-idle
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Spread: 3,3
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Speed: 6
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AnimKey: spinner-idle
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Offset: 0,6
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Offset: -299,0,171
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MRJ:
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Inherits: ^Vehicle
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@@ -564,9 +561,6 @@ MRJ:
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Image: 1tnk
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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2TNK.Husk:
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Inherits: ^Husk
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@@ -576,9 +570,6 @@ MRJ:
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Image: 2tnk
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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3TNK.Husk:
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Inherits: ^Husk
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@@ -588,9 +579,6 @@ MRJ:
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Image: 3tnk
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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4TNK.Husk:
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Inherits: ^Husk
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@@ -600,9 +588,6 @@ MRJ:
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Image: 4tnk
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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HARV.FullHusk:
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Inherits: ^Husk
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