Use explicit shader attributes.
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@@ -63,9 +63,9 @@ namespace OpenRA.Platforms.Default
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VerifyThreadAffinity();
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GL.BindBuffer(BufferTarget.ArrayBuffer, buffer);
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ErrorHandler.CheckGlError();
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GL.VertexPointer(3, VertexPointerType.Float, VertexSize, IntPtr.Zero);
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GL.VertexAttribPointer(Shader.VertexPosAttributeIndex, 3, VertexAttribPointerType.Float, false, VertexSize, IntPtr.Zero);
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ErrorHandler.CheckGlError();
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GL.TexCoordPointer(4, TexCoordPointerType.Float, VertexSize, new IntPtr(12));
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GL.VertexAttribPointer(Shader.TexCoordAttributeIndex, 4, VertexAttribPointerType.Float, false, VertexSize, new IntPtr(12));
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ErrorHandler.CheckGlError();
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}
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